Monado Arts: Difference between revisions

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!Kanji!!Monado Art!!Color!!Affected stats!!Activation pose
!Kanji!!Monado Art!!Color!!Affected stats!!Activation pose
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|<big>{{ja|翔|Shō}}</big>*||Jump ({{ja|ジャンプ|Janpu}})||green||{{buff|Increased jump height, air speed, falling speed, and Air Slash height}}<br>{{nerf|More damage taken}}<br><br>Gives Shulk the highest jump height in the series, greatly increases his air speed, and gives [[Air Slash]] a boost in height. Makes recovering offstage extremely easy due to the increased air speed and allows him to edgeguard offstage with incredible efficiency, as his forward aerial can [[wall of pain]] opponents to the blast line. Makes him vulnerable to damage from edgeguarding opponents, however, and Shulk has to watch out for opponents who are looking to interrupt his jumps since they can be stopped with any stray attack that causes hitstun.||[[File:ShulkJumpActivationPose.JPG|200px]]<br><center>Holds his hand in the air.</center>
|<big>{{ja|翔|Shō}}</big>*||Jump ({{ja|ジャンプ|Janpu}})||green||{{buff|Increased jump height, air speed, falling speed, and Air Slash height}}<br>{{nerf|More damage taken}}<br><br>Gives Shulk the highest jump height in the series, greatly increases his air speed, and gives [[Air Slash]] a boost in height. Makes recovering offstage extremely easy due to the increased air speed and allows him to edgeguard offstage with incredible efficiency, as his forward aerial can [[wall of pain]] opponents to the blast line. Makes him vulnerable to damage from edgeguarding opponents, however, and Shulk has to watch out for opponents who are looking to interrupt his jumps since they can be stopped with any stray attack that causes hitstun.||[[File:ShulkJumpActivationPose.JPG|200px]]<br><center>Holds his hand in the air</center>
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|<big>{{ja|疾|Shitsu}}</big>*||Speed ({{ja|スピード|Supīdo}})||blue||{{buff|Increased movement speed}}<br>{{nerf|Lower jump height, less damage dealt}}<br><br>Lower jump height means Shulk can use short-hop aerials much more effectively, and when combined with a better approach speed makes this art a good combo starter against slower characters, if not the most reliable combo art in general. Decreased damage means Shulk has to land more attacks to compensate for the speed boost, but experienced players can rely on the speed to trap opponents with barrages of  neutral and forward aerials, both incredible spacing attacks that can drag careless opponents offstage. Lowered jump height can be an issue if recovering, but the speed boost applies to Shulk's air speed as well, allowing him to quickly get close to the stage before changing to the Jump Art to help his recovery.||[[File:ShulkSpeedActivationPose.JPG|200px]]<br><center>Leans forward, ready to run.</center>
|<big>{{ja|疾|Shitsu}}</big>*||Speed ({{ja|スピード|Supīdo}})||blue||{{buff|Increased movement speed}}<br>{{nerf|Lower jump height, less damage dealt}}<br><br>Lower jump height means Shulk can use short-hop aerials much more effectively, and when combined with a better approach speed makes this art a good combo starter against slower characters, if not the most reliable combo art in general. Decreased damage means Shulk has to land more attacks to compensate for the speed boost, but experienced players can rely on the speed to trap opponents with barrages of  neutral and forward aerials, both incredibly useful spacing attacks that can drag careless opponents offstage. Lowered jump height can be an issue if recovering, but the speed boost applies to Shulk's air speed as well, allowing him to quickly get close to the stage before changing to the Jump Art to help his recovery.||[[File:ShulkSpeedActivationPose.JPG|200px]]<br><center>Leans forward, ready to run</center>
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|<big>{{ja|盾|Tate}}</big>||Shield ({{ja|シールド|Shīrudo}})||yellow||{{buff|Increased weight, less knockback and damage taken, higher shield longevity}}<br>{{nerf|Lower jump height and movement speed, less damage dealt}}<br><br>Makes Shulk the [[weight|heaviest]] character in the game while this art is active. Reduced damage and mobility makes it difficult to gain percentage lead while in this art. A solely defensive art, as Shulk can survive to extreme percentages even against smash attacks, but one must prepare for getting sent offstage as the increased weight and decreased mobility drastically hinders Shulk's recovery potential. Reduced knockback allows Shulk to prevent himself getting trapped in combo chains, but also increases Shulk's susceptibility to getting trapped by fast multi-hitting attacks, notably [[juggle|juggling]] moves like Kirby's up tilt. Also allows Shulk's shield to survive attacks that would normally break it (e.g [[Bowser Bomb]]).||[[File:ShulkShieldActivationPose.JPG|200px]]<br><center>Crosses his arms in a defensive pose.</center>
|<big>{{ja|盾|Tate}}</big>||Shield ({{ja|シールド|Shīrudo}})||yellow||{{buff|Increased weight, less knockback and damage taken, higher shield longevity}}<br>{{nerf|Lower jump height and movement speed, less damage dealt}}<br><br>Makes Shulk the [[weight|heaviest]] character in the game while this art is active. Reduced damage and mobility makes it difficult to gain percentage lead while in this art. A solely defensive art, as Shulk can survive to extreme percentages even against smash attacks, but one must prepare for getting sent offstage as the increased weight and decreased mobility drastically hinders Shulk's recovery potential. Reduced knockback allows Shulk to prevent himself getting trapped in combo chains, but also increases Shulk's susceptibility to getting trapped by fast multi-hitting attacks, notably [[juggle|juggling]] moves like Kirby's up tilt. Also allows Shulk's shield to survive attacks that would normally break it (e.g [[Bowser Bomb]]).||[[File:ShulkShieldActivationPose.JPG|200px]]<br><center>Crosses his arms in a defensive pose</center>
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|<big>{{ja|斬|Zan}}</big>*||Buster ({{ja|バスター|Basutā}})||purple||{{buff|More damage dealt, increased shield damage given, higher freeze frames on hit}}<br>{{nerf|Less knockback dealt, more damage taken}}<br><br>Reduced knockback allows many of Shulk's attacks to chain into each other, and makes his throws open up highly-damaging combo opportunities. Also increases the amount of knockback his attacks do on shields, making him less prone to shield grabs, and increases shield damage, making his moves more powerful shield breaking attacks. It is recommended to switch to this art only if the player is certain they will be able to get a percentage lead, as this high-risk art makes Shulk incredibly vulnerable to opponent's combos which can easily send his percentage up significantly if he is careless.||[[File:ShulkBusterActivationPose.JPG|200px]]<br><center>Holds the Monado in front of him, much like his down taunt.</center>
|<big>{{ja|斬|Zan}}</big>*||Buster ({{ja|バスター|Basutā}})||purple||{{buff|More damage dealt, increased shield damage given, higher freeze frames on hit}}<br>{{nerf|Less knockback dealt, more damage taken}}<br><br>Reduced knockback allows many of Shulk's attacks to chain into each other, and makes his throws open up highly-damaging combo opportunities. Also increases the amount of knockback his attacks do on shields, making him less prone to shield grabs, and increases shield damage, making his moves more powerful shield breaking attacks. However, drastically reduces Shulk's launching power, making it unwise to attempt to KO opponents whilst in this art. It is recommended to switch to this art only if the player is certain they will be able to get a percentage lead, as this high-risk art makes Shulk incredibly vulnerable to opponent's combos which can easily send his percentage up significantly if he is careless.||[[File:ShulkBusterActivationPose.JPG|200px]]<br><center>Holds the Monado in front of him, much like his down taunt</center>
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|<big>{{ja|撃|Geki}}</big>*||Smash ({{ja|スマッシュ|Sumasshu}})||red||{{buff|More knockback dealt}}<br>{{nerf|Less damage dealt, decreased shield damage given, more knockback taken, less freeze frames on hit}}<br><br>Turns almost all of Shulk's tilts, aerials and smash attacks into finishers with good knockback scaling. Shulk deals almost no damage and shield damage in return, making this art solely a finishing option. Similar if not higher risk than Buster, as although Shulk will be able to KO opponents at high percentages with no issue, he can be sent flying as easily by his opponents due to Smash lowering his weight and increasing knockback taken from all sources.||[[File:ShulkSmashActivationPose.JPG|200px]]<br><center>Points the Monado to the sky.</center>
|<big>{{ja|撃|Geki}}</big>*||Smash ({{ja|スマッシュ|Sumasshu}})||red||{{buff|More knockback dealt}}<br>{{nerf|Less damage dealt, decreased shield damage given, more knockback taken, less freeze frames on hit}}<br><br>Turns almost all of Shulk's tilts, aerials and smash attacks into finishers with good knockback scaling. Shulk deals almost no damage and shield damage in return, making this art solely a finishing option. Similar if not higher risk than Buster, as although Shulk will be able to KO opponents at high percentages with no issue, he can be sent flying as easily by his opponents due to Smash lowering his weight and increasing knockback taken from all sources.||[[File:ShulkSmashActivationPose.JPG|200px]]<br><center>Points the Monado to the sky</center>
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