Dr. Mario (SSBM): Difference between revisions

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|game=SSBM
|game=SSBM
|neutralcount=3
|neutralcount=3
|neutralname= 
|neutralname=Left Jab/Right Cross/Toe Kick
|neutraldesc=A weak punch forward, then a second weak punch, then a strong kick forward.  
|neutraldesc=A weak punch forward, then a second weak punch, then a strong kick forward.  
|neutral1dmg=3-4%
|neutral1dmg=3-4%
|neutral2dmg=2-4%
|neutral2dmg=2-4%
|neutral3dmg=5-6%
|neutral3dmg=5-6%
|ftiltname= 
|ftiltname=Dr. Kick
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=9%
|ftiltupdmg=9%
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|ftiltdowndmg=7%
|ftiltdowndmg=7%
|ftiltdesc=A kick forward. Is stronger than {{SSBM|Mario}}'s.
|ftiltdesc=A kick forward. Is stronger than {{SSBM|Mario}}'s.
|utiltname= 
|utiltname=Uppercut
|utiltdmg=10%
|utiltdmg=10%
|utiltdesc=Punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If the player hits them while they're in front of the player, they will sent forwards. If the player hits them when they're above the player, they'll go upwards. When sent on the former trajectory, it can set up edgeguards, while on the latter trajectory, it's easy to combo into an aerial.
|utiltdesc=Punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If the player hits them while they're in front of the player, they will sent forwards. If the player hits them when they're above the player, they'll go upwards. When sent on the former trajectory, it can set up edgeguards, while on the latter trajectory, it's easy to combo into an aerial.
|dtiltname= 
|dtiltname=Reflex Test
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=While crouching, does a quick sweeper kick in front of him. Sends foes behind him, unlike Mario's.
|dtiltdesc=While crouching, does a quick sweeper kick in front of him. Sends foes behind him, unlike Mario's.
|dashname= 
|dashname=Slide
|dashdmg=9%
|dashdmg=9%
|dashdesc=Slides on the ground feet first, has slightly more range than Mario's. Launches foes in a random trajectory.
|dashdesc=Slides on the ground feet first, has slightly more range than Mario's. Launches foes in a random trajectory.
|fsmashname= 
|fsmashname=Defibrillator
|fsmashangles=3
|fsmashangles=3
|fsmashupdmg={{ChargedSmashDmgSSBM|20}}
|fsmashupdmg={{ChargedSmashDmgSSBM|20}}
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|fsmashdowndmg={{ChargedSmashDmgSSBM|18}}
|fsmashdowndmg={{ChargedSmashDmgSSBM|18}}
|fsmashdesc=Launches a somewhat short ranged electrical shock from his palm, in a very similar fashion to his clone. In comparison with Mario's, it has no sourspot, and is quite stronger, being able to reliably KO under 100%.
|fsmashdesc=Launches a somewhat short ranged electrical shock from his palm, in a very similar fashion to his clone. In comparison with Mario's, it has no sourspot, and is quite stronger, being able to reliably KO under 100%.
|usmashname= 
|usmashname=Ear, Nose, and Throat
|usmashdmg={{ChargedSmashDmgSSBM|16}}
|usmashdmg={{ChargedSmashDmgSSBM|16}}
|usmashdesc=Headbutts upwards. Slightly faster, but a little weaker than Mario's (if hit on an aerial foe, it will be stronger than Mario`s). Unusually, the attack has spike properties, though these only work on grounded opponents.
|usmashdesc=Headbutts upwards. Slightly faster, but a little weaker than Mario's (if hit on an aerial foe, it will be stronger than Mario`s). Unusually, the attack has spike properties, though these only work on grounded opponents.
|dsmashname= 
|dsmashname=Surgical Sweep
|dsmashdmg={{ChargedSmashDmgSSBM|18}} (Front), {{ChargedSmashDmgSSBM|12}} (Back)
|dsmashdmg={{ChargedSmashDmgSSBM|18}} (Front), {{ChargedSmashDmgSSBM|12}} (Back)
|dsmashdesc=A very sudden break-dance like sweep, which is very fast and powerful. Considered to be his best KO move.
|dsmashdesc=A very sudden break-dance like sweep, which is very fast and powerful. Considered to be his best KO move.
|nairname= 
|nairname=Dr. Kick
|nairdmg=10% (Initial), 14% (Ending Frames)
|nairdmg=10% (Initial), 14% (Ending Frames)
|nairdesc=Does an inverted "[[sex kick]]". Oddly, the move's power increases the more it's out, unlike other sex kicks.
|nairdesc=Does an inverted "[[sex kick]]". Oddly, the move's power increases the more it's out, unlike other sex kicks.
|fairname= 
|fairname=Dr. Punch
|fairdmg=17% (sweetspot), 16% (sourspot)
|fairdmg=17% (sweetspot), 16% (sourspot)
|fairdesc=Winds up and punches in a downwards angle, though unlike Mario's, it does not have a meteor smash hitbox; instead, it has high vertical knockback being capable of KOing at 120%. Has a slightly weaker sourspot on Dr. Mario's hand. While it a very powerful KO option, it is rather sluggish, being hard to land on its own. While Dr. Mario has setups for the move in his throws, they are not fully reliable and require successful reading of the opponent's DI for landing the fair.
|fairdesc=Winds up and punches in a downwards angle, though unlike Mario's, it does not have a meteor smash hitbox; instead, it has high vertical knockback being capable of KOing at 120%. Has a slightly weaker sourspot on Dr. Mario's hand. While it a very powerful KO option, it is rather sluggish, being hard to land on its own. While Dr. Mario has setups for the move in his throws, they are not fully reliable and require successful reading of the opponent's DI for landing the fair.
|bairname= 
|bairname=Drop Kick, M.D.
|bairdmg=8%
|bairdmg=8%
|bairdesc=Kicks backwards. Good for [[edgeguarding]], with very fast start-up and ending lag, having high base knockback (43), and hitting opponents in a semi-spike trajectory (28 degrees).
|bairdesc=Kicks backwards. Good for [[edgeguarding]], with very fast start-up and ending lag, having high base knockback (43), and hitting opponents in a semi-spike trajectory (28 degrees).
|uairname= 
|uairname=Bicycle Kick
|uairdmg=10%
|uairdmg=10%
|uairdesc=Flip kicks upwards, is good for juggling fast-fallers.
|uairdesc=Flip kicks upwards, is good for juggling fast-fallers.
|dairname= 
|dairname=Bone Drill
|dairdmg=12% (Total)
|dairdmg=12% (Total)
|dairdesc=Does a drilling kick. Has seven hits. The attack has set knockback
|dairdesc=Does a drilling kick. Has seven hits. The attack has set knockback
|grabname=
|grabname=
|grabdesc=
|grabdesc=
|pummelname= 
|pummelname=Eye Exam
|pummeldmg=2-3%
|pummeldmg=2-3%
|pummeldesc=Headbutts opponent.
|pummeldesc=Headbutts opponent.
|fthrowname= 
|fthrowname=Routine Physical
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Spins opponent once, and tosses them forward with decent knockback. Good for an edgeguarding follow up.
|fthrowdesc=Spins opponent once, and tosses them forward with decent knockback. Good for an edgeguarding follow up.
|bthrowname= 
|bthrowname=Traction
|bthrowdmg=12%
|bthrowdmg=12%
|bthrowdesc=Spins around three times and tosses the foe behind him, with impressive knockback, being stronger than {{SSBM|Mewtwo}}'s back throw and the second strongest back throw in the game, only behind {{SSBM|Ness}}'s back throw.
|bthrowdesc=Spins around three times and tosses the foe behind him, with impressive knockback, being stronger than {{SSBM|Mewtwo}}'s back throw and the second strongest back throw in the game, only behind {{SSBM|Ness}}'s back throw.
|uthrowname= 
|uthrowname=Check Up
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Heaves his opponent upwards, can lead into a combo against fast fallers, notably into a fair for a KO.
|uthrowdesc=Heaves his opponent upwards, can lead into a combo against fast fallers, notably into a fair for a KO.
|dthrowname= 
|dthrowname=Hospital Bed
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Slams opponent to ground, good for a short-hopped nair follow up.
|dthrowdesc=Slams opponent to ground, good for a short-hopped nair follow up.
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