Buried: Difference between revisions
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'''Buried''' is a state in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' that characters enter when hit by an attack that induces the [[bury]] status, including [[Headbutt]], Earthquake from [[Togepi]], or a [[Pitfall]]. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). While buried, the character can not be [[grab]]bed. Like other status effects, [[button mashing]] reduces its duration. | '''Buried''' is a state in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' that characters enter when hit by an attack that induces the [[bury]] status, including [[Headbutt]], Earthquake from [[Togepi]], or a [[Pitfall]]. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). While buried, the character can not be [[grab]]bed. Like other status effects, [[button mashing]] reduces its duration. | ||
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The amount of time a character remains buried is dependent on that character's damage percentage; the higher the meter, the longer they will be stuck to the ground. | The amount of time a character remains buried is dependent on that character's damage percentage; the higher the meter, the longer they will be stuck to the ground. | ||
Characters can only be buried if already standing on the ground; moves that bury will usually [[meteor smash]] airborne opponents | Characters can only be buried if already standing on the ground; moves that bury will usually [[meteor smash]] airborne opponents. | ||
In ''Melee'', buried characters cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off. However, in ''Brawl'', a character that takes a hard enough hit will be relieved of the bury effect and sent flying. | In ''Melee'', buried characters cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off. However, in ''Brawl'', a character that takes a hard enough hit will be relieved of the bury effect and sent flying. |
Revision as of 15:43, June 11, 2015
Buried is a state in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 that characters enter when hit by an attack that induces the bury status, including Headbutt, Earthquake from Togepi, or a Pitfall. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). While buried, the character can not be grabbed. Like other status effects, button mashing reduces its duration.
The amount of time a character remains buried is dependent on that character's damage percentage; the higher the meter, the longer they will be stuck to the ground.
Characters can only be buried if already standing on the ground; moves that bury will usually meteor smash airborne opponents.
In Melee, buried characters cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off. However, in Brawl, a character that takes a hard enough hit will be relieved of the bury effect and sent flying.
Gallery
Luigi buried in Super Smash Bros. for Wii U.