Kirby (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Kirby has overall been [[nerf]]ed from ''Brawl'' to ''Smash 4'', despite being a low-mid tier character in Brawl. Kirby's effective grab game, deceptive range and high power have all been slightly toned down from ''Brawl'' with little compensation for those nerfs.
Overall, Kirby has been [[nerf]]ed in the transition from ''Brawl'' to ''SSB4'' despite being a low-mid tier character in ''Brawl''. Kirby's effective grab game, deceptive range and high power have all been slightly toned down from ''Brawl'' with little compensation for those nerfs.
 


===Attributes===
===Attributes===
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*{{buff|Kirby's foot is intangible during up tilt.}}
*{{buff|Kirby's foot is intangible during up tilt.}}
*{{buff|Down tilt has been sped up.}}
*{{buff|Down tilt has been sped up.}}
*{{nerf|Forward smash hits 1 frame later, has less reach and the up, neutral, and down angles K.O. 8%, 14%, and 19% later respectively.}}
*{{nerf|Forward smash hits 1 frame later, has less reach and its up, neutral, and down angles now KO 8%, 14%, and 19% later, respectively.}}
*{{buff|Up smash has less ending lag and Kirby's feet are [[intangible]] during the move.}}
*{{buff|Up smash has less ending lag and Kirby's feet are [[intangible]] during the move.}}
*{{nerf|Up smash has slightly lower knockback growth, K.O.ing 4% later.}}
*{{nerf|Up smash has slightly lower knockback growth, KOing 4% later.}}
*{{buff|Kirby's feet are intangible for 10 frames during down smash. Its lingering hit also lasts one frame longer.}}
*{{buff|Kirby's feet are intangible for 10 frames during down smash. Its lingering hit also lasts one frame longer.}}
*{{nerf|Down smash K.O.s 3% later compared to the vertical hitbox in ''Brawl''.}}
*{{nerf|Down smash KOs 3% later compared to the vertical hitbox in ''Brawl''.}}
*{{change|Down smash now hits verically on all hitboxes, instead of having [[semi-spike]] hitboxes at the toes.}}
*{{change|Down smash now hits verically on all hitboxes, instead of having [[semi-spike]] hitboxes at the toes.}}


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*{{buff|Forward aerial links more reliably, has increased knockback growth and less [[landing lag]].}}
*{{buff|Forward aerial links more reliably, has increased knockback growth and less [[landing lag]].}}
*{{buff|Back aerial (sweetspot) deals 1% more damage.}}
*{{buff|Back aerial (sweetspot) deals 1% more damage.}}
*{{nerf|Back aerial K.O.s 5% later. It also has much greater landing lag.}}
*{{nerf|Back aerial KOs 5% later. Its landing lag has also been increased considerably.}}
*{{nerf|Up aerial K.O.s 23% later.}}
*{{nerf|Up aerial KOs 23% later.}}
*{{buff|Down aerial's hits link together better, and the landing hitbox produces less knockback, allowing for follow-ups.}}
*{{buff|Down aerial's hits link together better, and the landing hitbox produces less knockback, allowing for follow-ups.}}


===Throws/other attacks===
===Throws/other attacks===
*{{change|New Grab animation.}}
*{{change|Kirby has a new grab animation.}}
*{{nerf|Grab range has been reduced slightly.}}
*{{nerf|Grab range has been reduced slightly.}}
*{{change|New [[Sidestep]] animation.}}
*{{change|Kirby has a new [[sidestep]] animation.}}
*{{buff|Dash grab comes out slightly faster.}}
*{{buff|Dash grab comes out slightly faster.}}
*{{nerf|Dash grab has had its range reduced significantly.}}
*{{nerf|Dash grab has had its range reduced significantly.}}
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*{{nerf|Forward throw and down throw deal less damage and have increased base knockback, which weakens Kirby's follow-up options.}}
*{{nerf|Forward throw and down throw deal less damage and have increased base knockback, which weakens Kirby's follow-up options.}}
*{{buff|Back throw is stronger, it can also be cancelled out of much sooner, allowing for mixups, low percent followups, and tech chase on certain characters.}}
*{{buff|Back throw is stronger, it can also be cancelled out of much sooner, allowing for mixups, low percent followups, and tech chase on certain characters.}}
*{{nerf|Up throw is weaker, K.O.ing 27% later than in ''Brawl''.}}
*{{nerf|Up throw is weaker, KOing 27% later than in ''Brawl''.}}


===Special moves===
===Special moves===
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*{{change|Inhale has a whirlwind-like cone which bears a likeness to what is seen from the move in ''{{s|wikirby|Kirby: Triple Deluxe}}''. It also produces sound effects similar to Kirby's inhale and copy SFX from ''[[Kirby's Dream Land]]'' and ''[[Kirby's Adventure]]'' respectively.}}
*{{change|Inhale has a whirlwind-like cone which bears a likeness to what is seen from the move in ''{{s|wikirby|Kirby: Triple Deluxe}}''. It also produces sound effects similar to Kirby's inhale and copy SFX from ''[[Kirby's Dream Land]]'' and ''[[Kirby's Adventure]]'' respectively.}}
*{{buff|[[Hammer (move)|Hammer]] can now charge up and release a much more powerful fiery attack known as the ''Hammer Flip''. Kirby can jump and move around while charging it, but keeping it at full charge will deal [[recoil damage]] to Kirby, similarly to {{SSB4|King Dedede}}'s [[Jet Hammer]]. Fully-charged Hammer gives Kirby [[launch resistance]] during part of the swing. Fully charged hammers deals significantly more shield damage to where it can nearly break full shields.}}
*{{buff|[[Hammer (move)|Hammer]] can now charge up and release a much more powerful fiery attack known as the ''Hammer Flip''. Kirby can jump and move around while charging it, but keeping it at full charge will deal [[recoil damage]] to Kirby, similarly to {{SSB4|King Dedede}}'s [[Jet Hammer]]. Fully-charged Hammer gives Kirby [[launch resistance]] during part of the swing. Fully charged hammers deals significantly more shield damage to where it can nearly break full shields.}}
*{{nerf|Hammer has more start-up even when entirely uncharged when airborne, no longer halts his momentum in the air when used, and has reduced knockback and damage unless charged, with the grounded version K.O.ing 44% later uncharged compared to ''Brawl'', and the aerial version K.O.ing 45% and 52% later uncharged compared to the first and second hit in ''Brawl'' respectively.}}
*{{nerf|Hammer has more start-up even when entirely uncharged when airborne, no longer halts his momentum in the air when used, and has reduced knockback and damage unless charged, with the grounded version KOing 44% later uncharged compared to ''Brawl'', and the aerial version KOing 45% and 52% later uncharged compared to the first and second hit in ''Brawl'', respectively.}}
*{{nerf|The blade of [[Final Cutter]] deals less damage and the beam produced goes around half the distance.}}
*{{nerf|The blade of [[Final Cutter]] deals less damage and the beam produced goes around half the distance.}}
*{{buff|Aerial Stone deals significantly more shield damage to where it can nearly break shields.}}  
*{{buff|Aerial Stone deals significantly more shield damage to where it can nearly break shields.}}  
*{{nerf|Stone K.O.s 8% later. Kirby now takes half damage if he gets hit by strong attacks and attacks that deal more damage.}}
*{{nerf|Stone now KOs 8% later. Kirby now takes half damage if he gets hit by strong attacks and attacks that deal more damage.}}
*{{change|The {{s|mariowiki|Thwomp}} of [[Stone]] now uses the design from ''{{s|mariowiki|New Super Mario Bros. Wii}}'' instead of ''{{s|mariowiki|Super Mario 64}}''.}}
*{{change|The {{s|mariowiki|Thwomp}} of [[Stone]] now uses the design from ''{{s|mariowiki|New Super Mario Bros. Wii}}'' instead of ''{{s|mariowiki|Super Mario 64}}''.}}
*{{buff|Kirby's Final Smash is now the [[Ultra Sword]] from ''{{s|wikirby|Kirby's Return to Dream Land}}''. Compared to [[Cook Kirby]], while it does not provide restorative items, Ultra Sword is a trapping move that deals significantly higher damage and knockback.}}
*{{buff|Kirby's Final Smash is now the [[Ultra Sword]] from ''{{s|wikirby|Kirby's Return to Dream Land}}''. Compared to [[Cook Kirby]], while it does not provide restorative items, Ultra Sword is a trapping move that deals significantly higher damage and knockback.}}
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