Kirby (SSB4): Difference between revisions
→Changes from Brawl
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==Changes from ''Brawl''== | ==Changes from ''Brawl''== | ||
Kirby has | Overall, Kirby has been [[nerf]]ed in the transition from ''Brawl'' to ''SSB4'' despite being a low-mid tier character in ''Brawl''. Kirby's effective grab game, deceptive range and high power have all been slightly toned down from ''Brawl'' with little compensation for those nerfs. | ||
===Attributes=== | ===Attributes=== | ||
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*{{buff|Kirby's foot is intangible during up tilt.}} | *{{buff|Kirby's foot is intangible during up tilt.}} | ||
*{{buff|Down tilt has been sped up.}} | *{{buff|Down tilt has been sped up.}} | ||
*{{nerf|Forward smash hits 1 frame later, has less reach and | *{{nerf|Forward smash hits 1 frame later, has less reach and its up, neutral, and down angles now KO 8%, 14%, and 19% later, respectively.}} | ||
*{{buff|Up smash has less ending lag and Kirby's feet are [[intangible]] during the move.}} | *{{buff|Up smash has less ending lag and Kirby's feet are [[intangible]] during the move.}} | ||
*{{nerf|Up smash has slightly lower knockback growth, | *{{nerf|Up smash has slightly lower knockback growth, KOing 4% later.}} | ||
*{{buff|Kirby's feet are intangible for 10 frames during down smash. Its lingering hit also lasts one frame longer.}} | *{{buff|Kirby's feet are intangible for 10 frames during down smash. Its lingering hit also lasts one frame longer.}} | ||
*{{nerf|Down smash | *{{nerf|Down smash KOs 3% later compared to the vertical hitbox in ''Brawl''.}} | ||
*{{change|Down smash now hits verically on all hitboxes, instead of having [[semi-spike]] hitboxes at the toes.}} | *{{change|Down smash now hits verically on all hitboxes, instead of having [[semi-spike]] hitboxes at the toes.}} | ||
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*{{buff|Forward aerial links more reliably, has increased knockback growth and less [[landing lag]].}} | *{{buff|Forward aerial links more reliably, has increased knockback growth and less [[landing lag]].}} | ||
*{{buff|Back aerial (sweetspot) deals 1% more damage.}} | *{{buff|Back aerial (sweetspot) deals 1% more damage.}} | ||
*{{nerf|Back aerial | *{{nerf|Back aerial KOs 5% later. Its landing lag has also been increased considerably.}} | ||
*{{nerf|Up aerial | *{{nerf|Up aerial KOs 23% later.}} | ||
*{{buff|Down aerial's hits link together better, and the landing hitbox produces less knockback, allowing for follow-ups.}} | *{{buff|Down aerial's hits link together better, and the landing hitbox produces less knockback, allowing for follow-ups.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change| | *{{change|Kirby has a new grab animation.}} | ||
*{{nerf|Grab range has been reduced slightly.}} | *{{nerf|Grab range has been reduced slightly.}} | ||
*{{change| | *{{change|Kirby has a new [[sidestep]] animation.}} | ||
*{{buff|Dash grab comes out slightly faster.}} | *{{buff|Dash grab comes out slightly faster.}} | ||
*{{nerf|Dash grab has had its range reduced significantly.}} | *{{nerf|Dash grab has had its range reduced significantly.}} | ||
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*{{nerf|Forward throw and down throw deal less damage and have increased base knockback, which weakens Kirby's follow-up options.}} | *{{nerf|Forward throw and down throw deal less damage and have increased base knockback, which weakens Kirby's follow-up options.}} | ||
*{{buff|Back throw is stronger, it can also be cancelled out of much sooner, allowing for mixups, low percent followups, and tech chase on certain characters.}} | *{{buff|Back throw is stronger, it can also be cancelled out of much sooner, allowing for mixups, low percent followups, and tech chase on certain characters.}} | ||
*{{nerf|Up throw is weaker, | *{{nerf|Up throw is weaker, KOing 27% later than in ''Brawl''.}} | ||
===Special moves=== | ===Special moves=== | ||
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*{{change|Inhale has a whirlwind-like cone which bears a likeness to what is seen from the move in ''{{s|wikirby|Kirby: Triple Deluxe}}''. It also produces sound effects similar to Kirby's inhale and copy SFX from ''[[Kirby's Dream Land]]'' and ''[[Kirby's Adventure]]'' respectively.}} | *{{change|Inhale has a whirlwind-like cone which bears a likeness to what is seen from the move in ''{{s|wikirby|Kirby: Triple Deluxe}}''. It also produces sound effects similar to Kirby's inhale and copy SFX from ''[[Kirby's Dream Land]]'' and ''[[Kirby's Adventure]]'' respectively.}} | ||
*{{buff|[[Hammer (move)|Hammer]] can now charge up and release a much more powerful fiery attack known as the ''Hammer Flip''. Kirby can jump and move around while charging it, but keeping it at full charge will deal [[recoil damage]] to Kirby, similarly to {{SSB4|King Dedede}}'s [[Jet Hammer]]. Fully-charged Hammer gives Kirby [[launch resistance]] during part of the swing. Fully charged hammers deals significantly more shield damage to where it can nearly break full shields.}} | *{{buff|[[Hammer (move)|Hammer]] can now charge up and release a much more powerful fiery attack known as the ''Hammer Flip''. Kirby can jump and move around while charging it, but keeping it at full charge will deal [[recoil damage]] to Kirby, similarly to {{SSB4|King Dedede}}'s [[Jet Hammer]]. Fully-charged Hammer gives Kirby [[launch resistance]] during part of the swing. Fully charged hammers deals significantly more shield damage to where it can nearly break full shields.}} | ||
*{{nerf|Hammer has more start-up even when entirely uncharged when airborne, no longer halts his momentum in the air when used, and has reduced knockback and damage unless charged, with the grounded version | *{{nerf|Hammer has more start-up even when entirely uncharged when airborne, no longer halts his momentum in the air when used, and has reduced knockback and damage unless charged, with the grounded version KOing 44% later uncharged compared to ''Brawl'', and the aerial version KOing 45% and 52% later uncharged compared to the first and second hit in ''Brawl'', respectively.}} | ||
*{{nerf|The blade of [[Final Cutter]] deals less damage and the beam produced goes around half the distance.}} | *{{nerf|The blade of [[Final Cutter]] deals less damage and the beam produced goes around half the distance.}} | ||
*{{buff|Aerial Stone deals significantly more shield damage to where it can nearly break shields.}} | *{{buff|Aerial Stone deals significantly more shield damage to where it can nearly break shields.}} | ||
*{{nerf|Stone | *{{nerf|Stone now KOs 8% later. Kirby now takes half damage if he gets hit by strong attacks and attacks that deal more damage.}} | ||
*{{change|The {{s|mariowiki|Thwomp}} of [[Stone]] now uses the design from ''{{s|mariowiki|New Super Mario Bros. Wii}}'' instead of ''{{s|mariowiki|Super Mario 64}}''.}} | *{{change|The {{s|mariowiki|Thwomp}} of [[Stone]] now uses the design from ''{{s|mariowiki|New Super Mario Bros. Wii}}'' instead of ''{{s|mariowiki|Super Mario 64}}''.}} | ||
*{{buff|Kirby's Final Smash is now the [[Ultra Sword]] from ''{{s|wikirby|Kirby's Return to Dream Land}}''. Compared to [[Cook Kirby]], while it does not provide restorative items, Ultra Sword is a trapping move that deals significantly higher damage and knockback.}} | *{{buff|Kirby's Final Smash is now the [[Ultra Sword]] from ''{{s|wikirby|Kirby's Return to Dream Land}}''. Compared to [[Cook Kirby]], while it does not provide restorative items, Ultra Sword is a trapping move that deals significantly higher damage and knockback.}} |