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Bowserkoopa (talk | contribs) |
(Tripping isn't the reason Dash Dancing sucks in Brawl.) |
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In ''Brawl'', dash dancing is drastically harder because the initial dash animation is much shorter. In addition, many throws have increased in knockback and decreased in [[hitstun]], making [[tech-chasing]] much more difficult. Also, the [[tripping]] mechanic can interrupt it at a completely random moment, leaving the player vulnerable. As a result, dash dancing is much less useful than it was in Melee and therefore sees little use in competitive play except perhaps in {{SSBB|Sonic}}'s [[metagame]], which relies heavily on mindgames and [[punishment]] to garner KOs. | In ''Brawl'', dash dancing is drastically harder because the initial dash animation is much shorter. In addition, many throws have increased in knockback and decreased in [[hitstun]], making [[tech-chasing]] much more difficult. Also, the [[tripping]] mechanic can interrupt it at a completely random moment, leaving the player vulnerable. As a result, dash dancing is much less useful than it was in Melee and therefore sees little use in competitive play except perhaps in {{SSBB|Sonic}}'s [[metagame]], which relies heavily on mindgames and [[punishment]] to garner KOs. | ||
In ''[[Super Smash Bros. 4]]'', the removal of tripping allows safer dash dances than in Brawl. However, the | In ''[[Super Smash Bros. 4]]'', the removal of tripping allows safer dash dances than in Brawl. However, all initial dash animations still remain short meaning the technique is still useless in high level spacing. | ||
==Related topics== | ==Related topics== | ||
*[[Pivoting]] | *[[Pivoting]] |
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