Dash-dance: Difference between revisions

Tripping isn't the reason Dash Dancing sucks in Brawl.
(Tripping isn't the reason Dash Dancing sucks in Brawl.)
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In ''Brawl'', dash dancing is drastically harder because the initial dash animation is much shorter. In addition, many throws have increased in knockback and decreased in [[hitstun]], making [[tech-chasing]] much more difficult. Also, the [[tripping]] mechanic can interrupt it at a completely random moment, leaving the player vulnerable. As a result, dash dancing is much less useful than it was in Melee and therefore sees little use in competitive play except perhaps in {{SSBB|Sonic}}'s [[metagame]], which relies heavily on mindgames and [[punishment]] to garner KOs.
In ''Brawl'', dash dancing is drastically harder because the initial dash animation is much shorter. In addition, many throws have increased in knockback and decreased in [[hitstun]], making [[tech-chasing]] much more difficult. Also, the [[tripping]] mechanic can interrupt it at a completely random moment, leaving the player vulnerable. As a result, dash dancing is much less useful than it was in Melee and therefore sees little use in competitive play except perhaps in {{SSBB|Sonic}}'s [[metagame]], which relies heavily on mindgames and [[punishment]] to garner KOs.


In ''[[Super Smash Bros. 4]]'', the removal of tripping allows safer dash dances than in Brawl. However, the input must now be performed quickly or else the player will simply enter the turning around animation.
In ''[[Super Smash Bros. 4]]'', the removal of tripping allows safer dash dances than in Brawl. However, all initial dash animations still remain short meaning the technique is still useless in high level spacing.
 
==Related topics==
==Related topics==
*[[Pivoting]]
*[[Pivoting]]
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