Buried: Difference between revisions
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
[[File:Luigi Buried SSB4.jpg|thumb|right|Luigi buried in | [[File:Luigi Buried SSB4.jpg|thumb|right|Luigi buried in {{forwiiu}}.]] | ||
[[Image:Bury.jpg|left|thumb|Donkey Kong is buried in the ground in ''Brawl'', making him unable to move, attack and so on for a few moments]] | [[Image:Bury.jpg|left|thumb|Donkey Kong is buried in the ground in ''Brawl'', making him unable to move, attack and so on for a few moments]] | ||
'''Buried''' is a state in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. | '''Buried''' is a state in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' that characters enter when hit by an attack that induces the [[bury]] status, including [[Headbutt]], Earthquake from [[Togepi]], or a [[Pitfall]]. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). While buried, the character can not be [[grab]]bed. Like other status effects, [[button mashing]] reduces its duration. | ||
The amount of time a character remains buried is dependent on that character's damage percentage; the higher the meter, the longer he/she will be stuck to the ground. | The amount of time a character remains buried is dependent on that character's damage percentage; the higher the meter, the longer he/she will be stuck to the ground. |
Revision as of 20:32, October 17, 2014
Buried is a state in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 that characters enter when hit by an attack that induces the bury status, including Headbutt, Earthquake from Togepi, or a Pitfall. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). While buried, the character can not be grabbed. Like other status effects, button mashing reduces its duration.
The amount of time a character remains buried is dependent on that character's damage percentage; the higher the meter, the longer he/she will be stuck to the ground.
Characters can only be buried if already standing on the ground; moves that bury will usually meteor smash airborne opponents. Burying someone is a great way to set up a smash attack or other powerful move.
In Melee, buried characters cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off. However, in Brawl, a character that takes a hard enough hit will be relieved of the bury effect and sent flying.