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NTSC: Difference between revisions

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(Slight pruning. I partially question the cleanup tag, though, considering how we have separate articles and all that.)
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{{cleanup|Put info here that is relevant only to NTSC, and expand on this article even more.  Check the version differences and add to this article.}}
{{cleanup|Put info here that is relevant only to NTSC, and expand on this article even more.  Check the version differences and add to this article.}}
[[File:PAL-NTSC-SECAM.png|thumb|400px|Regions of the world which used the different encoding systems]]
[[File:PAL-NTSC-SECAM.png|thumb|400px|Regions of the world which used the different encoding systems]]
The '''National Television System Committe''' (Or '''NTSC''' for short, and informally known as "Never The Same Color" from most Video Professionals and TV Engineers) was an analog television encoding system used primarily in North America, Japan, and parts of South America (except Brazil, Argentina, Uruguay and the French Guinna.). While it has been made obsolete by the use of HDTV and digital component encoding (the current standard being ATSC, although other countries like Japan switch to ISDB), the term survives as a colloquial reference to the version of games and other televisual media released in the former NTSC regions. Unlike PAL, NTSC has an larger frame rate at 60i or 30p, and many call NTSC inferior on color accuracy and consistency.
The '''National Television System Committe''', often referred to as '''NTSC''', was an analog television encoding system used primarily in North America, Japan, and parts of South America. While it has been made obsolete by the use of HDTV and digital component encoding, the term survives as a colloquial reference to the version of games and other televisual media released in the former NTSC regions. .
==Regional differences==
==Regional differences==
===Regional variations===
{{main|List of regional version differences (SSBM)|List of regional version differences (SSBB)}}
{{main|List of regional version differences (SSBM)|List of regional version differences (SSBB)}}


Most of the differences between the NTSC and PAL versions of the ''Super Smash Bros.'' games are related to the later release of the latter, allowing for bugs to be patched and other changes to be made. Some of these changes include:
Both ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' were released in the NTSC regions of Japan and North America prior to PAL regions; in this "gap" between releases, both games were modified slightly in order to both adjust them for regional reasons, such as changing languages or information relating to release dates, or gameplay fixes, such as fixing [[glitch]]es or changing properties of specific attacks.
*Peach's dash attack is more powerful in the NTSC versions of the game
*The Home Run Contest Platform is larger than in other versions.
 
===Region coding===
In an attempt to maintain the integrity of release dates that differ between continents, most DVDs and video games have region specific codes that allow them to only be played on consoles made in certain regions without hacking.  ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', like all [[Nintendo GameCube]] and [[Wii]] games, are region specific.


== See Also ==
== See Also ==
* [[PAL]]
* [[PAL]]
* [[Wikipedia:NTSC|Wikipedia's NTSC article]]
* [[Wikipedia:NTSC|Wikipedia's NTSC article]]


[[Category:Game regions]]
[[Category:Game regions]]

Revision as of 13:36, February 16, 2014

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The editor who added this tag believes this page should be cleaned up for the following reason: Put info here that is relevant only to NTSC, and expand on this article even more. Check the version differences and add to this article.
You can discuss this issue on the talk page or edit this page to improve it.
Regions of the world which used the different encoding systems

The National Television System Committe, often referred to as NTSC, was an analog television encoding system used primarily in North America, Japan, and parts of South America. While it has been made obsolete by the use of HDTV and digital component encoding, the term survives as a colloquial reference to the version of games and other televisual media released in the former NTSC regions. .

Regional differences

Both Super Smash Bros. Melee and Super Smash Bros. Brawl were released in the NTSC regions of Japan and North America prior to PAL regions; in this "gap" between releases, both games were modified slightly in order to both adjust them for regional reasons, such as changing languages or information relating to release dates, or gameplay fixes, such as fixing glitches or changing properties of specific attacks.

See Also