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Event 33: Lethal Marathon: Difference between revisions

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("Extremely short" is pushing it a bit, don't you think?)
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|stage        = [[F-Zero Grand Prix]]
|stage        = [[F-Zero Grand Prix]]
|music        = ''{{MeleeMusic|Big Blue}}''
|music        = ''{{MeleeMusic|Big Blue}}''
|availability = [[Unlockable]]
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
}}
}}
'''Lethal Marathon''' is the 33rd [[event match]] of 51 in ''[[Super Smash Bros. Melee]]''. It is a reprise of the [[F-Zero Grand Prix]] stage from [[Adventure Mode]], where the goal is to reach the end of the stage in the time limit. Unlike in Adventure Mode, the time limit is shorter (45 seconds), the game runs at double speed, and the F-Zero racers can all hit the player in succession for massive damage and a [[one-hit KO]]. The difficulty therefore lies in navigating the stage with Captain Falcon's high falling speed and progressing forwards while avoiding the cars.
'''Lethal Marathon''' is the 33rd [[event match]] of 51 in ''[[Super Smash Bros. Melee]]''. It is a reprise of the [[F-Zero Grand Prix]] stage from [[Adventure Mode]], where the goal is to reach the end of the stage in the time limit. Unlike in Adventure Mode, the time limit is shorter (45 seconds), the game runs at double speed, and the F-Zero racers can all hit the player in succession for massive damage and a [[one-hit KO]]. The difficulty therefore lies in navigating the stage with Captain Falcon's high falling speed and progressing forwards while avoiding the cars.

Revision as of 16:25, October 14, 2013

Event 33
Lethal Marathon
Event-33-HD.png
Official description Avoid the F-Zero machines and race for the finish.
Character(s) used Captain Falcon (1 stock)
Stage(s) F-Zero Grand Prix
Music Big Blue
Availability Unlockable

Lethal Marathon is the 33rd event match of 51 in Super Smash Bros. Melee. It is a reprise of the F-Zero Grand Prix stage from Adventure Mode, where the goal is to reach the end of the stage in the time limit. Unlike in Adventure Mode, the time limit is shorter (45 seconds), the game runs at double speed, and the F-Zero racers can all hit the player in succession for massive damage and a one-hit KO. The difficulty therefore lies in navigating the stage with Captain Falcon's high falling speed and progressing forwards while avoiding the cars.

It is possible to survive getting hit, if the player is only hit by the last F-Zero machine, or by DIing out of the F-Zero machines into the ground and teching, though that is almost impossible to perform with the sped-up gameplay. There are also certain points on the field where the player is safe from the cars if they duck, most notably the platforms and bends in the road.