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Dragon King: The Fighting Game: Difference between revisions

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|modes    = [[wikipedia:Multiplayer video game|Multiplayer]] (2-4)
|modes    = [[wikipedia:Multiplayer video game|Multiplayer]] (2-4)
|ratings  = N/A
|ratings  = N/A
|platform  = Planned for Super Nintendo Entertainment System, moved to [[Nintendo 64]]
|platform  = [[Nintendo 64]]
|media    = 128 megabit [[wikipedia:Cartridge(electronics)|cartridge]]
|media    = 128 megabit [[wikipedia:Cartridge(electronics)|cartridge]]
}}
}}
'''''Dragon King: The Fighting Game''''', ({{ja|格闘ゲーム竜王}} '''''Kakuto-Gemu Ryuo'''''), was an unfinished low budget 3-D fighting game, and was the first in a planned series of fighting video games. The game was originally planned for the SNES using the Super FX Chip, but was later moved to the [[Nintendo 64]], where it was to make unique use of the joystick on the controller. After deciding to use Nintendo characters to give it a more proper atmosphere on the N64, the game became ''[[Super Smash Bros.]]'', which became a huge success and spawned two even more successful sequels.  
'''''Dragon King: The Fighting Game''''', ({{ja|格闘ゲーム竜王}} '''''Kakuto-Gemu Ryuo'''''), was an unfinished low budget 3-D fighting game, and was the first in a planned series of fighting video games. The game was developed for the [[Nintendo 64]], where it was to make unique use of the joystick on the controller. After deciding to use Nintendo characters to give it a more proper atmosphere on the N64, the game became ''[[Super Smash Bros.]]'', which became a huge success and spawned two even more successful sequels.  
==Trivia==
==Trivia==
*In the only screenshots released of the game, the background of the stage the unnamed characters are fighting on is that of the Ryuoh-cho neighborhood, the location of developer HAL Laboratory's [[wikipedia:Yamanashi|Yamanashi headquarters]].
*In the only screenshots released of the game, the background of the stage the unnamed characters are fighting on is that of the Ryuoh-cho neighborhood, the location of developer HAL Laboratory's [[wikipedia:Yamanashi|Yamanashi headquarters]].
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==External links==
==External links==
*[http://www.unseen64.net/2008/04/04/kakuto-geemu-ryuoh-super-smash-bros-64-proto/ Interview with Nintendo President Satoru Iwata and Masahiro Sakurai about Dragon King.]
*[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0 Interview with Nintendo President Satoru Iwata and Masahiro Sakurai about Dragon King.]
[[Category:Games]]
[[Category:Games]]
[[Category:Super Smash Bros.|*]]
[[Category:Super Smash Bros.|*]]

Revision as of 15:56, May 12, 2013

Dragon King: The Fighting Game
Screenshot of the game.
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Unreleased (later became Super Smash Bros.)
Mode(s) Multiplayer (2-4)
Ratings N/A
Platform(s) Nintendo 64
Media 128 megabit cartridge

Dragon King: The Fighting Game, (格闘ゲーム竜王 Kakuto-Gemu Ryuo), was an unfinished low budget 3-D fighting game, and was the first in a planned series of fighting video games. The game was developed for the Nintendo 64, where it was to make unique use of the joystick on the controller. After deciding to use Nintendo characters to give it a more proper atmosphere on the N64, the game became Super Smash Bros., which became a huge success and spawned two even more successful sequels.

Trivia

  • In the only screenshots released of the game, the background of the stage the unnamed characters are fighting on is that of the Ryuoh-cho neighborhood, the location of developer HAL Laboratory's Yamanashi headquarters.

Gallery

External links