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Advanced technique: Difference between revisions

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*[[Ledge canceling]]
*[[Ledge canceling]]
*[[Lock]]
*[[Lock]]
*[[Momentum cancelling]]
*[[Moonwalk]]
*[[Moonwalk]]
*[[Perfect shield]]
*[[Perfect shield]]
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*[[Team wobble]]
*[[Team wobble]]
*[[Tech-chasing]]
*[[Tech-chasing]]
*[[Wall of pain]]
*[[Wavedash]]
*[[Wavedash]]
*[[Zero-to-death combo]]
*[[Zero-to-death combo]]
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*[[Shield break jump]]
*[[Shield break jump]]
*[[Shine spike]]
*[[Shine spike]]
*[[Short hop laser]]
*[[Space animal slayer]]
*[[Super wavedash]]
*[[Super wavedash]]
*[[Tree-grabbing]]
*[[Tree-grabbing]]

Revision as of 15:07, February 28, 2013

An advanced technique is a series of actions, typically complex and/or difficult enough to require reasonable skill, that results in a benefit to the metagame of a character.

Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or glitches, such as wavedashing and momentum cancelling. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the short hop fast fall l-cancel provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Reliance of these "exploits" to shape top-level metagames is a common source of discontent amongst new and casual players.

List of advanced techniques

A list of techniques that are notably difficult to perform/require precise technical skill.

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List of character-specific advanced techniques

A list of advanced techniques that can only be performed by one or a few characters.