SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png

Advanced technique: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 87: Line 87:
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Advanced Techniques]]

Revision as of 10:58, February 27, 2013

An advanced technique is a series of actions, typically complex and/or difficult enough to require reasonable skill, that results in a benefit to the metagame of a character.

Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or glitches, such as wavedashing and momentum cancelling. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the short hop fast fall l-cancel provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Reliance of these "exploits" to shape top-level metagames is a common source of discontent amongst new and casual players.

List of advanced techniques

A list of techniques that are notably difficult to perform/require precise technical skill.

Stub.png

List of character-specific advanced techniques

A list of advanced techniques that can only be performed by one or a few characters.