Gyro: Difference between revisions

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[[Image:Gyro_charge.jpg|thumb|Gyro being charged]]
[[Image:Gyro_charge.jpg|thumb|Gyro being charged]]
[[Image:Gyro_launch.jpg|thumb|A gyro can be thrown at an opponent.]]
[[Image:Gyro_launch.jpg|thumb|A gyro can be thrown at an opponent.]]
'''Gyro''' is the name for [[Robotic Operating Buddy| R.O.B.]]'s [[Down B|Down]] [[Special Move]] in ''[[Super Smash Bros. Brawl]]''. The attack is a spin toy that R.O.B. fires. It is somewhat chargeable; the longer you charge it, the stronger and faster it becomes. A fully charged Gyro normally does 18% of damage, and has high knockback. After you throw it, you can pick it back up and throw it at the opponent doing 10% of damage. Each R.O.B. player can only have one originating gyro on the screen at any time, and a R.O.B. can use Gyro again as soon as the previous gyro leaves the screen. If R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears.The "Gyro" is like Donkey Kong's Giant punch, when it is used, it begins to charge, it doesn't atack instantly.
'''Gyro''' is the name for [[Robotic Operating Buddy| R.O.B.]]'s [[Down B|Down]] [[Special Move]] in ''[[Super Smash Bros. Brawl]]''. The attack is a spin toy that R.O.B. fires. It is somewhat chargeable; the longer you charge it, the stronger and faster it becomes. A fully charged Gyro normally does 18% of damage, and has high knockback. After you throw it, you can pick it back up and throw it at the opponent doing 10% of damage. Each R.O.B. player can only have one originating gyro on the screen at any time, and a R.O.B. can use Gyro again as soon as the previous gyro leaves the screen. If R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. The "Gyro" is like Donkey Kong's Giant punch, when it is used, it begins to charge, it doesn't atack instantly.


The "Gyro" is essentially a spinning top. The R.O.B. accessory for the Nintendo Entertainment System was able to spin up gyros and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]'';  the button would remain pressed only as long as the gyro retained enough speed to remain upright.
The "Gyro" is essentially a spinning top. The R.O.B. accessory for the Nintendo Entertainment System was able to spin up gyros and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]'';  the button would remain pressed only as long as the gyro retained enough speed to remain upright.

Revision as of 12:40, April 24, 2008

Gyro being charged
A gyro can be thrown at an opponent.

Gyro is the name for R.O.B.'s Down Special Move in Super Smash Bros. Brawl. The attack is a spin toy that R.O.B. fires. It is somewhat chargeable; the longer you charge it, the stronger and faster it becomes. A fully charged Gyro normally does 18% of damage, and has high knockback. After you throw it, you can pick it back up and throw it at the opponent doing 10% of damage. Each R.O.B. player can only have one originating gyro on the screen at any time, and a R.O.B. can use Gyro again as soon as the previous gyro leaves the screen. If R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. The "Gyro" is like Donkey Kong's Giant punch, when it is used, it begins to charge, it doesn't atack instantly.

The "Gyro" is essentially a spinning top. The R.O.B. accessory for the Nintendo Entertainment System was able to spin up gyros and use them to press buttons to activate in-game effects for the game Gyromite; the button would remain pressed only as long as the gyro retained enough speed to remain upright.

R.O.B.'s Gyro symbol's design is based off the symbol for The Subspace Emissary.


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Template:R.O.B. Special Moves