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:''This article is about Charizard's appearance in [[Super Smash Bros. Brawl]].  For other uses, see [[Charizard]].  In addition, for information about Charizard in regards to Pokémon Trainer, see [[Pokémon Trainer]], [[Squirtle (SSBB)|Squirtle]], and [[Ivysaur (SSBB)|Ivysaur]].''
{{ArticleIcons|brawl=y}}
<!--
{{disambig2|Charizard's appearance in ''Super Smash Bros. Brawl''|other uses|Charizard}}
REMEMBER: Nintendo's official stance is that all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
:''For information about Charizard in regards to Pokémon Trainer, see [[Pokémon Trainer (SSBB)]], [[Squirtle (SSBB)]], and [[Ivysaur (SSBB)]].''
-->
{{Infobox Character
{{Infobox Character
|name         = Charizard
|name = Charizard
|image       = [[Image:Charizard.png|250px|Charizard]]
|image = [[File:Charizard SSBB.jpg|250px]]
|caption      = [[Image:Pokémon Icon.gif]]
|game = SSBB
|universe    = ''[[Pokémon (universe)|Pokémon]]''
|shareslot = {{SSBB|Pokémon Trainer}}<br>{{SSBB|Ivysaur}}<br>{{SSBB|Squirtle}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|ssbgame1 = SSB4
|firstgame    = ''[[Pokémon Red and Blue|Pokémon]]'' (1998, ''Red/Blue'')
|ssbgame2 = SSBU
(1999, ''Yellow'')
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier         =  
|tier = E
|ranking     =  
|ranking = 29
}}
}}
'''Charizard''' is a playable character in ''[[Super Smash Bros. Brawl]]'' in a sense; it is one of three Pokémon that are played through [[Pokémon Trainer (SSBB)|Pokémon Trainer]], the other two being [[Squirtle (SSBB)|Squirtle]] and [[Ivysaur (SSBB)|Ivysaur]]. Charizard originated from the original ''[[Pokémon (game)|Pokémon]]'' as the second evolved form of [[Charmander]], one of the initial monsters the player can start out with at the beginning of the adventure.
'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon''), stylized as '''CHARIZARD''' in Europe, is a playable character in ''[[Super Smash Bros. Brawl]]'' in a sense; it is one of three Pokémon that are played through the {{SSBB|Pokémon Trainer}}, the other two being {{SSBB|Squirtle}} and {{SSBB|Ivysaur}}. Charizard originates from [[bulbapedia:Generation I|the original ''Pokémon'' games]] as the second and final evolved form of [[Charmander]], one of the initial Pokémon the player can start out with at the beginning of the adventure.
 
Charizard is voiced by {{s|wikipedia|Shin'ichirō Miki}} across all versions of the game, reprising his role from the Pokémon anime, though providing it with more realistic, reptile-like voice clips compared to the anime.
 
Charizard (alongside Squirtle, Ivysaur,and Pokémon Trainer) is ranked 29th out of 38 characters, placing it in the E tier and technically resulting as its worst placement in the series as a separate character.


==Attributes==
==Attributes==
Charizard is significantly different from the other heavyweights featured in Brawl. Charizard has a surprisingly fast running speed (tied with [[Pikachu (SSBB)|Pikachu]]) for a character of its weight. Charizard is also one of only three playable characters to posses wings, and as such is gifted with an extra mid-air jump and the ability to [[glide]] (the others being [[Pit (SSBB)|Pit]] and [[Meta Knight (SSBB)|Meta Knight]]). Both the start-up and the actual glide are significantly slower than the other two gliders though, making it difficult to incorporate into strategies outside of safer, less-predictable recoveries. Overall, Charizard's dashing speed, multiple jumps, and flight capability make it potentially the most mobile heavyweight in the game.
Despite being the fifth [[weight|heaviest]] character in ''Brawl'', it differs greatly from the other heavyweights in abilities, though it does share their stats. It has a surprisingly fast [[dashing]] speed (slightly faster than {{SSBB|Pikachu}} though the difference is extremely small.) for a character of its weight, but it also has the slowest walking speed in the game ({{SSBB|Jigglypuff}} shares the same problem). It is also the second fastest heavyweight in game, next only to Captain Falcon. It is almost unaffected by [[type effectiveness]]; both {{b|grass|effect}} and [[water]]-type attacks are only used by 2 characters each. Charizard is one of only three playable characters to possess wings (the others being {{SSBB|Pit}} and {{SSBB|Meta Knight}}), and as such is gifted with two, very small midair [[jump]]s and the ability to [[glide]]. Both the start-up and the actual glide are significantly slower than the other two gliders though, making it difficult to incorporate into strategies outside of safer, less-predictable recoveries and infinite horizontal [[recovery]]. Charizard is easy to hit due to being a very large target, but can take lots of [[damage]] before getting [[KO]]'d due to its large weight. Like all three of the Pokémon Trainer's Pokémon, Charizard is susceptible to {{h2|Pokémon Change|stamina}} fatigue; after two minutes of play, its moves will be noticeably less powerful (in both [[damage]] and [[knockback]]). Given Charizard's high KO power and staying ability, however, it could be said it is the least affected by stamina of the three.
 
Predictably, Charizard is a powerful character with long attack range. Its smash attacks are all quite powerful, with its forward smash being capable of KOing a little below 80%. Charizard's power and range are counter-balanced by having a significant amount of ending lag after its power moves. Charizard can put decent offensive pressure on the opponent with its multiple jumps, [[Flamethrower]], back aerial, up tilt, and up smash, and can also give out more defensive damage with moves like its forward tilt, down tilt and forward aerial (the last of which is especially useful when properly ledge-hopped). Neutral aerial and [[Rock Smash]] work both defensively and offensively, so overall Charizard has balanced attack capabilities. Despite its good range, Charizard's approach suffers against well-spaced disjointed hitboxes; Charizard fights best at mid to close range, where swords and the like are generally superior ({{SSBB|Marth}}'s forward aerial can even cut through all of Rock Smash). Charizard's specials are potent. Its Flamethrower is great at racking up the damage at close range, and also works well as an edge-guard or stalling tactic at mid-range. On the downside, Charizard lacks a long-ranged projectile. Complementing the damage-racking of Flamethrower is Charizard's side special, [[Rock Smash]]. It provides Charizard with an additional, relatively-safe power move; the headbutt packs a more portable punch than its smashes, and damage dealt from the rock fragments can combine to over 50%. Charizard's up special [[Fly]] has [[armor]] frames and significant knockback (although it has a linear path and is a somewhat poor recovery move, more because it suffers from 30 frames of the [[landing lag glitch]]), which both contribute to its recovery and can surprise high-speed rushdown moves (like Meta Knight's glide attack) by bursting through for a potential KO. Also, due the start-up, poor push-away and large landing lag of Charizard's aerials, it has a very poor air game. It is even easy to tech-chase when it lies on the ground due to its terrible get-up rolls (for example, it can't even roll behind Snake who stays stationary after it down throws him).
 
Charizard's greatest asset is its grab; Charizard's long neck gives it the second longest standing grab in the game, next to {{SSBB|King Dedede}}. The range is immensely helpful when dealing with higher-tier characters who have an easier time controlling the match. At low damage percentages, rushing in after a forward throw can usually net another grab, with another throw racking up a quick 20% at the beginning of matches. Its forward and back throws are also easily followed up with short-hopped Flamethrowers/Rock Smashes, depending on what the situation calls for (opponent retreating/advancing). Above 120% damage, Charizard's down throw is an effective KO'ing move, should the opponent prove difficult to KO with standard attacks.
 
Charizard was considered a semi-viable character when the Brawl metagame was active. Players agreed that Charizard was in the middle when compared with {{SSBB|Squirtle}} and {{SSBB|Ivysaur}}. While it had a wide array of kill options as well as a decent recovery, Charizard suffered from its slow speed and laggy moveset. It also had trouble against many of the more prevalent characters in the metagame, notably {{SSBB|King Dedede}} and {{SSBB|Marth}}.


Predictably, Charizard is a powerful character. Its Smash Attacks are all quite powerful, with its forward smash being capable of killing a little below 80%. Charizard can put decent offensive pressure on the opponent with its multiple jumps, Flamethrower, b-air, up-tilt, and up-smash, and can also give out more defensive damage with moves like f-tilt, d-tilt and f-air (f-air is especially useful when properly ledge-hopped). N-air and Rock Smash work both defensively and offensively, so overall Charizard has balanced attack capabilities. Charizard also has potent specials. Its [[Flamethrower]] is great at racking up the damage at close range, and it also works well as an edge-guard or stalling tactic at mid-range. Complementing the damage-racking of Flamethrower is Charizard's side special, [[Rock Smash]]. It provides Charizard with an additional, relatively-safe power move; the headbutt packs a more portable punch than its smashes, and damage dealt from the rock fragments can combines to upwards of 50%. Charizard's up special [[Fly]] has super-armor frames and significant knockback, which both contributes to its solid recovery and can surprise high-speed, high-priority rushdown moves (like Meta-Knight's glide attack) by busting through for a potential kill.
==Moveset==
{{MovesetTable
|game=SSBB
|neutralcount=3
|neutralname=&nbsp;
|neutral1dmg=3%
|neutral2dmg=4%
|neutral3dmg=6%
|neutraldesc=Charizard slashes twice with its claws, followed by a smack with its right wing.
|ftiltname=&nbsp;
|ftiltdmg=10% (tail), 11% (flame)
|ftiltdesc=Charizard sweeps its tail forward. The move is stronger if it connects with the fiery tip of Charizard's tail. Can be angled.
|utiltname=&nbsp;
|utiltdmg=8%
|utiltdesc=Charizard points its wings upwards and jabs the opponent.
|dtiltname=&nbsp;
|dtiltdmg=12% (head), 8% (neck)
|dtiltdesc=Charizard bites forward at the ground in front of itself. The strongest part of the move is at the head.
|dashname=&nbsp;
|dashdmg=11% (clean), 9% (late)
|dashdesc=Charizard slides forwards and raises one leg for a sliding kick. Slows Charizard significantly out of dash, and is easily shield-grabbed.
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|17}} (hit 2)
|fsmashdesc=Charizard sweeps its head forward from bottom to top. Slow, but very powerful and far-reaching two-hit attack.
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|11}} (hit 2)
|usmashdesc=Charizard slashes upward with both wings. Decent knockback; maximum damage is given if both wings strike.
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBB|16}}
|dsmashdesc=Charizard stomps the ground once with both feet, causing earth to erupt from either side of it. Hits simultaneously on both sides with fantastic range and good power, but has a laggy start/finish and will only hit on ground opponents.
|nairname=&nbsp;
|nairdmg=9% (tail), 12% (fire)
|nairdesc=Charizard spins its entire body in a somersault, hitting with its tail. Deals more damage if it connects with the fiery tip of Charizard's tail.
|fairname=&nbsp;
|fairdmg=2-4%
|fairdesc=Charizard breathes a cone of flame in front of itself. The attack deals more damage if it connects in from of Charizard, but deals no knockback at the tip of the flames.
|bairname=&nbsp;
|bairdmg=5% (wing), 7% (tail), 9% (flame)
|bairdesc=Charizard hits quickly behind itself with its wing, and tail. The wing can [[meteor smash]], but it's weak and exists only to knock the opponent into the more-powerful tail swipe.
|uairname=&nbsp;
|uairdmg=10% (clean), 7% (late)
|uairdesc=Charizard bites upward. Fairly poor range and knockback. Has [[sex kick]] properties.
|dairname=&nbsp;
|dairdmg=14%
|dairdesc=Charizard stomps downward with both of its feet. This move will always be treated as a [[meteor smash]], allowing it to safely hit airborne opponents.
|glidename=&nbsp;
|glidedmg=12%
|glidedesc=Charizard spins out of glide and attacks with its wings for solid knockback.
|grabname=&nbsp;
|grabdesc=&nbsp;
|pummelname=&nbsp;
|pummeldmg=2%
|pummeldesc=Charizard bites opponent with sharp fangs.
|fthrowname=&nbsp;
|fthrowdmg=10%
|fthrowdesc=Charizard grabs opponent in jaws, spins them, then releases them in front of itself.
|bthrowname=&nbsp;
|bthrowdmg=10%
|bthrowdesc=Charizard throws the opponent behind itself quickly.
|uthrowname=&nbsp;
|uthrowdmg=8% (hit 1), 3% (throw)
|uthrowdesc=Charizard sets opponent above itself, and then slams them with its head.
|dthrowname=&nbsp;
|dthrowdmg=1% (hits 1-5), 1% (throw)
|dthrowdesc=Charizard sets its opponent on the floor, and then breathes fire on them. Does poor damage, but has high knockback and can KO enemies at high percents.
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdesc=Swings tail backwards, then headbutts forward.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Gets up performing a half-circle claw swipe.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Similar to the back floor attack.
|edgefname=&nbsp;
|edgefdmg=8% (head), 6% (body)
|edgefdesc=Gets up and headbutts.
|edgesname=&nbsp;
|edgesdmg=10%
|edgesdesc=Slowly gets up and flicks its tail.
|nsname=Flamethrower
|nsdmg=2% (clean), 1% (late)
|nsdesc=Charizard spits repeated flames that gradually weaken if the attack is held, similar to {{SSBB|Bowser}}'s [[Fire Breath]].
|ssname=Rock Smash
|ssdmg=18% (Headbutt), 5% (fragments)
|ssdesc=Charizard pulls out a giant rock and headbutts it, breaking it into pieces.
|usname=Fly
|usdmg=5% (hit 1), 2% (hits 2-5), 4% (hit 6)
|usdesc=Charizard rises upward while performing a corkscrew. The final hit deals higher knockback. Has super armor.
|dsname=Pokémon Change
|dsdmg=0%
|dsdesc=The {{SSBB|Pokémon Trainer}} calls Charizard back by throwing a Poké Ball and then sends out {{SSBB|Squirtle}}.
|fsname=Triple Finish
|fsdmg=3% (Fire Blast), 18% (last Fire Blast)
|fsdesc=The {{SSBB|Pokémon Trainer}} sends out both {{SSBB|Squirtle}} and {{SSBB|Ivysaur}} and all three Pokémon perform a combination attack.
}}


Charizard's greatest asset is its grab; Charizard's long neck gives it one of the best standing grabs in the game, next to DededeThe range is immensely helpful when dealing with higher-tier characters who have an easier time controlling the matchAt low-percents, rushing in after a forward throw can usually net another grab, with another throw racking up a quick 20% at the beginning of matches. Forward and back throws are also easily followed up with short-hopped Flamethrowers/Rock Smashes, depending on what the situation calls for (opponent retreating/advancing)At percents above 120%, Charizard's down-throw is an effective killing move, should the opponent prove difficult to kill with standard attacks.
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 110
|rweight    = 5
|dash      = 1.3
|rdash      = 29-35
|run        = 1.8
|rrun      = 7
|walk      = 0.7
|rwalk      = 38-39
|trac      = 0.055
|rtrac      = 20-22
|airfric    = 0.008
|rairfric  = 24-26
|air        = 0.987
|rair      = 14-17
|baseaccel = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.05
|raddaccel = 26-30
|gravity    = 0.085
|rgravity  = 15-16
|fall      = 1.35
|rfall      = 22-23
|ff        = 1.89
|rff        = 25-26
|jumpsquat = 6
|rjumpsquat = 27-35
|jumpheight = 27.89121324
|rjumpheight= 33
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


Despite his pros, Charizard suffers glaring cons.  Its main weaknesses stem from a significant amount of ending lag after its power moves, its huge vulnerability to high-speed combos and chain-throws due to its size, and its lack of both a proper projectile and a sufficient defense against them.  Additionally, Charizard suffers against well-spaced disjointed hitboxes; Charizard fights best at mid-close range, where swords and the like are generally superior (a Marth f-air can even cut through ALL of Rock Smash). Also, despite having the fastest running speeds, Charizard has the slowest walking speed of all. Finally, like all three of the Pokémon Trainer's Pokémon, Charizard is susceptible to stamina; after two minutes of play, its moves will be noticeably less powerful (in both damage and knockback).  Given Charizard's high KO power and staying ability however, it could be said it is the least affected by stamina of the three.
===[[Announcer]] call===
<!--
{{audio|Needs announcer calls from other languages.}}
REMEMBER: Nintendo's official stance is that all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
<gallery>
-->
Charizard English Announcer SSBB.wav|English
===Moveset===
</gallery>
----
====Normal Moves====
=====Ground=====
*Neutral Attack - Right hand slash, left hand slash, then a smack with the right wing.
*Dashing Attack - Slides forwards and raises one leg for a sliding kick.  Slows Charizard significantly out of dash, and is easily shield-grabbed.
*Up Tilt - Hops into a triangular dual-wing stab above its head.  Quick with excellent knockback, working well in conjunction with up-smash and n-air.
*Forward Tilt - Sweeps flaming tail forward.  Decent range and power (on sweet-spot), but ill-advised at close-range.
*Down Tilt - Bites forward at the ground in front of it.  Quick move with useful pop-up in-close, and powerful knockback at the jaws.
<!--
REMEMBER: Nintendo's official stance is that all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
-->


=====Aerial=====
===[[Wii Remote selection sound]]===
*Neutral Aerial - Spins entire body in a somersault, hitting with its tail. Hitbox for sweetspot is very small, and otherwise has very little knockback.  Has a long-lasting hitbox and cancels quickly, making it effective for defense, combo setups, or for attacking from beneath low-level platforms.
{{SelectSound|char=Pokémon Trainer|desc=The Trainer releases a Poké Ball and says "Go for it!".}}
*Forward Aerial - Breathes a cone of flame forward and a little down. Good knockback, quick, and can work as a mildly effective [[Fence of Pain]]. However, the attack has no knockback further away from initial flame-blast near the mouth, and has noticeable landing lag.
*Back Aerial - Hits quickly behind it with its mouth and fiery tail.  The upper hit-box can [[Meteor Smash|spike]], but it is weak and exists only to knock the opponent into the more-powerful tail swipe.  Most reliable aerial kill move when sweet-spotted.
*Up Aerial - Bites upwards. Fairly poor range and knockback.  Move has significant sex-kick attributes.
*Down Aerial - Stomps downward. This move will always [[Meteor Smash|spike]], and is highly effective when combined with multiple jumps.
*Glide Attack -Spins out of glide and hits with wings/jaws for solid knockback; a good interruption move and easily followed up on when used near ground.


=====Smash=====
===[[On-screen appearance]]===
*Forward Smash - Sweeps its head forward from bottom to top.  Slow, but very powerful and far-reaching attack.  Two-hit attack.
{{Appearance
*Up Smash - Bats upwards with both of its wings, hitting twice. Decent knockback; maximum damge is given if both wings strike.  Initial wing-swipe is very fast, making running up-smashes very effective.
|desc=The Pokémon Trainer releases Charizard from a Poké Ball and yells "Go Charizard!"
*Down Smash - Stomps the ground once with both feet, causing earth to erupt from either side of it.  Vertical knockback.  Hits simultaneously on both sides with fantastic range and good power, but has a laggy start/finish and will only hit if the opponent is grounded.
|char=Charizard
|game=SSBB}}


=====Other=====  
===[[Taunt]]s===
*Ledge Attack - A slow, biting headbutt with little range.
All of Charizard's taunts are slightly different depending on the direction it is facing. This is most noticeable with its down taunt and least noticeable with its side taunt. Additionally, all of Charizard's taunts involve a stomp.
*100% Ledge Attack - A mid-range tail swipe with moderate knockback.
{{Taunt/SSBB
*Floor Attack - A combination rising bite and tail sweep, which hits on both sides quickly.
|char=Charizard
<!--
|desc-up=Stomps and roars to the sky, while flapping its wings.
REMEMBER: Nintendo's official stance is that all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
|desc-side=Stomps and makes a bizarre purring sound, and also flaps its wings once.
-->
|desc-down=Stomps violently.}}
====Special Moves====
{{Charizard Special Moves}}
{{Pokémon Trainer Special Moves}}


====Grabs and Throws====
===[[Idle pose]]s===
*Pummel - Bites with sharp fangs. (2% damage)
{{Idle
*Forward Throw - Grabs opponent in jaws, spins them, then releases them in front of itself.  A pseudo-chain throw on many characters at near-0% percents. (10% damage)
|desc-1=Spits fire at the ground.
*Back Throw - Throws the opponent behind it quickly. (10% damage)
|desc-2=Leans back and stomps the ground.
*Up Throw - Sets opponent above itself, then slams them with its head. (11% damage)
|image-1=Charizard Idle Pose 2 Brawl.png
*Down Throw - Sets its opponent on the floor, and then breathes fire on them. Largely horizontal knockback.  A reliable, if easy to DI, KO move at high percents, but the weakest of his throws damage-wise. (6% damage)
|image-2=Charizard Idle Pose 1 Brawl.png}}


====Taunts====
===[[Crowd cheer]]===
*Up - Stomps and roars to the sky, while flapping its wings.
{{Crowd
*Side - Stomps and makes a bizarre purring sound, and also flaps its wings once.
|char=Pokemon Trainer
*Down - Stomps violently.
|game=Brawl
|desc-us=Po-ké-mon!
|desc-jp=Po-ké-mon!
|pitch-us=Group chant
|pitch-jp=Group chant}}


==Role in ''The Subspace Emissary''==
===[[Victory pose]]s===
[[Image:Charizard_SSE.jpg|thumb|Pokemon Trainer and Lucas see Charizard fly past]]
''Note: The Pokémon Trainer says "You did it, Charizard!" in all three victory poses.''
Charizard is first seen flying into a cave by [[Lucas (SSBB)|Lucas]] and the [[Pokémon Trainer (SSBB)|Pokémon Trainer]]. The Pokémon Trainer recognizes that Charizard is one of the Pokémon he had been trying to catchLucas and the Pokémon Trainer head into the cave to attempt to capture Charizard. In the process, they encounter [[Ivysaur (SSBB)|Ivysaur]] and capture it as well. Eventually, Lucas and the Pokémon Trainer defeat Charizard in battle and capture it. Unlike many of the characters in ''The Subspace Emissary'', Charizard does not serve any story roles after its capture. The Pokémon Trainer retains this role and the player is free to choose whichever of the Pokémon s/he wants during play.
{{Victory/SSBB
<!--
|victory-theme=PokemonUniverseTheme.ogg
REMEMBER: Nintendo's official stance is that all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
|victory-desc=An excerpt from the main theme of the ''Pokémon'' series. It is shared with {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Lucario}}.
-->
|desc-up=Roars up to the sky while flapping its wings.
|desc-left=Stomps the ground and fires a fireball into the sky.
|desc-right=Pokémon Trainer pets its head and hugs its neck.
|char=Charizard}}
 
==Role in [[The Subspace Emissary]]==
[[File:Charizard Subspace Emissary.png|thumb|300px|{{SSBB|Pokémon Trainer}} and {{SSBB|Lucas}} watch Charizard fly to [[The Ruins]] in ''[[SSE]]''.]]
{{main|Pokémon Trainer (SSBB)#Role in The Subspace Emissary|l1=Pokémon Trainer}}
Charizard is first seen flying towards [[The Ruins]] by {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}}. Pokémon Trainer recognizes that Charizard is one of the Pokémon he's been trying to catch, and he and Lucas head into the ruins to attempt to capture it. In the process, they encounter {{SSBB|Ivysaur}} in trophy form, which Pokémon Trainer captures. Eventually, Lucas and Pokémon Trainer defeat Charizard in battle and capture it, giving Pokémon Trainer his full team of {{SSBB|Squirtle}}, Ivysaur and Charizard.{{clr}}
 
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Pokémon Trainer can appear as an opponent or ally in Stage 3 along with {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Lucario}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked). Pokémon Trainer can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 3.
 
===[[All-Star Mode]]===
In All-Star Mode, Pokémon Trainer is fought in Stage 18 alongside {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Lucario}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked). Uniquely, the player must KO Pokémon Trainer three times to progress.
 
===[[Event Match]]es===
''Note: Due to Charizard being featured in all of the Pokémon Trainer's events, the following listed are those events that features Charizard, but not the Trainer.''
 
====Solo Events====
*'''[[Event 8: Go! Triple Finish!]]''': The player controls {{SSBB|Pikachu}}, who must defeat {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and Charizard on [[Pokémon Stadium]].
*'''[[Event 27: Three-Beast Carnage]]''':A tiny {{SSBB|R.O.B.}} must defeat a giant {{SSBB|Bowser}}, a giant {{SSBB|Donkey Kong}}, and a giant Charizard on [[New Pork City]].
 
====Co-Op Events====
*'''[[Co-Op Event 14: The Dark Guardians]]''': A tiny {{SSBB|Ganondorf}} and a tiny {{SSBB|Wolf}} must work together to defeat a giant {{SSBB|Donkey Kong}} and a giant Charizard on [[New Pork City]].
 
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Pokemon Trainer Congratulations Screen Classic Mode Brawl.png|Classic Mode
Pokemon Trainer Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>
 
==[[Trophy]]==
Charizard's trophy is obtained by clearing {{SSBB|Classic Mode}} with the Pokémon Trainer and must deliver the final hit to {{SSBB|Master Hand}} with Charizard.
 
{{Trophy/Fighter
|name=Charizard
|image=Charizard - Brawl Trophy.png
|mode=Classic
|desc=A Flame Pokémon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokémon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique.
|gamelist={{Trophy games|console1=GB|game1=Pokémon Red/Blue|console2=GBA|game2=Pokémon FireRed/LeafGreen}}
|game=Brawl
}}
{{clrl}}
 
==[[Alternate costume (SSBB)#Pokémon Trainer|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=5|[[File:Pokémon Trainer Palette (SSBB).png]]
|-
|{{Head|Charizard|g=SSBB|s=25px}}
|{{Head|Charizard|g=SSBB|s=25px|cl=Red}}
|{{Head|Charizard|g=SSBB|s=25px|cl=Green}}
|{{Head|Charizard|g=SSBB|s=25px|cl=Blue}}
|{{Head|Charizard|g=SSBB|s=25px|cl=White}}
|}
==Gallery==
<gallery>
Charizard in Pokémon Stadium.jpg|Charizard in [[Pokémon Stadium 2]].
File:Charizard Flamethrower.jpg|Charizard using Flamethrower.
Charizard Rock Smash.jpg|thumb|Charizard using Rock Smash.
Charizard fly.jpg|Charizard using Fly.
Triple Finish Dialogue Box.jpg |Triple Finish dialogue box.
Triple Finish.jpg|Pokemon Trainer using Triple Finish.
Gliding.jpg|Charizard gliding with Meta Knight and Pit.
</gallery>


==Trivia==
==Trivia==
*Charizard has the slowest walking speed in the game, but runs very quickly, tied with Pikachu for 7th fastest.
*Charizard is the only Pokémon who the Pokémon Trainer uses that isn't voiced by other voice actors across all versions of ''Brawl''.
*All of Charizard's tail-based attacks have a sweet-spot at the flaming tip, burning the opponent for more damage and knockback (b-air, f-tilt, n-air, +100% ledge-attack, get-up attack).
*Charizard is one of the four characters whose four throws can all KO in [[Sudden Death]].
*Charizard is the only flying/multiple-jump character in the game with a dedicated, single-hit Meteor Smash in its arsenal of regular attacks (Kirby's d-air becomes a drill after the initial hitbox), allowing it to spike opponents more safely/reliably than others.
*The {{s|bulbapedia|Pokédex}} states that if the flame on Charmander, Charmeleon or Charizard's tail is extinguished, the Pokémon will die. Despite this, in ''Brawl'', Charizard can [[swim]]. When landing in the water, Charizard's entire body (including its tail) will submerge, but nothing happens to its stamina or the flame itself. However, when swimming at the water's surface, Charizard holds the tip of its tail above the water.
*While performing Rock Smash, any attack that interrupts Charizard will cause him to visibly drop the boulder.  However, any attack that actually goes through Rock Smash's attack frames will simply make the boulder itself disappear, after the visible hit-lag.
*Charizard is currently the [[weight|heaviest]] playable Pokémon in the Super Smash Bros. series.  Many Pokémon that appeared in Super Smash Bros are either middleweight (such as [[Lucario]]) or lightweight (such as [[Pikachu]]).
*In Super Smash Brothers, Charizards Forward Speical (Rock Smash) is very strong, dealing about 50% percent if timed correctly. It is also the best choice when fighting large, stationary bosses such as Galleom or Duon. However, in the Pokemon games, Rock Smash was considerably weak and relatively useless.


==External links==
==External links==
*[http://www.smashbros.com/en_us/characters/pokemon_trainer.html Pokémon Trainer's page at ''Smash Bros. DOJO!!'']
*[https://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html Pokémon Trainer's page at ''Smash Bros. DOJO!!'']


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{{SSBBCharacters}}
{{Pokémon universe}}
{{Pokémon universe}}
 
[[Category:Pokémon (SSBB)]]
[[Category:Characters (SSBB)]]
[[Category:Charizard (SSBB)| ]]
[[Category:Pokémon universe]]
[[Category:Trophies (SSBB)]]
[[Category:Stickers]]
[[es:Charizard (SSBB)]]
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