Classic Mode (SSBU): Difference between revisions

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'''Classic Mode''' ({{ja|勝ちあがり乱闘|Kachi Agari Rantō}}, ''Survival Smash'') is a single-player (optionally 2 players) mode in ''[[Super Smash Bros. Ultimate]]''. Each character now has their own predetermined set of opponents and stages to face in this mode. A unique name is given to each character's path, and there may be special rules or conditions: for example, {{SSBU|Ryu}}'s path references ''Street Fighter II'' by using only [[Ω form]]s and [[Stamina Mode|Stamina]] mode alongside the fighters most closely representing the characters of ''Street Fighter II''. It is different from the Classic Mode versions found in the two versions of ''[[SSB4]]'', shown by the return to the style of Classic Mode that was in ''[[Melee]]'' and ''[[Brawl]]''. Just like in {{forwiiu}}, Classic Mode can also be challenged by two players. When playing with two players, the route will always be based on Player 1's character. 1v1 battles (aside from Terry and Kazuya’s Classic Mode) become 2v2 battles with two of the same opponent (if there is originally only one), one in an alternate costume. If P2 chooses the same costume as an opponent, the opponent will not switch to another costume unless they chose the same character as P1.
'''Classic Mode''' ({{ja|勝ちあがり乱闘|Kachi Agari Rantō}}, ''Survival Smash'') is a single-player (optionally 2 players) mode in ''[[Super Smash Bros. Ultimate]]''. Each character now has their own predetermined set of opponents and stages to face in this mode. A unique name is given to each character's path, and there may be special rules or conditions: for example, {{SSBU|Ryu}}'s path references ''Street Fighter II'' by using only [[Ω form]]s and [[Stamina Mode|Stamina]] mode alongside the fighters most closely representing the characters of ''Street Fighter II''. It is different from the Classic Mode versions found in the two versions of ''[[SSB4]]'', shown by the return to the style of Classic Mode that was in ''[[Melee]]'' and ''[[Brawl]]''. Just like in {{forwiiu}}, Classic Mode can also be challenged by two players. When playing with two players, the route will always be based on Player 1's character. 1v1 battles (aside from Terry and Kazuya’s Classic Mode) become 2v2 battles with two of the same opponent (if there is originally only one), one in an alternate costume. If P2 chooses the same costume as an opponent, the opponent will not switch to another costume unless they chose the same character as P1.


Similar to the Classic Modes for the [[Classic Mode (SSB4-3DS)|previous]] [[Classic Mode (SSB4-Wii U)|entries]], players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player does, after each victory, to a maximum of 9.9. Winning in fast times or with great dominance awards a "Nice Play!" label for the stage, and an intensity boost ranging from 0.6 to 1.4, depending also on how far along the player is in the game. Otherwise, the game's default intensity boost goes between 0.2 and 0.6, lower [[score]]s being awarded to long battles with more damage taken. The layout consists of seven stages plus a [[Bonus Stage|bonus stage]]. Unlike previous entries, the opponent in the last stage is not always [[Master Hand]] or [[Crazy Hand]]; each fighter has a different encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's [[Global Smash Power]].
Similar to the Classic Modes for the [[Classic Mode (SSB4-3DS)|previous]] [[Classic Mode (SSB4-Wii U)|entries]], players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player does, after each victory, to a maximum of 9.9. Each successful round moves the intensity up by a minimum of 0.1 depending on performance. Winning in fast times or with great dominance awards a "Nice Play!" label for the stage, and an intensity boost ranging from 0.6 to 1.4, depending also on how far along the player is in the game. Otherwise, the game's default intensity boost goes between 0.2 and 0.6, lower [[score]]s being awarded to long battles with more damage taken. The layout consists of seven stages plus a [[Bonus Stage|bonus stage]]. Unlike previous entries, the opponent in the last stage is not always [[Master Hand]] or [[Crazy Hand]]; each fighter has a different encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's [[Global Smash Power]].


Players only have one stock, unlike previous installments. To [[continue]], the player can either spend {{b|Gold|collectible}} which lowers the intensity by 0.7 points, or use a '''Classic Ticket''' to keep the current intensity. Upon continuing, the match will start from where the player left off. Using a continue at any point during the run will stop the intensity from rising to 9.9, making the maximum possible intensity 9.8 for the rest of the run. However, it will not degrade a run already at intensity 9.9 if a ticket is used then. Continuing causes the player's score to go down. When playing with two players, the round does not fail until both players' stocks are lost.
Players only have one stock, unlike previous installments. To [[continue]], the player can either spend {{b|Gold|collectible}} which lowers the intensity by 0.7 points, or use a '''Classic Ticket''' to keep the current intensity. Upon continuing, the match will start from where the player left off. Using a continue at any point during the run will stop the intensity from rising to 9.9, making the maximum possible intensity 9.8 for the rest of the run. However, it will not degrade a run already at intensity 9.9 if a ticket is used then. Continuing causes the player's score to go down. When playing with two players, the round does not fail until both players' stocks are lost.


Classic Tickets can be obtained through clearing Classic Mode or from the [[shop]]. They may also be used before starting a Classic Mode game to increase the rewards given out when finishing the mode.
Classic Tickets can be obtained through clearing Classic Mode or from the [[shop]]. They may also be used before starting a Classic Mode game to increase the rewards given out when finishing the mode. On a new save file, the player starts with 5 Classic Tickets.


After clearing Classic Mode the player will be able to play a minigame over the [[Credits]] and, at the end of said minigame, see a [[congratulations screen]]; the music for the minigame and the image at the end are themed to each character. Clearing Classic Mode with a character grants their [[fighter spirit]], much like [[trophies]] from previous games.
After clearing Classic Mode the player will be able to play a minigame over the [[Credits]] and, at the end of said minigame, see a [[congratulations screen]]; the music for the minigame and the image at the end are themed to each character. Clearing Classic Mode with a character grants their [[fighter spirit]], much like [[trophies]] from previous games.
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Regular stages include Smash 1v1, 2v2, and Free-For-All battles where all enemy fighters must be defeated to proceed. Some variations include '''Giant Battles''', where at least one opponent is [[giant]], '''Metal Battles''', where at least one opponent is [[metal]], and '''Multi-Man Battles''', where eight or less enemies are fought three at a time. When playing with two players, the 1v1 battles are replaced with 2v1v1 battles against two copies of the same opponent, and any allies granted by the match are overwritten by the co-op player.
Regular stages include Smash 1v1, 2v2, and Free-For-All battles where all enemy fighters must be defeated to proceed. Some variations include '''Giant Battles''', where at least one opponent is [[giant]], '''Metal Battles''', where at least one opponent is [[metal]], and '''Multi-Man Battles''', where eight or less enemies are fought three at a time. When playing with two players, the 1v1 battles are replaced with 2v1v1 battles against two copies of the same opponent, and any allies granted by the match are overwritten by the co-op player.


===Bonus Game===
===Bonus Stage===
[[File:SSBU Bonus Stage.png|thumb|Bonus Stage in ''Ultimate''.]]
{{main|Bonus Stage#In Super Smash Bros. Ultimate}}
This is a challenge in the style of {{b|Race to the Finish|disambiguation}}, but rather than having a standard [[time limit]], the player must run from a black hole that consumes the stage behind them. Glowing orbs are scattered throughout the side-scrolling area which increases the player's [[score]], some behind breakable blocks and [[bomb block]]s that encourage the player to go out of their way as the void closes in. Some scattered physics objects impede progress in a similar manner to [[Trophy Rush]]. At the end of the stage, a [[Barrel Cannon#Classic Mode (SSBU)|cannon]] blasts the player into a portal that ends the Bonus Game. Every fighter goes through this bonus game stage at some point during their classic mode. Every fighter goes through the exact same stage with no differences.
This is a challenge in the style of {{b|Race to the Finish|disambiguation}}, but rather than having a standard [[time limit]], the player must run from a black hole that consumes the stage behind them. Glowing orbs are scattered throughout the side-scrolling area which increases the player's [[score]], some behind breakable blocks and [[bomb block]]s that encourage the player to go out of their way as the void closes in. Some scattered physics objects impede progress in a similar manner to [[Trophy Rush]]. At the end of the stage, a [[Barrel Cannon#Classic Mode (SSBU)|cannon]] blasts the player into a portal that ends the Bonus Game. Every fighter goes through this bonus game stage at some point during their classic mode. Every fighter goes through the exact same stage with no differences.


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*Both {{SSBU|Mario}} and {{SSBU|Captain Falcon}} fight {{SSBU|Bowser}} in their final rounds before fighting Giga Bowser.
*Both {{SSBU|Mario}} and {{SSBU|Captain Falcon}} fight {{SSBU|Bowser}} in their final rounds before fighting Giga Bowser.
*Both {{SSBU|Pikachu}} and {{SSBU|Pokémon Trainer}} fight {{SSBU|Mewtwo}} in their final rounds before fighting Master Hand (with no possibility of an appearance from Crazy Hand, regardless of the difficulty).
*Both {{SSBU|Pikachu}} and {{SSBU|Pokémon Trainer}} fight {{SSBU|Mewtwo}} in their final rounds before fighting Master Hand (with no possibility of an appearance from Crazy Hand, regardless of the difficulty).
*{{SSBU|Jigglypuff}} fights a giant {{SSBU|Donkey Kong}}, and does not fight a boss at all in its route.
*{{SSBU|Jigglypuff}} fights [[Giant Donkey Kong]], and does not fight a traditional boss at all in its route.
*Bowser fights Rathalos in his penultimate round, but his final round is against Mario, then Metal Mario.
*Bowser fights Rathalos in his penultimate round, but his final round is against Mario, then [[Metal Mario]].
*{{SSBU|Zelda}} fights {{SSBU|Ganondorf}} in her final round before fighting Ganon.
*{{SSBU|Zelda}} fights {{SSBU|Ganondorf}} in her final round before fighting Ganon.
*{{SSBU|Mega Man}} fights Galleom in his penultimate round, but his final round is against {{SSBU|Dr. Mario}}, then Mewtwo.
*{{SSBU|Mega Man}} fights Galleom in his penultimate round, but his final round is against {{SSBU|Dr. Mario}}, then Mewtwo.
*{{SSBU|Bayonetta}} fights a giant {{SSBU|Palutena}}, and does not fight a boss at all in her route.
*{{SSBU|Bayonetta}} fights a giant {{SSBU|Palutena}}, and does not fight a traditional boss at all in her route.
*{{SSBU|Hero}} fights Rathalos in his fourth round, but fights {{SSBU|Robin}} in his blue costume and then a Giant Charizard in its purple costume for his final round.
*{{SSBU|Hero}} fights Rathalos in his fourth round, but fights {{SSBU|Robin}} in his blue costume and then a Giant Charizard in its purple costume for his final round.
*{{SSBU|Terry}} fights {{SSBU|Ryu}}, {{SSBU|Ken}}, and another Terry in his final round, and does not fight a boss at all in his route.
*{{SSBU|Terry}} fights {{SSBU|Ryu}}, {{SSBU|Ken}}, and another Terry in his final round, and does not fight a traditional boss at all in his route.
*{{SSBU|Steve}} fights a giant {{SSBU|Ridley}} and two tiny Endermen, and does not fight a boss at all in his route.
*{{SSBU|Steve}} fights a giant {{SSBU|Ridley}} and two tiny Endermen, and does not fight a traditional boss at all in his route.
*{{SSBU|Sephiroth}} fights only bosses in his route, culminating with Master Hand and Crazy Hand.
*{{SSBU|Sephiroth}} fights only bosses in his route, culminating with Master Hand and Crazy Hand.
*{{SSBU|Kazuya}} fights another Kazuya followed by a Metal Kazuya in his final round, and does not fight a boss at all in his route.
*{{SSBU|Kazuya}} fights another Kazuya followed by a Metal Kazuya in his final round, and does not fight a traditional boss at all in his route.
After defeating Bowser, Ganondorf or Mewtwo in the boss round, the player is given a [[Maxim Tomato]].
After defeating Bowser, Ganondorf or Mewtwo in the boss round, the player is given a [[Maxim Tomato]].
{|class="wikitable" style="text-align:center;"
{|class="wikitable" style="text-align:center;"
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![[Fighter]]!!Classic Mode title!!Description!!Inspiration
![[Fighter]]!!Classic Mode title!!Description!!Inspiration
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|{{CharHead|Mario|SSBU|hsize=20px}}||Let's-a Go!<br> ({{ja|世界をまたにかけて|Sekai o matani kakete}}, ''Traveling Around the World'')||In a similar fashion to the Classic Modes of past games, Mario's opponents are groups of fighters from various [[universe]]s fought on a [[home stage]] from that universe. The penultimate battle is against {{SSBU|Bowser Jr.}} and the [[Koopalings]]. The boss of this route is {{SSBU|Bowser}}, who transforms into [[Giga Bowser]] upon defeat.||The title is Mario's famous catchphrase. The Japanese title and overall concept may be a reference to ''Super Mario Odyssey'', where Mario goes around the world and visits different kingdoms. The penultimate and final battles being against the Koopalings and then Bowser alludes to the Koopalings' appearances as world bosses before the final boss fight with his arch-enemy Bowser in various ''Super Mario'' titles (similar to the end of ''Melee''{{'}}s [[Adventure]]), which pays homage to his status as Mario's greatest enemy and final challenge to defeat.
|{{CharHead|Mario|SSBU|hsize=20px}}||Let's-a Go!<br> ({{ja|世界をまたにかけて|Sekai o matani kakete}}, ''Traveling Around the World'')||In a similar fashion to the Classic Modes of past games, Mario's opponents are groups of fighters from various [[universe]]s fought on a [[home stage]] from that universe. The penultimate battle is against {{SSBU|Bowser Jr.}} and the [[Koopalings]]. The boss of this route is {{SSBU|Bowser}}, who transforms into [[Giga Bowser]] upon defeat.||The English title is Mario's famous catchphrase. The Japanese title and overall concept may be a reference to ''Super Mario Odyssey'', where Mario goes around the world and visits different kingdoms. The penultimate and final battles being against the Koopalings and then Bowser alludes to the Koopalings' appearances as world bosses before the final boss fight with his arch-enemy Bowser in various ''Super Mario'' titles (similar to the end of ''Melee''{{'}}s [[Adventure]]), which pays homage to his status as Mario's greatest enemy and final challenge to defeat.
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|{{CharHead|Donkey Kong|SSBU|hsize=20px}}||Journey to New Donk City<br> ({{ja|ドンキーコング ニュードンクへ行く|Donkī Kongu Nyū Donku e iku}}, ''Donkey Kong Goes to New Donk'')||Donkey Kong's route depicts a journey [[Pilotwings|by plane]] from [[Kongo Jungle (64)|the jungle]] to more urban locations, including the [[Onett]] and [[Moray Towers]] stages. From Round 2 onward, the player is teamed up with {{SSBU|Diddy Kong}}. The penultimate battle is against {{SSBU|Mario}} and {{SSBU|Luigi}}. The boss of this route is {{SSBU|Master Hand}}, set on Ω form [[New Donk City Hall]].||The route is named after its final stage, [[New Donk City Hall]]. The penultimate battle alludes to Donkey Kong's rivalry with Mario throughout the ''Donkey Kong'' series.
|{{CharHead|Donkey Kong|SSBU|hsize=20px}}||Journey to New Donk City<br> ({{ja|ドンキーコング ニュードンクへ行く|Donkī Kongu Nyū Donku e iku}}, ''Donkey Kong Goes to New Donk'')||Donkey Kong's route depicts a journey [[Pilotwings|by plane]] from [[Kongo Jungle (64)|the jungle]] to more urban locations, including the [[Onett]] and [[Moray Towers]] stages. From Round 2 onward, the player is teamed up with {{SSBU|Diddy Kong}}. The penultimate battle is against {{SSBU|Mario}} and {{SSBU|Luigi}}. The boss of this route is {{SSBU|Master Hand}}, set on Ω form [[New Donk City Hall]].||The route is named after its final stage, [[New Donk City Hall]]. The penultimate battle alludes to Donkey Kong's rivalry with Mario throughout the ''Donkey Kong'' series.
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|{{CharHead|Pikachu|SSBU|hsize=20px}}||I Choose You!<br> ({{ja|大乱闘ポケットモンスターズ|Dairantō poketto monsutāzu}}, ''Great Fray Pocket Monsters'')||The opponents are [[Pokémon]] characters from all across the ''Super Smash Bros.'' series. All rounds take place on ''Pokémon'' stages. The final battle is against {{SSBU|Mewtwo}}, immediately followed by {{SSBU|Master Hand}}. [[Poké Ball]]s are the only items that appear throughout this route.||In English, the route is named after {{s|bulbapedia|Ash Ketchum}}'s signature catchphrase in the ''Pokémon'' anime, which doubles as the [[bulbapedia:EP001|title of the first episode]] and [[bulbapedia:M20|the 20th movie]]. The Japanese title is a play on Japanese name of the ''Super Smash Bros.'' series: {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}}, ''Great Fray Smash Brothers''.
|{{CharHead|Pikachu|SSBU|hsize=20px}}||I Choose You!<br> ({{ja|大乱闘ポケットモンスターズ|Dairantō poketto monsutāzu}}, ''Great Fray Pocket Monsters'')||The opponents are [[Pokémon]] characters from all across the ''Super Smash Bros.'' series. All rounds take place on ''Pokémon'' stages. The final battle is against {{SSBU|Mewtwo}}, immediately followed by {{SSBU|Master Hand}}. [[Poké Ball]]s are the only items that appear throughout this route.||In English, the route is named after {{s|bulbapedia|Ash Ketchum}}'s signature catchphrase in the ''Pokémon'' anime, which doubles as the [[bulbapedia:EP001|title of the first episode]] and [[bulbapedia:M20|the 20th movie]]. The Japanese title is a play on Japanese name of the ''Super Smash Bros.'' series: {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}}, ''Great Fray Smash Brothers''.
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|{{CharHead|Luigi|SSBU|hsize=20px}}||Luigi's Nightmares<br> ({{ja|こっちに来ないで、コワい人!|Kocchi ni konaide, kowai hito!}}, ''Stay Away, Scary People!'')||All of Luigi's opponents are scary characters (such as Ridley), or characters using a scary alternate costume (such as Dark Link). The boss of this route is [[Dracula]].||The route's theme is a reference to the ''Luigi's Mansion'' games and Luigi's tendency to be easily frightened. As a paranormal enemy, Dracula continues the ''Luigi's Mansion'' theme.
|{{CharHead|Luigi|SSBU|hsize=20px}}||Luigi's Nightmares<br> ({{ja|こっちに来ないで、コワい人!|Kocchi ni konaide, kowai hito!}}, ''Stay Away, Scary People!'')||All of Luigi's opponents are scary characters (such as Ridley), or characters using a scary alternate costume (such as Dark Link). The penultimate battle is against {{SSBU|Little Mac}} in his wireframe costume, followed by a giant {{SSBU|Mr. Game and Watch}} upon defeat. The boss of this route is [[Dracula]].||The route's theme is a reference to the ''Luigi's Mansion'' games and Luigi's tendency to be easily frightened. As a paranormal enemy, Dracula continues the ''Luigi's Mansion'' theme.
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|{{CharHead|Ness|SSBU|hsize=20px}}||Home to Onett!<br> ({{ja|ホームシック! オネットに帰ろう|Hōmushikku! Onetto ni kaerou}}, ''Homesick! Let's Go Back to Onett'')||Ness's route is themed after the events of most of ''EarthBound'' played in reverse, from [[Magicant]] to [[Onett]], with opponents and stages that represent key enemies and points in the adventure. The boss of this route is {{SSBU|Master Hand}}.||In Japanese, the route is named after Ness's {{s|wikibound|Homesick}} status effect from ''EarthBound''. The concept may also refer to the ending of ''EarthBound'', where the game doesn't end until Ness returns to Onett after saving the world.
|{{CharHead|Ness|SSBU|hsize=20px}}||Home to Onett!<br> ({{ja|ホームシック! オネットに帰ろう|Hōmushikku! Onetto ni kaerou}}, ''Homesick! Let's Go Back to Onett'')||Ness's route is themed after the events of most of ''EarthBound'' played in reverse, from [[Magicant]] to [[Onett]], with opponents and stages that represent key enemies and points in the adventure. The boss of this route is {{SSBU|Master Hand}}.||In Japanese, the route is named after Ness's {{s|wikibound|Homesick}} status effect from ''EarthBound''. The concept may also refer to the ending of ''EarthBound'', where the game doesn't end until Ness returns to Onett after saving the world.
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|{{CharHead|King Dedede|SSBU|hsize=20px}}||Royal Rumble<br> ({{ja|王ってなぁに?|Ō tte nāni?}}, ''Whaaat's a King?'')||King Dedede's opponents are characters with royal titles, positions, or monikers, such as Marth, the Hero-King, Princess Peach, the Princess of Mushroom Kingdom, and Ganondorf, the King of Evil. The boss of this route is {{SSBU|Master Hand}}.||--
|{{CharHead|King Dedede|SSBU|hsize=20px}}||Royal Rumble<br> ({{ja|王ってなぁに?|Ō tte nāni?}}, ''Whaaat's a King?'')||King Dedede's opponents are characters with royal titles, positions, or monikers, such as Marth, the Hero-King, Princess Peach, the Princess of Mushroom Kingdom, and Ganondorf, the King of Evil. The boss of this route is {{SSBU|Master Hand}}.||--
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|{{CharHead|Olimar|SSBU|hsize=20px}}||Planetary Explorer<br> ({{ja|いろんな惑星航海日誌|Ironna wakusei kōkai nisshi}}, ''Logbook of Various Planets'')||Olimar's opponents are those who are space travelers in their respective series, such as Fox and Zero Suit Samus. The penultimate battle is against Alph, or Olimar if the player is using Alph. The boss of this route is {{SSBU|Master Hand}}.||--
|{{CharHead|Olimar|SSBU|hsize=20px}}||Planetary Explorer<br> ({{ja|いろんな惑星航海日誌|Ironna wakusei kōkai nisshi}}, ''Record of Various Planets'')||Olimar's opponents are those who are space travelers in their respective series, such as Fox and Zero Suit Samus. The penultimate battle is against Alph, or Olimar if the player is using Alph. The boss of this route is {{SSBU|Master Hand}}.||--
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|{{CharHead|Lucario|SSBU|hsize=20px}}||Counter Encounters<br> ({{ja|カウンターアタック|Kountā atakku}}, ''Counterattacks'')||Lucario fights characters with [[counterattack]]s, with the penultimate battle being against Greninja. The boss of this route is {{SSBU|Master Hand}}.||--
|{{CharHead|Lucario|SSBU|hsize=20px}}||Counter Encounters<br> ({{ja|カウンターアタック|Kountā atakku}}, ''Counterattacks'')||Lucario fights characters with [[counterattack]]s, with the penultimate battle being against Greninja. The boss of this route is {{SSBU|Master Hand}}.||--
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|{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||Mama Peach, Where Are You?<br> ({{ja|あなたはピーチママ?|Anata wa pīchi mama?}}, ''Are you Mama Peach?'')||All of Bowser Jr.'s opponents are princesses, some of which are teamed up with their love interest (or in Lucina's case, her father). The penultimate battle is against Mario and Peach. The boss of this route is {{SSBU|Master Hand}}.||The route is named after how Bowser Jr. thinks Peach is his mama in ''{{s|mariowiki|Super Mario Sunshine}}''.
|{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||Mama Peach, Where Are You?<br> ({{ja|あなたはピーチママ?|Anata wa pīchi mama?}}, ''Are you Mama Peach?'')||All of Bowser Jr.'s opponents are princesses, some of which are teamed up with their love interest (or in Lucina's case, her father). The penultimate battle is against Mario and Peach. The boss of this route is {{SSBU|Master Hand}}.||The route is named after how Bowser Jr. thinks Peach is his mama in ''{{s|mariowiki|Super Mario Sunshine}}''.
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|{{CharHead|Duck Hunt|SSBU|hsize=20px}}||Dog, Duck, Zapper<br> ({{ja|けものブラザーズ|Kemono burazāzu}}, ''Animal Brothers'')||Duck Hunt's opponents are all animals or {{SSBU|Mii Fighter}}s with animal costumes, such as Donkey Kong, Sonic, Fox and King K. Rool. The boss of this route is [[Rathalos]].||In English, the title is named after the three characters who comprise the playable Duck Hunt fighter. The Japanese title may be a reference to the franchise ''{{s|wikipedia|Kemono Friends}}'' ({{ja|けものフレンズ|Kemono furenzu}}). In addition to continuing the route's concept, the title of Rathalos's native series, ''Monster Hunter'', is similar to that of to ''Duck Hunt''.
|{{CharHead|Duck Hunt|SSBU|hsize=20px}}||Dog, Duck, Zapper<br> ({{ja|けものブラザーズ|Kemono burazāzu}}, ''Animal Brothers'')||Duck Hunt's opponents are all animals or {{SSBU|Mii Fighter}}s with animal costumes, such as Donkey Kong, Sonic, Fox and King K. Rool. The boss of this route is [[Rathalos]].||In English, the title is named after the three characters who comprise the playable Duck Hunt fighter. The Japanese title may be a reference to the franchise ''{{s|wikipedia|Kemono Friends}}'' ({{ja|けものフレンズ|Kemono furenzu}}). In addition to continuing the route's concept, the title of Rathalos's native series, ''Monster Hunter'', is similar to that of to ''Duck Hunt''. The title of this route is similar to the title of their trailer in ''Smash 4'', "One Dog, One Bird, One Zapper".
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|{{CharHead|Ryu|SSBU|hsize=20px}}||Seeking a Challenge<br> ({{ja|俺より強いファイターに会いに行く|Ore yori tsuyoi faitā ni ai ni iku}}, ''I'm Going to Meet a Fighter Who's Stronger Than Me'')||Ryu's route is themed after ''Street Fighter II'', meaning that all battles are one-on-one [[stamina battle]]s on Ω form stages. All items are disabled throughout this route. Each opponent represents a ''Street Fighter II'' character, Zero Suit Samus represents Chun-Li, Incineroar represents Zangief, Donkey Kong in his green costume represents Blanka, Giant Little Mac in his blue and red costume represents Balrog and Meta Knight represents Vega. The bosses of this route are {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}, with {{SSBU|Ken}} as the player's partner.||The concept references the single-player mode of ''Street Fighter II''. All of Ryu's opponents reference a ''Street Fighter II'' character with their costume choice, stage, and music. Master Hand and Crazy Hand may be a stand-in for M. Bison, given the similarity of one of their moves to the Psycho Crusher and the usage of his theme for the fight.
|{{CharHead|Ryu|SSBU|hsize=20px}}||Seeking a Challenge<br> ({{ja|俺より強いファイターに会いに行く|Ore yori tsuyoi faitā ni ai ni iku}}, ''I'm Going to Meet a Fighter Who's Stronger Than Me'')||Ryu's route is themed after ''Street Fighter II'', meaning that all battles are one-on-one [[stamina battle]]s on Ω form stages. All items are disabled throughout this route. Each opponent represents a ''Street Fighter II'' character, Zero Suit Samus represents Chun-Li, Incineroar represents Zangief, Donkey Kong in his green costume represents Blanka, Giant Little Mac in his blue and red costume represents Balrog and Meta Knight represents Vega. The bosses of this route are {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}, with {{SSBU|Ken}} as the player's partner.||The concept references the single-player mode of ''Street Fighter II''. All of Ryu's opponents reference a ''Street Fighter II'' character with their costume choice, stage, and music. Master Hand and Crazy Hand may be a stand-in for M. Bison, given the similarity of one of their moves to the Psycho Crusher and the usage of his theme for the fight.
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|{{CharHead|Piranha Plant|SSBU|hsize=20px}}||New Bloom<br> ({{ja|花の新人王|Hana no shinjinō}}, ''Floral Rookie of the Year'')||All of the opponents are the newcomers for the base game. The boss of this route is [[Rathalos]].||The concept of the route references Piranha Plant being the last newcomer revealed prior to the game's launch. Each stage is based on the reveal trailer for one particular newcomer, in the order in which they were released. The use of Rathalos references it being a boss from a newly represented universe.
|{{CharHead|Piranha Plant|SSBU|hsize=20px}}||New Bloom<br> ({{ja|花の新人王|Hana no shinjinō}}, ''Floral Rookie of the Year'')||All of the opponents are the newcomers for the base game. The boss of this route is [[Rathalos]].||The concept of the route references Piranha Plant being the last newcomer revealed prior to the game's launch. Each stage is based on the reveal trailer for one particular newcomer, in the order in which they were released. The use of Rathalos references it being a boss from a newly represented universe.
|-
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|{{CharHead|Joker|SSBU|hsize=20px}}||Shadows<br> ({{ja|シャドウを追え|Shadou wo oe}}, ''Follow the Shadows'')||All of the opponents use dark alternate costumes. With the exception of the first and final round, Joker is joined by a character from the previous round using a light alternate costume. All rounds (except Round 2) take place on [[Mementos]] in three different forms. The boss of this route is {{SSBU|Master Hand}} on Ω form [[Mementos]] rather than [[Final Destination]].||The title refers to a reoccurring element in the ''Persona'' series, [https://megamitensei.fandom.com/wiki/Shadow_(Persona) Shadows]. The battle with Master Hand references the god [https://megamitensei.fandom.com/wiki/Demiurge Yaldabaoth]. The concept of allying with former opponents is a reference to a feature in the ''Persona'' series where after knocking down an opposing shadow with their weakness or a critical hit, the player can add them to their team through negotiations.
|{{CharHead|Joker|SSBU|hsize=20px}}||Shadows<br> ({{ja|シャドウを追え|Shadou wo oe}}, ''Follow the Shadows'')||All of the opponents use dark alternate costumes. With the exception of the first and final round, Joker is joined by a character from the previous round using a light alternate costume. All rounds (except Round 2) take place on [[Mementos]] in three different forms. The boss of this route is {{SSBU|Master Hand}} on Ω form [[Mementos]] rather than [[Final Destination]].||The title refers to a recurring element in the ''Persona'' series, [https://megamitensei.fandom.com/wiki/Shadow_(Persona) Shadows]. The battle with Master Hand references the god [https://megamitensei.fandom.com/wiki/Demiurge Yaldabaoth]. The concept of allying with former opponents is a reference to a feature in the ''Persona'' series where after knocking down an opposing shadow with their weakness or a critical hit, the player can add them to their team through negotiations.
|-
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|{{CharHead|Hero|SSBU|hsize=20px}}||A History of Heroism<br> ({{ja|勇者たちの記憶|Yūsha-tachi no kioku}}, ''Memories of the Heroes'')||All battles against tiny opponents (except for the last one) are stamina battles. Rathalos appears in the fourth battle. The final battle is against Robin, who is replaced by a Giant Charizard upon defeat.||The first, fourth, and seventh battles represent the progression of a typical ''Dragon Quest'' game. The Tiny Kirby team in the first battle represents the common early-game enemies Slimes and She-Slimes. Rathalos's appearance in the fourth battle references mid-bosses. The final battle references Dragonlord: a two-phase final boss and the main antagonist of the original ''Dragon Quest'' game. The other four battles are against each of the playable ''Dragon Quest'' protagonists, with stage choices and companions appropriate to the specific entries in the series they originally come from: The Luminary with a Tiny red Robin, representing the mage Veronica, at [[Yggdrasil's Altar]]; Solo at [[Temple]], a stand-in for the floating castle Zenithia; Eight with a Tiny Pikachu representing his pet, Munchie; Erdrick in the subterreanean cavern in [[Castle Siege]], referencing the battles against Baramos and Zoma, which both take place in the basements of the villains' respective castles.
|{{CharHead|Hero|SSBU|hsize=20px}}||A History of Heroism<br> ({{ja|勇者たちの記憶|Yūsha-tachi no kioku}}, ''Memories of the Heroes'')||All battles against tiny opponents (except for the last one) are stamina battles. Rathalos appears in the fourth battle. The final battle is against Robin, who is replaced by a Giant Charizard upon defeat.||The first, fourth, and seventh battles represent the progression of a typical ''Dragon Quest'' game. The Tiny Kirby team in the first battle represents the common early-game enemies Slimes and She-Slimes. Rathalos's appearance in the fourth battle references mid-bosses. The final battle references Dragonlord: a two-phase final boss and the main antagonist of the original ''Dragon Quest'' game. The other four battles are against each of the playable ''Dragon Quest'' protagonists, with stage choices and companions appropriate to the specific entries in the series they originally come from: The Luminary with a Tiny red Robin, representing the mage Veronica, at [[Yggdrasil's Altar]]; Solo at [[Temple]], a stand-in for the floating castle Zenithia; Eight with a Tiny Pikachu representing his pet, Munchie; Erdrick in the subterreanean cavern in [[Castle Siege]], referencing the battles against Baramos and Zoma, which both take place in the basements of the villains' respective castles.
|-
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|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||Perfect Partners<br> ({{ja|ぼくらでこぼこパートナー|Bokura dekoboko paatonaa}}, ''We're Bumpy Partners'')||All battles consist of duos of each series either as a two-in-one character, or two characters from a particular series. The bosses of this route are {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}.||The music and stage combinations reference the various worlds from ''Banjo-Kazooie''. Duck Hunt references the similarities between the characters with Duck Hunt using the palette swap most similar to Banjo & Kazooie. The penultimate battle being against {{SSBU|Diddy Kong}} and {{SSBU|Donkey Kong}} references how both the {{uv|Banjo-Kazooie}} and {{uv|Donkey Kong}} series being developed by [[Rare Ltd.]]. In addition to them being a duo, Master Hand and Crazy Hand may reference Motzand, the piano-playing ghost hand from the Mad Monster Mansion level.
|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||Perfect Partners<br> ({{ja|ぼくらでこぼこパートナー|Bokura dekoboko paatonaa}}, ''We're Bumpy Partners'')||All battles consist of duos of each series either as a two-in-one character, or two characters from a particular series. The bosses of this route are {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}.||The music and stage combinations reference the various worlds from ''Banjo-Kazooie''. Duck Hunt references the similarities between the characters with Duck Hunt using the palette swap most similar to Banjo & Kazooie. The penultimate battle being against {{SSBU|Diddy Kong}} and {{SSBU|Donkey Kong}} references how both the {{uv|Banjo-Kazooie}} and {{uv|Donkey Kong}} series being developed by [[Rare Ltd.]] In addition to them being a duo, Master Hand and Crazy Hand may reference Motzand, the piano-playing ghost hand from the Mad Monster Mansion level.
|-
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|{{CharHead|Terry|SSBU|hsize=20px}}||The King of Smash<br> ({{ja|ザ・キング・オブ・大乱闘|Za kingu obu dairantō}}, ''The King of the Great Fray'')||All battles are stamina battles against a team of three opponents, who each appear when one of their teammates has been defeated. The enemy teams are made up of fighters who hail from the same series, or share a similar theme. The final battle is against a team of {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}.||The title is a portmanteau of ''The King of Fighters'' and part of the title of the ''Super Smash Bros.'' series in their respective languages; in the case of Japanese, {{ja|大乱闘|Dairantō}} from {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers''). The 3-on-3 setup resembles the 3-on-3 battles of ''The King of Fighters'' games. Ryu and Ken's appearances in the final battle references how they had previously crossed over with Terry in the ''SNK vs. Capcom'' games.
|{{CharHead|Terry|SSBU|hsize=20px}}||The King of Smash<br> ({{ja|ザ・キング・オブ・大乱闘|Za kingu obu dairantō}}, ''The King of the Great Fray'')||All battles are stamina battles against a team of three opponents, who each appear when one of their teammates has been defeated. The enemy teams are made up of fighters who hail from the same series, or share a similar theme. The final battle is against a team of {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}.||The title is a portmanteau of ''The King of Fighters'' and part of the title of the ''Super Smash Bros.'' series in their respective languages; in the case of Japanese, {{ja|大乱闘|Dairantō}} from {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers''). The 3-on-3 setup resembles the 3-on-3 battles of ''The King of Fighters'' games. Ryu and Ken's appearances in the final battle references how they had previously crossed over with Terry in the ''SNK vs. Capcom'' games.
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|{{CharHead|Byleth|SSBU|hsize=20px}}||A Heroic Legacy<br>({{ja|紋章の系譜|Monshō no keifu}}, ''Genealogy of the Emblem'')||All battles are stamina battles against ''Fire Emblem'' characters. The player always starts with 100 HP, solo opponents have 100 HP, opponents in team battles have 50 HP, and CPU allies in last round start with 30 HP each. The bosses of this route are [[Master Hand]] and [[Crazy Hand]], and {{SSBU|Marth}}, {{SSBU|Roy}}, {{SSBU|Ike}}, {{SSBU|Robin}} and {{SSBU|Corrin}} appear as partners.||This route is themed around ''Fire Emblem'' games that has a playable character in ''Smash'', each of which are fought in ''Fire Emblem'' series chronological order. The penultimate battle is against three Byleths that represent the house leaders in ''{{s|fireemblem|Fire Emblem: Three Houses}}''. In Japanese, the route is named after two Fire Emblem games from the Super Famicom era: ''[[Fire Emblem: Mystery of the Emblem|Mystery of the Emblem]]'' and ''[[fireemblemwiki:Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]''.
|{{CharHead|Byleth|SSBU|hsize=20px}}||A Heroic Legacy<br>({{ja|紋章の系譜|Monshō no keifu}}, ''Genealogy of the Emblem'')||All battles are stamina battles against ''Fire Emblem'' characters. The player always starts with 100 HP, solo opponents have 100 HP, opponents in team battles have 50 HP, and CPU allies in last round start with 30 HP each. The bosses of this route are [[Master Hand]] and [[Crazy Hand]], and {{SSBU|Marth}}, {{SSBU|Roy}}, {{SSBU|Ike}}, {{SSBU|Robin}} and {{SSBU|Corrin}} appear as partners.||This route is themed around ''Fire Emblem'' games that has a playable character in ''Smash'', each of which are fought in ''Fire Emblem'' series chronological order. The penultimate battle is against three Byleths that represent the house leaders in ''{{s|fireemblem|Fire Emblem: Three Houses}}''. In Japanese, the route is named after two Fire Emblem games from the Super Famicom era: ''[[Fire Emblem: Mystery of the Emblem|Mystery of the Emblem]]'' and ''[[fireemblemwiki:Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]''.
|-
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|{{CharHead|Min Min|SSBU|hsize=20px}}||ARMS at the Ready<br>({{ja|ウデ自慢たち 全員集合!|Ude jiman-tachi zenin shūgō!}}, ''All Those Proud of their Skills/Arms, Gather Round!'')||All opponents specialise in punching attacks or use arm mounted weapons. Round 5 is a Horde Battle against a team of {{SSBU|R.O.B.}}s. The boss of this route is [[Galleom]].||Opponents make reference to various ''ARMS'' characters, including appearances of the [[Spring Man]] and [[Ribbon Girl]] Mii Fighter costumes in Round 1. The Round 2 fight against Little Mac references the similarities between ARMS and Punch-Out!!. The R.O.B. Horde Battle references the 1 vs. 100 mode in ''ARMS''. Galleom represents Hedlok after fusing with Max Brass or Dr. Coyle.
|{{CharHead|Min Min|SSBU|hsize=20px}}||ARMS at the Ready<br>({{ja|ウデ自慢たち 全員集合!|Ude jiman-tachi zenin shūgō!}}, ''All Those Proud of their Skills/Arms, Gather Round!'')||All opponents specialize in punching attacks or use arm mounted weapons. Round 5 is a Horde Battle against a team of {{SSBU|R.O.B.}}s. The boss of this route is [[Galleom]].||Opponents make reference to various ''ARMS'' characters, including appearances of the [[Spring Man]] and [[Ribbon Girl]] Mii Fighter costumes in Round 1. The Round 2 fight against Little Mac references the similarities between ARMS and Punch-Out!!. The R.O.B. Horde Battle references the 1 vs. 100 mode in ''ARMS''. Galleom represents Hedlok after fusing with Max Brass or Dr. Coyle.
|-
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|{{CharHead|Steve|SSBU|hsize=20px}}||Journey to the Far Lands<br>({{ja|世界の果てを求めて|Sekai no hate o motomete}}, ''In Search of the End of the World'')||All opponents fought represent various mobs encountered throughout ''Minecraft''. Most battles except the penultimate round are stamina matches. The final battle is against a giant {{SSBU|Ridley}} and two tiny Endermen.||The English title refers to the eponymous world-generation glitch present in versions of the Java version prior to Beta 1.8 and also the Bedrock version prior to version 1.17.30; the Japanese title may be a reference to the official manga ''Minecraft: Journey to the End of the World'' ({{ja|マインクラフト 世界の果てへの旅|Mainkurafuto Sekai no hate e no tabi }}). The final battle is a reference to the Ender Dragon boss battle in the End dimension of the game.
|{{CharHead|Steve|SSBU|hsize=20px}}||Journey to the Far Lands<br>({{ja|世界の果てを求めて|Sekai no hate o motomete}}, ''In Search of the World's End'')||All opponents fought represent various mobs encountered throughout ''Minecraft''. Most battles except the penultimate round are stamina matches. The final battle is against a giant {{SSBU|Ridley}} and two tiny Endermen.||The English title refers to the eponymous world-generation glitch present in versions of the Java version prior to Beta 1.8 and also the Bedrock version prior to version 1.17.30; the Japanese title may be a reference to the official manga ''Minecraft: Journey to the End of the World'' ({{ja|マインクラフト 世界の果てへの旅|Mainkurafuto Sekai no hate e no tabi }}). The final battle is a reference to the Ender Dragon boss battle in the End dimension of the game.
|-
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|{{CharHead|Sephiroth|SSBU|hsize=20px}}||The Chosen Ones<br>({{ja|支配する者達|Shihai suru monotachi}}, ''Those Who Rule'')||Sephiroth fights all the bosses in the game except for [[Galeem]] and [[Dharkon]]. The bosses are, in order, [[Rathalos]], [[Galleom]], [[Marx]], [[Dracula]], [[Ganon]], [[Giga Bowser]]. The final boss is against {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}} on [[Northern Cave]] Ω.||According to Masahiro Sakurai, the "boss rush" nature of Sephiroth's Classic Mode was inspired by his status as the final boss of ''Final Fantasy VII''. The final battle with Master Hand and Crazy Hand refers to the final battle of ''Final Fantasy VII'', where multiple characters team up to defeat Sephiroth. The title of his route references his leitmotif from the original game, "Those Chosen by the Planet".
|{{CharHead|Sephiroth|SSBU|hsize=20px}}||The Chosen Ones<br>({{ja|支配する者達|Shihai suru monotachi}}, ''Those Who Rule'')||Sephiroth fights all the bosses in the game except for [[Galeem]] and [[Dharkon]]. The bosses are, in order, [[Rathalos]], [[Galleom]], [[Marx]], [[Dracula]], [[Ganon]], [[Giga Bowser]]. The final boss is against {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}} on [[Northern Cave]] Ω.||According to Masahiro Sakurai, the "boss rush" nature of Sephiroth's Classic Mode was inspired by his status as the final boss of ''Final Fantasy VII''. The final battle with Master Hand and Crazy Hand refers to the final battle of ''Final Fantasy VII'', where multiple characters team up to defeat Sephiroth. The title of his route references his leitmotif from the original game, "Those Chosen by the Planet".
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==Unlocking criteria==
==Unlocking criteria==
All eight of the starter characters from the original ''Smash Bros.'' and ''Ultimate'' have their own character unlock trees, each with eight characters to unlock (except for Pikachu, who has seven). Completing Classic Mode with any character in a given tree will challenge the player to a Challenger Approaching duel for the next available character from the start of their tree down, as indicated in the table-chart below. For example, beating Classic Mode with {{SSBU|Donkey Kong}} will then trigger the fight to unlock {{SSBU|Bowser}}. If Bowser's Challenger Approaching duel has been previously attempted (via a timed encounter or a previous Classic Mode completion) or if he has already been unlocked through World of Light, {{SSBU|Pokémon Trainer}}'s duel would be issued next. When playing with two players, Player 1 will participate in the duel, and their fighter is used to determine whose duel will be issued.
All eight of the starter characters in ''Ultimate'' have their own character unlock trees, each with eight characters to unlock (except for Pikachu, who has seven). Completing Classic Mode with any character in a given tree will challenge the player to a Challenger Approaching duel for the next available character from the start of their tree down, as indicated in the table-chart below. For example, beating Classic Mode with {{SSBU|Donkey Kong}} will then trigger the fight to unlock {{SSBU|Bowser}}. If Bowser's Challenger Approaching duel has been previously attempted (via a timed encounter or a previous Classic Mode completion) or if he has already been unlocked through World of Light, {{SSBU|Pokémon Trainer}}'s duel would be issued next. When playing with two players, Player 1 will participate in the duel, and their fighter is used to determine whose duel will be issued.


When all the characters in a tree are unlocked, completing Classic Mode with those characters will unlock the next available character in Mario's path, then Donkey Kong's, and so on. Completing Classic Mode with [[Downloadable content (SSBU)|downloadable fighters]] would also unlock fighters in this order, as these characters are not assigned an unlock tree.
When all the characters in a tree are unlocked, completing Classic Mode with those characters will unlock the next available character in Mario's path, then Donkey Kong's, and so on. Completing Classic Mode with [[Downloadable content (SSBU)|downloadable fighters]] would also unlock fighters in this order, as these characters are not assigned an unlock tree.
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==Trivia==
==Trivia==
*''Super Smash Bros. Ultimate''{{'}}s Classic Mode is the only Classic Mode in which:
*''Super Smash Bros. Ultimate''{{'}}s Classic Mode is the only Classic Mode in which:
**Each character has a unique, predetermined route.
**A [[Continue]] does not restart an ongoing match.
**The final round features bosses other than Master Hand and Crazy Hand.
**The difficulty rating can increase during the run depending on the player's performance.
**The player can have CPU allies in the final round.
**[[Boss]] fights show a health bar for the bosses instead of percentages or stamina counts.
**Master Hand's solo fight, Crazy Hand's solo fight, and their tag-team battle have different themes.
**Not every fighter can be selected (due to {{SSBU|Mii Fighter}}s being absent from this mode).
**Boss fights show a health bar for the bosses (like in [[Adventure Mode: World of Light|Adventure Mode]]) instead of percentages or Stamina counts.
*{{SSBU|Donkey Kong}}, {{SSBU|Joker}}, and {{SSBU|Sephiroth}} are the only characters to face {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}} on a stage other than {{SSBU|Final Destination}}.
**Not every fighter can be selected (due to Mii Fighters being absent from this mode).
*{{SSBU|Terry}} faces the highest number of distinct fighters in his Classic Mode route, with a total of 21.
**The highest difficulty cannot be selected from the start.
*{{SSBU|Link}} is the most common opponent for Classic Mode routes, appearing in 23 different routes.
**The difficulty rating can increase during the run.
**Conversely, {{SSBU|Snake}} is the least common base game opponent, appearing as an opponent in only three routes.
**[[Continue]]s do not restart the current battle.
*[[Norfair]] appears in more Classic Mode routes than any other stage (appearing in 14 different routes and being the stage for 15 rounds). However, [[Boxing Ring]] is the most common stage to fight opponents on (being the stage for 21 rounds while appearing in 13 different routes).
**The [[announcer]] does not speak during the pre-match loading screens.
*On the difficulty selection banner, which features every fighter in the base game, female {{SSBU|Corrin}} is featured instead of male Corrin, despite the latter being the default in ''Smash''.
*''Ultimate''{{'}}s Classic Mode is the first one since that of ''Melee'' in which every stage uses predefined music, instead of picking one at random from that stage's music pool.
*The banner represents every playable fighter in the base game in their default color scheme and costume, with the exception of Corrin, who is represented by the default female variant instead.
**Despite appearing in the banner, the Mii Fighters themselves are not playable in Classic Mode. However, they are still fought in some of the routes, appearing in a total of 10.
*Ryu, Hero, Terry, Byleth, Steve, Pyra/Mythra, Kazuya, and Sora are the only characters who have stamina battles for each of their Classic Mode routes.
**Of these characters, Ryu is the only one who isn't DLC nor a newcomer. However, he was both in the [[Super Smash Bros. 4|previous game]].
*While [[Norfair]] appears in more Classic Mode routes than any other stage (appearing in 14 different routes within 15 rounds), [[Boxing Ring]] is the most common stage to fight opponents on (for 21 rounds within 13 different routes).
*{{SSBU|Big Battlefield}}, [[Paper Mario]], [[Super Mario Maker]], [[Yoshi's Story]], [[Mute City SNES]], [[WarioWare, Inc.]], [[Hanenbow]], [[PictoChat 2]], [[Balloon Fight]] and [[Tomodachi Life]] are the only stages that do not appear in any character's Classic Mode route in any form.
*Terry faces the highest number of distinct fighters in his Classic Mode route, with a total of 21.
*Link is the most common opponent for Classic Mode routes. He appears in 23 different routes, mostly in his dark alternate costume.
**Conversely, outside of DLC characters, Snake is the least common fighter for Classic Mode opponents, appearing as an opponent in only three routes. He appears in Wolf's route in Round 6, Pac-Man's route in Round 5, and his own route in the penultimate round.
*Young Link is the only character who only faces characters from his own series in his route. Excluding bosses, Pikachu, Pokémon Trainer, Lucina, and Byleth also only face characters from their own series in their routes.
*Diddy Kong and Toon Link are the only characters to have AI teammates for all rounds of their routes, excluding the Bonus Game.
*Mega Man, Ryu, and Bayonetta are the only characters whose Bonus Game occurs earlier than the penultimate round. Mega Man and Ryu have their Bonus Game in the middle of the route, while Bayonetta's is before the final two rounds.
**Conversely, they are all third-party characters.
*Jigglypuff, Bayonetta, Terry, Steve, and Kazuya are the only characters who do not fight a boss in their routes. Additionally, Jigglypuff is the only first-party character with this trait.
**Of these characters, Terry's route is the only one that doesn't replace the boss with a custom character (giant or metal); instead, he has to face three fighters one by one, those being Ryu, Ken and another Terry.
*Bowser, Mega Man, Hero, and Sephiroth are the only character routes that fight a boss outside of their final round. Bowser and Mega Man each fight a boss for their penultimate battles, Hero fights a boss in the middle of the route, and all of Sephiroth's battles are against bosses.
*Bowser, Sonic, Kazuya, and Sora are the only characters who fight a metal opponent in their Classic Mode routes. Bowser fights Metal Mario after defeating Mario in the final round, Sonic fights a giant metal version of himself in Round 3, Kazuya fights a metal version of himself after defeating himself in the final round, and Sora fights a metal version of himself in the penultimate round. Of these characters, Bowser is the only one who doesn't face himself in metal form, as he faces Metal Mario instead, and he is the only first-party character with this trait.
*Peach, Corrin, Hero, and Steve are the only characters who fight the same opponents within more than one round of a Classic Mode route.
**Hero is also the only one who fights two different characters twice.
*Peach and Marth are the only characters with an Echo Fighter who don't encounter their Echo Fighter as part of their Classic Mode route. Conversely, Chrom and Richter never encounter their parent fighter on their routes.
*Donkey Kong, Joker, and Sephiroth are the only characters to face Master Hand and Crazy Hand on a stage other than Final Destination; instead, they face them on [[New Donk City Hall]], [[Mementos]], and [[Northern Cave]], respectively (all of which are in their [[Ω form]]s).
**Of these three fighters, Donkey Kong is the only one in the base game.
*Hero and Byleth are the only characters to face themselves wearing a set costume even if the player is using that same costume.
*Sephiroth is the only character who does not face any other playable fighters on his route.
**His route is also the only one to show Giga Bowser in his loading screen, and the only one in which a non-''Zelda'' character fights Ganon.
*[[Master Hand]] is the most common unique boss. He is fought in 35 character routes normally (with [[Crazy Hand]] appearing at intensity 7.0 or above), in 13 character routes as a guaranteed tag team with Crazy Hand, and in 2 ''Pokémon'' character routes after fighting Mewtwo (with no possibility of an appearance from Crazy Hand) for a total of 50 appearances.
**Conversely, solo Crazy Hand is the least common boss, being fought in 2 character routes, those being Falco and Ken (and only if the final round is entered at intensity 6.9 or below).
**Of the other bosses, [[Galleom]] is the most common, being fought in 8 character routes, and [[Giga Bowser]] the least, being fought in 3, with Mario and Captain Falcon facing Bowser beforehand.
*Zelda is the only character to fight Ganondorf before fighting Ganon.
*There are a few references with the poses that a few characters make in the Classic Mode mural artwork:
**Daisy's pose resembles her pose on the 100% Completion Screen of ''Mario Kart Wii'' after finishing 150cc Mirror Mode, albeit replacing Toadette with Lucina.
**Luigi's pose resembles his appearance on the boxart for ''Luigi's Mansion''.
**Fox and Wolf's positioning is a reversal portrayal of their team-up during ''Star Fox: Assault''.


==See also==
==See also==