List of spirits (Super Mario series): Difference between revisions

Undid edit by Dogleader: ? Superior how?
(Undid edit by Dogleader: ? Superior how?)
Tag: Undo
 
(264 intermediate revisions by 39 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:List of spirits (''Super Mario'' series)}}
{{Title|List of spirits (''Super Mario'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ssbu=y}}
The following is the list of the [[spirit]]s from the {{uv|Mario}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Mario}} series in ''[[Super Smash Bros. Ultimate]]''.


Line 65: Line 65:
|No Effect
|No Effect
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Bowser amiibo
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Bowser (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|31
|31
Line 80: Line 80:
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo figure from the ''Super Mario'' series<br>•Scan the Toad Power-Up Band amiibo from the ''Super Nintendo World'' series (since version 11.0.0)
|-
|-
|32
|32
Line 109: Line 109:
|2,887
|2,887
|Foot Attack ↑
|Foot Attack ↑
|''{{s|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party 10'')
|''{{iw|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party: Island Tour'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo figure from the ''Super Mario'' series
|-
|-
|36
|36
Line 125: Line 125:
|Foot Attack ↑
|Foot Attack ↑
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo figure from the ''Super Mario'' series
|-
|-
|38
|38
Line 275: Line 275:
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo figure from the ''Super Mario'' series
|-
|-
|49
|49
Line 424: Line 424:
|6,455
|6,455
|Fire Attack ↑
|Fire Attack ↑
|''New Super Mario Bros.''<br>(Artwork: ''Mario & Sonic at the Olympic Winter Games'')
|''New Super Mario Bros.''<br>(Artwork: ''Mario Kart Wii'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|-
|-
Line 454: Line 454:
|3,248
|3,248
|Strong Throw
|Strong Throw
|''Super Mario 64''<br>(Artwork: ''Super Mario Party'')
|''Super Mario 64''<br>(Artwork: ''Super Mario Party'' (edited version of artwork from ''Mario Party 9'')
|•Summon with cores from {{h2|List of spirits (Wario series)|Shake King}} and [[#Bob-omb|Bob-omb]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Summon with cores from {{h2|List of spirits (Wario series)|Shake King}} and [[#Bob-omb|Bob-omb]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 965: Line 965:
|Speed ↑
|Speed ↑
|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "[[Mario Golf: Super Rush]]"; available normally once obtained)<br>•Purchase from the Vault Shop for 6000G
|•Battle via Spirit Board (during the event "[[Mario Golf: Super Rush]]"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,492
|1,492
Line 980: Line 980:
|Battering Items Power ↑
|Battering Items Power ↑
|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,525
|{{SpiritTableName|Peach & Stella}}
|{{SpiritType|Grab}}
|★★★★
|⬡⬡
|4,408
|11,024
|1,352
|3,380
|2,808
|7,020
|Jump ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "[[Showtime and Wonder Spirits!]]")
|-
|1,527
|{{SpiritTableName|Swordfighter Peach}}
|{{SpiritType|Attack}}
|★★
|⬡
|2,038
|8,178
|1,047
|4,201
|806
|3,234
|Sword Attack ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
|}
|}


Line 1,073: Line 1,103:
|Critical-Health Healing
|Critical-Health Healing
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Peach amiibo
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Peach (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|34
|34
Line 1,089: Line 1,119:
|[[Green Shell]] Equipped
|[[Green Shell]] Equipped
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo figure from the ''Super Mario'' series
|-
|-
|44
|44
Line 1,464: Line 1,494:
|⬢⬢
|⬢⬢
|Giant
|Giant
|''Mario Party: Island Tour''<br>(Artwork: ''Mario Kart 8'')
|''Mario Kart 64''<br>(Artwork: ''Mario Kart 8'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G (since v2.0.0)
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G (since v2.0.0)
|-
|-
Line 1,497: Line 1,527:
|Battering Items ↑
|Battering Items ↑
|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,526
|{{SpiritTableName|Elephant Mario}}
|★★★
|⬢⬢
|Slow Super Armor
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower}}
|★
|⬢
|Fire Flower Equipped
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
|}
|}


Line 1,555: Line 1,601:
|{{anchor|Mario (Wedding)}}Mario (Wedding)
|{{anchor|Mario (Wedding)}}Mario (Wedding)
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Wedding Mario amiibo
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Mario (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|4
|4
Line 1,677: Line 1,723:
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Super Star appears as the item.
*The yellow Rosalina and Luma represent the Super Star, a yellow star-shaped item with simple black eyes, which appears as the item.
*Rosalina & Luma reference how Luma's star-shaped body and their [[Grand Star]] Final Smash both resemble the Super Star.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' where the goal item, the {{s|mariowiki|Power Star}}, highly resembles the Super Star.
*The stage and music reference the Power Stars, a similar but distinct entity of the Super Star that appears in ''Super Mario 64''.
*The rules and the battle conditions reference the Super Star's ability to grant the player invincibility and the ability to easily defeat enemies for a short time.
*The Temporary Invincibility rule references how the Super Star grants the player temporary invincibility.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
*The Attack Power ↑ and Easy to Launch rules reference how the Super Star grants the player the ability to easily defeat enemies by knocking them off-screen.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Super Star is used as an item in the ''Super Mario'' series.
*This spirit's First-Strike Advantage ability further references the Super Star's ability to grant the player invincibility for a short time.
*This spirit's Shield type references the invincible capabilities of the SUper Star.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
*This spirit's First-Strike Advantage ability reference the Super Star's ability to grant temporary invincibility.
*In World of Light, the Super Star spirit is located in the cloudy Floating Islands section similar to the stage's cloudy sky setting.
|-
|-
|21
|21
Line 1,698: Line 1,741:
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mario represents his metallic power-up form, Metal Mario.
*The black Metal Mario represents Metal Mario, the black metallic power-up form of Mario, which can be obtained after breaking the [[Metal Box]].
*The stage references the crystalline cavernous areas in ''Super Mario 64'' and ''Super Smash Bros.'' which both feature Metal Mario.
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a crystalline cavernous stage in ''Super Mario 64'' where the Metal power-up form is first obtained.
*The stage's Battlefield form and music reference the {{SSBM|Battlefield}}, the location of Meta Mario's miniboss battle in ''Super Smash Bros. Melee''.
*The music track is based on the metal boss battles theme song in ''Super Smash Bros. Melee'', which features Metal Mario as a mini-boss.
*The battle conditions references Metal Mario's slow mobility and increased attack and defense stats in the ''Super Smash Bros.'' series.
*The battle conditions reference the Metal power-up form's ability to grant the player increased attack power and resistance to damage, but makes them move slower.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references Metal Mario's increased defense stats.
*This spirit's Weight ↑ ability further references the Metal power-up form's ability to grant the player increased resistance to damage, but makes them move slower.
*This spirit's Weight ↑ ability references Metal Mario's heavy weight and slow mobility in the ''Super Smash Bros.'' series.
|-
|-
|22
|22
Line 1,716: Line 1,758:
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mario represents his Boo power-up form, Boo Mario.
*The larger black Mario represents {{s|mariowiki|Boo Mario}}, the larger {{s|mariowiki|Boo Mushroom}} power-up form of Mario, whose design includes his facial features and hat.
*The stage and music reference the Ghostly Galaxy, a haunted castle-themed galaxy which features Boo Mario in ''Super Mario Galaxy''.
*The stage represents the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a Boo-inhabited horror-themed galaxy in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The Invisibility rule references Boo Mario's ability to turn invisible.
*The music track references the theme song from {{s|mariowiki|Boo Moon Galaxy}}, a Boo-inhabited horror-themed galaxy in ''Super Mario Galaxy 2'' where the Boo Mushroom item can be obtained.
*The Low Gravity hazard references Boo Mario's ability to float in midair.
*The Invisibility rule and the Low Gravity and High Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.
*The High Gravity hazard references how Boo Mario reverts back to Mario when damaged.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Boo Mario power-up form helps Mario obtain the Power Stars in the ''Super Mario Galaxy'' series.
*This spirit's Lightweight ability further references the Boo Mushroom power-up form's ability to make the player float in midair without touching the floor.
*This spirit's Lightweight ability further references Boo Mario's ability to float weightlessly in midair.
|-
|-
|23
|23
Line 1,735: Line 1,775:
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Jigglypuff references Rock Mario's spherical, hard-shelled appearance.
*The blue Metal Jigglypuff represents {{s|mariowiki|Rock Mario}}, the {{s|mariowiki|Rock Mushroom}} power-up form of Mario, who can transform into a hard-shelled boulder.
*The stage references Rock Mario's appearance in the ''Super Mario Galaxy'' series.
*The music track is based on the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'' where the Rock Mushroom can be obtained.
*The music references Melty Monster Galaxy, a magma-themed galaxy which features Rock Mario in ''Super Mario Galaxy 2''.
*Jigglypuff's favored [[Rollout]] references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
*Jigglypuff's favored [[Rollout]] references how Rock Mario attacks by turning into a boulder and rolling into enemies.
*Jigglypuff's favored Rollout is also a Rock-type move used by spherical Pokémon, further referencing Rock Mario's spherical, rock-like appearance.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Rock Mario power-up form helps Mario obtain the Power Stars in ''Super Mario Galaxy 2''.
*This spirit's Physical Attack ↑ ability further references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
*This spirit's Physical Attack ↑ ability further references how Rock Mario attacks by rolling into enemies.
|-
|-
|25
|25
Line 1,753: Line 1,790:
|•Dangerously high winds are in effect
|•Dangerously high winds are in effect
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|
|'''Spirit Battle inspiration:'''
*The Tail Luigi represents Luigi's [[Super Leaf]] power-up form, Fox Luigi.  
*The yellow Tail Luigi represents Fox Luigi, the [[Super Leaf]] power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
*The stage references Fox Luigi's appearance in the ''New Super Mario Bros.'' series.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 3)|the first grassland stage]] in ''Super Mario Bros. 3'' where the Super Leaf item is first obtained.
*The music references Fox Luigi's Super Leaf power-up form equivalent, Raccoon Mario, who debuted in ''Super Mario Bros. 3''.
*The Heavy Wind hazard references the Super Leaf power-up form's ability to make the player fly and glide across the stage by running until they fill up their [[mariowiki:P-Meter|Power Meter]].
*The Heavy Wind hazard references Fox Luigi's ability to fly and glide across the stage.
*Luigi's [[Fireball]] references how the Fox Luigi power-up form is based on a ''kitsune'', a legendary fox creature in Japanese mythology known for generating fire.
*Luigi's frequent [[Fireball]] references how Fox Luigi is based on the kitsune, a fox spirit who generates glowing fireballs in Japanese mythology.
----'''Other trivia:'''
*This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
|-
|-
|26
|26
Line 1,770: Line 1,808:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tail Mii Swordfighter's Super Mushroom Hat resembles Toad's head, and the Monkey Suit resembles Flying Squirrel Toad's torso.
*The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, the {{s|mariowiki|Super Acorn}} power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
*The stage and music reference Flying Squirrel Toad's appearance in ''New Super Mario Bros. U''.
*The stage and music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Super Acorn item is first obtained.
*The "increased jump power" battle condition references Flying Squirrel Toad's ability to propel himself upward while gliding.
*The battle conditions reference the Super Acorn power-up form's ability to launch the player up in the air and allow them to descend at a downward angle while gliding across the stage.
*The Mii Swordfighter's favored [[Power Thrust]] in the air references the Flying Squirrel Toad's ability to glide downward.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Toss & Meteor ability references the Flying Squirrel Toad's ability to propel himself upward and glide downward.
*This spirit's Toss & Meteor ability increases launch power, further referencing the Super Acorn power-up form's ability to launch the player up in the air.
|-
|-
|27
|27
|{{SpiritTableName|Baby Peach|link=y|size=64}}
|{{SpiritTableName|Baby Peach|iw=mariowiki|size=64}}
|•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}
|•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 1,787: Line 1,824:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Isabelle and Baby Peach are both blonde female characters with a similar size.
*The pink Tiny Isabelle's Floaty Jumps ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and uses a floating ability.
*The Mario minion's favored dash attacks is based on a baseball slide, referencing Baby Peach's appearance in ''Super Mario Sluggers''.
*The Striped Mario minion is based on his appearance in ''Mario & Luigi: Partners in Time'', who protects Baby Peach from the invading {{s|mariowiki|Shroob}} forces.
*The stage and music reference how Baby Peach is the younger version of Princess Peach, who rules over the Mushroom Kingdom.
*The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in ''Partners in Time''.
*The "increased move speed" battle condition references Baby Peach's acceleration stats in the ''Mario Kart'' series.
*Isabelle's dash attack animation features her tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
*The first battle condition references Baby Peach's debut in ''Mario & Luigi: Partners in Time'' where Mario and Luigi must travel to the past and defend her and their infant counterparts from harm.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Air Defense ↑ ability reference Baby Peach's appearance in ''Yoshi's Island DS'' where she allows Yoshi to flutter further and higher.
*This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
|-
|-
|29
|29
Line 1,805: Line 1,841:
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Peach represents her Wedding appearance in ''Super Mario Odyssey''.
*The white Peach is based on her appearance in ''Super Mario Odyssey'', who wears the white {{s|mariowiki|Lochlady Dress}} for her forced marriage to Bowser.
*The Wedding Mario minion represents his appearance in ''Odyssey''.
*The white Mario minion is based on his appearance in ''Odyssey'', who wears the Wedding Outfit and rescues Princess Peach from being married to Bowser.
*The stage and music represent Peach's Wedding form's appearance in ''Super Mario Odyssey''.
*The music track is based on the ending theme song of ''Odyssey'' where Princess Peach is rescued by Mario after escaping the collapsing moon caverns.
*The Flowery rule references the bouquet of Piranha Plants and the Rocket Flower that Bowser and Mario each offered to Peach at the end of ''Odyssey''.
*The Flowery rule references the single {{s|mariowiki|Rocket Flower}} that Mario offers to Princess Peach during the ending cutscene of ''Odyssey''.
*The battle conditions reference the beginning of ''Odyssey'' where Mario failed to rescue Peach from her kidnapping by Bowser for their forced marriage.
*The battle conditions reference the beginning cutscene of ''Odyssey'', where Mario attempts and fails to protect Princess Peach from Bowser.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references Mario's failed attempt to rescue Peach from Bowser at the beginning of ''Odyssey''.
*This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping in the beginning of ''Odyssey'', but quickly recovers and later rescues her.
*This spirit's Critical-Health Healing ability references how Mario was injured during Bowser's kidnapping of Peach, but later recovers to rescue her.
*In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in ''Odyssey'', Princess Peach is kidnapped to be forcibly married to Bowser.
*In World of Light, Wedding Peach's spirit is located on Galeem's side on The Final Battle map while Wedding Bowser is featured across from her on Dharkon's side, referencing how both characters are the wedding forms of Peach and Bowser, with Peach being the bride.
|-
|-
|30
|30
Line 1,822: Line 1,857:
|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•You lose if your CPU ally is KO'd<br>•The enemy favors dash attacks<br>•The enemy has increased attack power
|•You lose if your CPU ally is KO'd<br>•The enemy favors dash attacks<br>•The enemy has increased attack power<br>•''The enemy has increased move speed''
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Bowser represents his Wedding appearance in ''Super Mario Odyssey''.
*The grey Bowser is based on his appearance in ''Super Mario Odyssey'', who wears a white wedding tuxedo with a spiky design.
*The Peach ally represents her Wedding appearance in ''Odyssey''.
*The white Peach ally is based on her appearance in ''Odyssey'', who wears the white Lochlady Dress for her forced marriage to Bowser.
*The stage and music reference Bowser's Wedding form's appearance in ''Odyssey''.
*The music track is based on the Underground Moon Caverns of the {{iw|mariowiki|Moon Kingdom}}, where Bowser attempts to marry Princess Peach in ''Odyssey''.
*The first battle condition references how Bowser must be defeated in order to rescue Peach in ''Odyssey''.
*Bowser's jumping and the battle conditions reference the boss battles against Bowser in ''Odyssey'', where he quickly jumps around the arena and uses powerful physical attacks.
*The battle conditions reference Bowser's physical attacks and strength, which Mario used while capturing Bowser to escape a crumbling moon.
*Bowser's frequent jumping references how Bowser jumps often around the arena during his boss battles in ''Odyssey''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how Bowser kidnaps Princess Peach at the beginning of ''Odyssey''.
*In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in ''Odyssey'', Bowser kidnaps Princess Peach to forcibly marry him.
*In World of Light, Wedding Bowser's spirit is located on Dharkon's side on The Final Battle map while Wedding Peach is featured across from him on Galeem's side, referencing how both characters are the wedding forms of Bowser and Peach, with Bowser being the groom.
|-
|-
|31
|31
|{{SpiritTableName|Toad|link=y|size=64}}
|{{SpiritTableName|Toad|link=y|size=64}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Super Mushroom Hat, Toad Outfit, Blue Outfit Color, High Voice Type 8)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Super Mushroom Hat, Blue - Toad Outfit, High Voice Type 8)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
Line 1,844: Line 1,876:
|•The enemy favors side specials
|•The enemy favors side specials
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|'''Spirit Battle inspiration:'''
|
*The Mii Brawler's Super Mushroom Hat resembles Toad's head, and the blue Toad Outfit is based on Toad's later in-game appearance in the ''Super Mario'' series.
*The Mii Brawler's costume and the Mushroom items represent Toad, the blue-vested member of the {{s|mariowiki|Toad}}s, a race of mushroom-headed humanoids.
*The stage references how Toad is a longtime servant to Princess Peach and a citizen of the Mushroom Kingdom.
*The stage is based on Princess Peach's Castle where Toad serves as Princess Peach's attendant in the ''Super Mario'' series.
*The music references Toad's appearance as Captain Toad, the protagonist of ''Captain Toad: Treasure Tracker''.
*The music track is based on the theme song of {{s|mariowiki|Captain Toad}}, an explorer Toad who serves as the main protagonist of ''Captain Toad: Treasure Tracker''.
*The Mushroom items references how the Toads are a race of mushroom-like humanoids.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
*The Mii Brawler's favored [[Suplex]] references Toad's plucking abilities in his playable appearances the ''Super Mario'' series.
----'''Other trivia:'''
*This spirit's Grab type further references Toad's plucking abilities in the ''Super Mario'' series.
|-
|-
|33
|33
|{{SpiritTableName|Toadette|link=y|size=64}}
|{{SpiritTableName|Toadette|iw=mariowiki|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7)
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 1,863: Line 1,892:
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Villager and Toadette are both female characters with a pink color scheme.
*The pink female Villager represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
*The Mii Brawler minion's costume represents Toad, who is often seen together with Toadette in the ''Super Mario'' series.
*The Mii Brawler minion's costume and the music track represent Captain Toad, the main protagonist of ''Captain Toad: Treasure Tracker'', whom Toadette serves as his partner.
*The stage references Mine Cart Tunnel Throwdown, an underground mining level in ''Captain Toad: Treasure Tracker''.
*The stage and the battle condition reference Toadette and Captain Toad's roles as treasure hunters in ''Treasure Tracker'', where they discover hidden items in each stage.
*The music references Toadette's playable appearance in ''Captain Toad''.  
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance as Peach's down grab-and-throw attack in ''Super Smash Bros. Ultimate'', which allows him to headbutt the opponent into the ground.
*The battle condition references Toadette and Toad's occupation as treasure hunters in ''Captain Toad''.
*The Mii Brawler's frequent [[Head-On Assault]] references how Toadette dives headfirst into a pile of gold in the aftermath of the final boss battle in ''Captain Toad''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Toadette's spirit is located in the Ruins in the Poison Woods section similar to the stage's underground setting.
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
|-
|-
|34
|34
|{{SpiritTableName|Toadsworth|link=y|size=64}}
|{{SpiritTableName|Toadsworth|iw=mariowiki|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,882: Line 1,909:
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mario and Toadsworth both share the same voice actor, Charles Martinet.
*The yellow Mario and the Mushroom items represent Toadsworth, an elderly mustached Toad who wears a yellowish cap on his head.
*The stage references how Toadsworth is a longtime steward to Princess Peach.
*The stage is based on Princess Peach's Castle where Toadsworth serves as Princess Peach's steward in the ''Super Mario'' series.
*The music references Toadsworth's debut in ''Super Mario Sunshine''.
*The music track is based on the {{iw|mariowiki|Ricco Harbor}} theme song from ''Super Mario Sunshine'', which features the first appearance of Toadsworth.
*The Mushroom items references how Toadsworth is a Toad, a race of mushroom-like humanoids.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Toadsworth's longtime loyalty to Princess Peach.
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, who features mushroom-shaped heads.
|-
|-
|35
|35
Line 1,900: Line 1,925:
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Waluigi appears as the Assist Trophy enemy.
*Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
*Luigi and Waluigi are both rivals.
*The stage and music track reference [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a pinball race course from ''Mario Kart DS'', based on the stage's [[Bumper]] and the two sloped platforms shaped like pinball slingshots.
*Luigi's purple costume is based on Waluigi's color scheme.
*The stage references how ''Super Mario 64'' and Waluigi's debut game ''Mario Tennis'' are both released on the Nintendo 64.
*The music references Waluigi Pinball, Waluigi's racetrack in ''Mario Kart DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability reference Waluigi's powerful legs, which serves as his Assist Trophy ability to bury the summoner's opponents by stomping on them.
*This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
|-
|-
|36
|36
Line 1,918: Line 1,940:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong and Goomba are the first enemies Mario encounters in their game debuts.
*The red Tiny Donkey Kong represents the Goomba, a small mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
*The Tiny Donkey Kong Team references the Goombas' tiny size and status as a common enemy.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|the first stage]] of ''Super Mario Bros.'' which first features the Goomba as an enemy.
*The stage and music represent the Goombas' debut in ''Super Mario Bros''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how Goombas are not always enemies in the ''Super Mario'' series.
*This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the ''Super Mario'' series.
*This spirit's Foot Attack ↑ ability references how the Goombas are often defeated by getting stomped on.
|-
|-
|37
|37
Line 1,935: Line 1,955:
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Squirtle and Koopa Troopa are both turtle-like characters.  
*The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy who wears a green shell.
*The stage and music reference the Koopa Troopa's appearance in ''New Super Mario Bros. 2''.
*The stage and music track represent [[mariowiki:World 1-1 (New Super Mario Bros. 2)|the first stage]] of ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The Green Shell item references the Koopa Troopa's shell.
*The Defense ↑ rule references how the Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.
*The Green Shell item in the Tidal Wave rule references the Koopa Troopa's status as a common enemy.
*The Defense ↑ rule references the Koopa Troopa's ability to retreat into its shell after getting stomped on.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Koopa Troopa's affiliation with Bowser.
*This spirit's Green Shell Equipped ability references how Koopa Troopa shells can be grabbed and used as an item.
*This spirit's Grab type references how Koopa Troopa shells can be grabbed and carried in later ''Super Mario'' games.
*This spirit's Green Shell Equipped ability reference how a Koopa Troopa's shell can be used as an item in the ''Super Smash Bros.'' series.
|-
|-
|38
|38
Line 1,955: Line 1,971:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Hammer Bro appears as the Assist Trophy enemy.
*The yellow Yoshi represents the Hammer Bro, a yellow reptilian enemy who appears multiple times on-screen and as the Assist Trophy enemy.
*Yoshi and the Hammer Bro are both reptilian characters that debuted in the ''Super Mario'' series.
*The stage represents the Hammer Bro's {{s|mariowiki|Grass Land}} {{s|mariowiki|Enemy Course}} in ''Super Mario Bros 3'', which takes place on a grassy stage with hills in the background.
*The stage references the Hammer Bro's appearance in ''New Super Mario Bros. 2''.
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to throw multiple hammers, which they can throw them at a longer range by jumping.
*The music references how the Hammer Bros can be battled on the map screens in ''Super Mario Bros. 3''.
*Yoshi's favored [[Egg Throw]] features Yoshi throwing his eggs, referencing the Hammer Bro's main method of attack by throwing hammers.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how Hammer Bros. are often seen wielding their hammers.
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, giving him a longer range to throw his hammers.
|-
|-
|39
|39
Line 1,974: Line 1,987:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Iggy and Lakitu are both bespectacled Koopa enemies who pilot their simple-faced hovercraft.
*Iggy Koopa and his Koopa Clown Car represent Lakitu, a Koopa enemy wearing glasses who pilots a floating white cloud with a simple smiling face.
*The Tiny Bowser and Spiny are both small Koopa enemies featuring spiky shells in their design.
*The red Tiny Bowser minion represents the Spiny, a small quadruped Koopa with a spiked red shell who is thrown down by Lakitu and appears multiple times on-screen.
*The Tiny Bowser Team references the many number of Spinies that Lakitu can throw.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|the fifth overworld stage]] of ''Super Mario Bros.'', which first features the Lakitu and Spinies as enemies.
*The stage and music represent Lakitu & Spiny's debut in ''Super Mario Bros.''
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how Lakitu can grab a Spiny before throwing it.
*This spirit's Weight ↓ ability further references how the Lakitu pilots their white clouds, which allows them to hover and glide in the air.
*This spirit's Weight ↓ ability reference how Lakitu is often seen floating around in their Lakitu Clouds.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
|-
|-
|40
|40
|{{SpiritTableName|Blooper|size=64}}
|{{SpiritTableName|Blooper|iw=mariowiki|size=64}}
|•Tiny {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×3
|•Tiny {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×3
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,993: Line 2,004:
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Inkling and Bloopers are both squid-like characters.
*The cyan Tiny Inkling represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
*The stage references the underwater levels in the ''Super Mario'' series which feature Bloopers as the enemy.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Blooper as an enemy.
*The music references the underwater levels in Blooper's debut in ''Super Mario Bros.''
*The music track is based on the of the underwater stage theme song from ''Super Mario Bros.'', which first features the Blooper as an enemy.
*The Low Gravity rule references how Bloopers often swim and slowly descend in the underwater levels.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*The Inklings' jumping and the third battle condition reference the Blooper's ability to swim in erratic patterns in the underwater stages.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how Bloopers are lightweight swimmers.
*This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*In World of Light, the Lakitu & Spiny spirit is located at the Beachside Town section similar to the stage's setting.
*In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
|-
|-
|41
|41
Line 2,011: Line 2,023:
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Bullet Bill appears as the item.
*The black Captain Falcon represents the Bullet Bill, a scowling black bullet enemy who appears multiple times on-screen and as the item.
*Captain Falcon and the Bullet Bills both share the top speed in their respective racing games.  
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|the sixth overworld level]] of ''Super Mario Bros.'', which first features the Bullet Bill as an enemy.
*The stage represents the Bullet Bill's debut in ''Super Mario Bros.''
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
*The music references the various airship stages in the ''Super Mario'' series which feature Bullet Bills as the enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Bullet Bill spirit is located in the Pac-Maze section, referencing how Bullet Bill debuted as an 8-bit character.
*In World of Light, the Bullet Bill spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
|-
|-
|43
|43
Line 2,028: Line 2,039:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The three Mii Fighters' Shy Guy Mask, Red Standard Outfit, and low voice type represent the Shy Guys.
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy wearing a mask and a red cloak, with the Tail Mii Gunner representing the flying [[Fly Guy]].
*The Tail Mii Gunner represents the Fly Guy, a variant of Shy Guy who can hover using the propeller on its head.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|the first stage]] of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The stage and music represent the Shy Guys' debut in ''Super Mario Bros. 2''.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in ''Super Mario Bros. 2''.
*The Throwing Type items and the Mii Fighters' favored neutral specials reference the projectiles the Shy Guy launch at the player.
*The Mii Brawler's [[Shot Put]] represents the {{iw|mariowiki|Snifit}}, a Shy Guy wearing a mask which can fire round, metallic bullets from the masks' nozzle.
*The Mii Gunner's [[Grenade Launch]] represents the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Shy Guy's spirit is located in the hillside at the Heart Pool Mountain section similar to the stage's hillside setting.
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]], where they will attack by punching the player.
|-
|-
|44
|44
|{{SpiritTableName|Pidgit|link=y|size=64}}
|{{SpiritTableName|Pidgit|iw=mariowiki|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,045: Line 2,057:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Peach and Pidgit both share the ability to hover in the air.
*The black Peach starting off with a Rocket Belt represents the Pidgit, a black crow enemy who flies with its magic carpet and appears as the stage hazard.  
*The stage features Pidgit as a stage hazard.
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|the second stage]] of ''Super Mario Bros. 2'', which first features the Pidgit as an enemy.
*The stage and music represent the Pidgits' debut in ''Super Mario Bros. 2''.
*The "increased jump power" battle condition references the Pidgit's ability to fly with its magic carpet.
*Peach starting off with a Rocket Belt references how the Pidgit can float out of reach with its magic carpet.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the player can jump on the Pidgit's magic carpet and soar for short distances.
*This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in ''Super Mario Bros. 2''.
*This spirit's Air Attack ↑ ability references the Pidgit's ability to swoop down and attack the player
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
|-
|-
|46
|46
|{{SpiritTableName|Mouser|size=64}}
|{{SpiritTableName|Mouser|iw=mariowiki|size=64}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,064: Line 2,072:
|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|
*The Glasses Pikachu and Mouser are both mouse characters who wears sunglasses.
*The Glasses Pikachu starting off with a Bob-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
*The stage and music represent Mouser's debut in ''Super Mario Bros. 2''.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The Bob-omb items and the battle conditions reference how Mouser can attack the player by throwing bombs.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other in order to damage each other.
----'''Other trivia:'''
*This spirit's Grab type references how the player can counterattack by grabbing and throwing the bombs back at Mouser.
|-
|-
|47
|47
Line 2,081: Line 2,087:
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*King K. Rool and Wart are both overweight amphibious antagonists who wear royal attire.
*The blue King K. Rool represents Wart, a large toad antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
*The Peach minion references her first playable appearance in ''Super Mario Bros. 2''.
*The white Peach minion's [[Vegetable]] represents the {{s|mariowiki|Dream Machine}}, a machine used by Wart, which can produce the different vegetables used to defeat him.
*The stage references the Sky, the seventh and final world which is depicted as a cloudy temple in ''Super Mario All-Stars''.
*The stage represents [[mariowiki:World 7-1 (Super Mario Bros. 2)|the sky-themed stage]] of ''Super Mario Bros. 2'' depicted in its Game Boy Advanced remake, which features temples in the background.
*The music references Wart's boss status in his debut in ''Super Mario Bros. 2''.
*The Slumber Floor hazard references how the main setting of ''Super Mario Bros 2'' is revealed to have taken place in Mario's dream while he is sleeping.
*The Slumber Floor hazard references how ''Super Mario Bros. 2'' is revealed to take place in Mario's dream.
*The Peach minion's frequent [[Vegetable]] references Wart's vegetable-spawning machine which can attack the player by shooting out vegetables.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how the player can counterattack by grabbing and throwing the vegetables back at Wart.
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of ''Super Mario Bros. 2'', which takes place in the sky.
*In World of Light, Wart's spirit is located in the cloudy Floating Islands section similar to the stage's cloudy setting.
|-
|-
|48
|48
Line 2,101: Line 2,104:
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Kirby and Boo are both round-bodied characters with stubby arms who can float in midair.  
*The white Kirby represents Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms, and floats in midair.
*The stage's Slide Lift Tower layout references how the Boos first appeared in a castle in ''Super Mario Bros. 3''.
*The stage represents [[mariowiki:World 2-Fortress|the second fortress stage]] of ''Super Mario Bros. 3'' depicted in its Game Boy Advanced remake, which first features Boo as an enemy.
*The music references the Boos' appearance in the ''Luigi's Mansion'' series.
*The music track is based on the main theme song from ''Luigi's Mansion'', which features the Boos as the main antagonists.
*The Invisibility rule references the Boo's ability to turn invisible when faced by the player.
*The Invisibility rule and battle conditions reference the Boo's shy personality, where they will turn invisible and intangible when faced by the player.
*The second battle condition references how Boos cannot be defeated under normal circumstances.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring ghost enemies in the ''Castlevania'' series.
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in ''Castlevania''.
|-
|-
|50
|50
Line 2,114: Line 2,116:
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,500
|3,500
|[[Mushroom Kingdom]]
|{{SSB|Mushroom Kingdom}}
|•Item: Bob-omb
|•Item: Bob-omb
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Bob-omb appears as the item.
*The purple Kirby represents the Bob-omb, a dark spherical enemy with bright simple eyes who appears multiple times on-screen and as the item.
*Kirby and Bob-omb are both round-bodied characters with simple eyes.
*The music track is based on the airship theme song from ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*The stage references the Bob-omb's appearance in the ''Super Mario'' series.
*The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later ''Super Mario'' games.
*The music references the various airship stages in the ''Super Mario'' series which features Bob-ombs as the enemy.
*The first battle condition references how the Bob-omb can be used as a throwing item.
*The second battle condition references how the Bob-ombs can run when facing the player in the ''Super Mario'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how the Bob-omb can be grabbed and carried around in the ''Super Mario''series.
*This spirit's Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
*This spirit's Bob-omb Equipped ability references how the Bob-omb can be used as an item in the ''Super Smash Bros.'' series.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
*This spirit is purchasable in Sheldon's Place, a shop that sells spirits related to weapons, referencing how the Bob-omb is used as a weapon.
|-
|-
|51
|51
Line 2,140: Line 2,138:
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Chain Chomp appears as the Assist Trophy enemy.
*The black Metal Pac-Man represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
*The Metal Pac-Man and the Chain Chomp are both round, metallic characters.
*The stage is based on the main setting of ''Super Mario World 2: Yoshi's Island'', which features the Chain Chomp as an enemy, who appears as the background character.
*The stage features two Chain Chomps as background characters.
*The music track is based on the theme song played in {{s|mariowiki|Bob-omb Battlefield}}, the first course of ''Super Mario 64'', which features a single Chain Chomp as an enemy.
*The stage references the Chain Chomp's appearance in ''Super Mario World 2: Yoshi's Island''.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to lunge at the player at the end of the chain and perform a powerful bite attack.
*The music references the Chain Chomp's appearance in ''Super Mario 64''.
*Pac-Man's favored [[Power Pellet]] features Pac-Man turning into his classic form, which resembles the Chain Chomp's shape.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability reference how the Chain Chomp is a heavyweight character, being made of metal.
*This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
*This spirit is purchasable at Timmy & Tommy's, a shop that sells spirits related to items, referencing how the Chain Chomp is used as an item.
*This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
|-
|-
|53
|53
|{{SpiritTableName|Nipper Plant|size=64}}
|{{SpiritTableName|Nipper Plant|iw=mariowiki|size=64}}
|•Tiny {{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}×8
|•Tiny {{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}×8
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,160: Line 2,156:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Pac-Man Team references the Nipper Plants' tiny size and status as a common enemy.
*The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
*The stage references the Nipper Plant's appearance in the ''Super Mario'' series.
*The music track is based on the ground theme song of ''Super Mario Bros. 3'', which first features the Nipper Plant as an enemy.  
*The music references the Nipper Plant's debut in ''Super Mario Bros. 3''.
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
*The first battle condition references how the Nipper Plants can intercept Mario by jumping.
*Pac-Man's frequent [[Power Pellet]] and [[Pac-Jump]] features Pac-Man turning into his classic form, which resembles the Nipper Plant's shape.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Beedle's Tent, a shop that sells spirits related to living creatures, referencing how Nipper Plant is a sentient plant.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Nipper Plant.
|-
|-
|55
|55
|{{SpiritTableName|Boom Boom|size=64}}
|{{SpiritTableName|Boom Boom|iw=mariowiki|size=64}}
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,178: Line 2,172:
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Squirtle and Boom Boom are both giant turtle characters.
*The red Giant Squirtle represents Boom Boom, a giant turtle-like mini-boss who wears a red shell.
*The stage references the fortress levels in various ''Super Mario'' games where Boom Boom appears as a boss.
*The stage and music track represent the fortress stages in ''Super Mario Bros. 3'', which features the mini-boss battles against Boom Boom.
*The music references Boom Boom's debut in ''Super Mario Bros. 3''.
*The battle conditions reference Boom Boom's mini-boss battles in ''Super Mario Bros. 3'', where he will charge at the player and retreat into his shell after taking damage.
*The Impact Run battle condition references how Boom Boom attacks by charging into the player.
*The Super Armor battle condition references how Boom Boom briefly retreats into his spiked shell whenever he is hit.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Boom Boom's spirit is located at the entrance to the Molten Fortress, a ''Super Mario''-themed dungeon, referencing Boom Boom's role to prevent the player from completing the fortress levels in various ''Super Mario'' games.
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the ''Super Mario'' series.
|-
|-
|57
|57
|{{SpiritTableName|Tatanga|size=64}}
|{{SpiritTableName|Tatanga|link=y|size=64}}
|•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}
|•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,196: Line 2,188:
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|
|
*Morton and Tatanga are both antagonists who pilot a hovercraft.
*Morton Koopa and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
*The stage references the Space Zone, the location of Tatanga's boss battle in ''Super Mario Land 2: Six Golden Coins''.
*The stage represents the [[mariowiki:star stage|second stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features the boss battle against Tatanga.
*The music references Tatanga's debut in ''Super Mario Land''.
*The music track is based on the underground stage theme song from ''Super Mario Land'', which first features Tatanga as the main antagonist.
*Morton starting off with a Super Scope references how Tatanga can fire energy projectiles from his spaceship.
*Morton starting off with a Super Scope and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items reference the weapons used by Tatanga, including lasers and scattered bombs.
|-
|-
|58
|58
Line 2,211: Line 2,203:
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Hothead appears as the item.
*The yellow Curry Pac-Man represents the Hothead, a large ball of fire with simple eyes who appears as the item.
*Pac-Man and Hothead are both round, yellow characters with simple eyes.
*The stage and music track represent [[mariowiki:#6 Wendy's Castle|the sixth cast stage]] of ''Super Mario World'', which first features the Hothead as an enemy.
*The stage's Slide Lift Tower layout references the castle stages the Hotheads appear in ''Super Mario World''.
*The music references the Hotheads' debut in ''Super Mario World''.
*The Curry-Filled battle condition references how the Hothead's bodies are made entirely of fire.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Hothead Equipped ability reference how the Hothead is used as an item in the ''Super Smash Bros.'' series.
*This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
|-
|-
|59
|59
|{{SpiritTableName|Chargin' Chuck|size=64}}
|{{SpiritTableName|Chargin' Chuck|iw=mariowiki|size=64}}
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,229: Line 2,218:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|
|
*Wario and Chargin' Chuck are both enemies in their respective ''Super Mario'' debut games.
*The green Wario represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
*The Wario Team references how Chargin' Chucks are a common enemy in ''Super Mario World''.
*The stage and music track represent [[mariowiki:Yoshi's Island 1|the first stage]] of ''Super Mario World'', which first features Chargin' Chuck as an enemy.
*The stage and music represent the Chargin' Chucks' debut in ''Super Mario World.''
*Wario's favored dash attack references Chargin' Chuck's dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
*Wario's favored dash attacks references how the Chargin' Chuck attacks by dashing into the player.
|-
|-
|60
|60
Line 2,244: Line 2,232:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Yoshi and Wiggler both debuted in ''Super Mario World''.
*The yellow Yoshi represents the Wiggler, a yellow big-nosed caterpillar enemy who debuted alongside Yoshi in ''Super Mario World''.
*The stage and music further reference the Wiggler's debut in ''Super Mario World''.
*The Lip's Stick item, when used, will plant a flower on the player's head, referencing the white flower that grows on top of the Wiggler's head
*The Lip's Stick item references the white flowers that grow on the Wigglers' heads.
*The Attack Power ↑ rule references how the Wiggler becomes aggressive and angry after being damaged by the player's jump attack.
*The Attack Power ↑ rule references how Wigglers become enraged when stomped on, which increases their power.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lip's Stick Equipped ability further references the Wiggler's white flowers.
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*In World of Light, the Wiggler spirit is located in the Poison Woods section, referencing the Forest of Illusion in ''Super Mario World'' where the Wigglers first appear.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the Forest of Illusion, the fifth world in ''Super Mario World'' which first features the Wiggler as an enemy.
|-
|-
|61
|61
Line 2,262: Line 2,249:
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Inkling and Kamek (or the Magikoopa) are both bespectacled characters.
*The cyan Inkling starting off with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses and a cyan robe, and wields a magic scepter.
*The Inkling Team and the second battle condition reference the Magikoopa's ability to teleport and duplicate themselves.
*The stage represents the {{iw|mariowiki|Slide Lift Tower}}, a tower stage in ''New Super Mario Bros. U'' which features the Magikoopa as the boss.
*The stage's Slide Lift Tower layout represents the stage which features the Magikoopa as the boss in ''New Super Mario Bros U''.
*The music track is based on the fortress boss theme song from ''Super Mario World'', which first features the Magikoopa as an enemy.
*The music references the Magikoopas' debut in ''Super Mario World''.
*The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas encountered on-screen will appear out of thin air.
*Inkling starting off with a Star Rod represents the magic wand the Magikoopas are often seen wielding.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how Kamek kidnaps the infant versions of the Mario Bros. in the ''Yoshi'' series.
*This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to fire magical attacks.
*This spirit's Magic Attack ↑ ability references how Kamek attacks by casting spells at the player.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the ''Super Mario'' series' castle stages.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, a ''Super Mario''-themed dungeon featuring [[Giga Bowser]] as the boss, referencing how Kamek is often found as a common enemy in Bowser's fortresses in various ''Super Mario'' games.
|-
|-
|62
|62
Line 2,282: Line 2,267:
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Bowser Team and the Mechakoopas are smaller versions of Bowser.
*The yellow Tiny Bowser starting off with a Bob-omb represents the Mechakoopa, a small wind-up version of Bowser who appears multiple times on-screen.
*The stage references the Mechakoopas' appearance in ''New Super Mario Bros'' series.
*The stage represents {{s|mariowiki|Bowser's Castle}}, the final stage of ''Super Mario World'', which first features the Mechakoopa as an enemy.
*The music references the final Bowser battle in ''Super Mario World'' where the Mechakoopas can be used against Bowser.
*The Bowser Team starting off with a Bob-omb references the Mechakoopas' tendency to explode.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Mechakoopa is a used as an item in the ''Super Mario'' series.
*This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged into lava.
*This spirit's Lava-Floor Resist references how Mechakoopas are not destroyed when they are submerged in lava.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appear as enemies in the ''Super Mario'' series' castle stages.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, a ''Super Mario''-themed dungeon, referencing how Mechakoopa debuted as an enemy in Bowser's Castle in ''Super Mario World'', with the music heard in the Molten Fortress featuring the Castle theme from the same game.
|-
|-
|63
|63
Line 2,301: Line 2,283:
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Bowser represents his skeletal undead form, Dry Bowser.
*The grey Bowser and the music track represent Dry Bowser, the undead skeletal version of Bowser who features white bones and a black shell.
*The stage references the castle levels in various ''Super Mario'' games where Dry Bowser appears as a boss.
*The stage and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]] in ''New Super Mario Bros.'' where Bowser falls into lava and transforms into Dry Bowser.
*The music references Dry Bowser's status as a final boss in various ''Super Mario'' games.
*The Curry-Filled and Defense ↑ rules reference how Dry Bowser retains Bowser's signature [[Fire Breath]] attack, but gains a resistance against Mario's [[Fireball]] attacks during his boss battles.
*The Lava Floor hazard references how Dry Bowser is transformed from Bowser after Mario drops him into the lava.
*The Curry-Filled rule references Dry Bowser's ability to breathe powerful fireballs.
*The Defense ↑ rule references how Dry Bowser is immune to fire-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references Dry Bowser's immunity to fire-based attacks.
*This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
*This spirit's Fire Attack ↑ ability references how Dry Bowser's fireballs are more powerful than Bowser's fireballs.
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in ''Castlevania''.
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the White Skeleton enemies debuting in Block 3 in the original ''Castlevania''.
|-
|-
|65
|65
|{{SpiritTableName|Big Urchin|size=64}}
|{{SpiritTableName|Big Urchin|iw=mariowiki|size=64}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,322: Line 2,300:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Jigglypuff and the Big Urchin are both giant, spherical characters that float.
*The pink Giant Jigglypuff and the Unira item represent the Big Urchin, a giant floating {{iw|mariowiki|Urchin}} enemy who features protective damaging spines.
*The stage represents the Big Urchins' debut in ''New Super Mario Bros. Wii''.
*The stage is based on the main setting of ''New Super Mario Bros. U'', which features the Big Urchin as an enemy.
*The music references the water levels in various ''Super Mario'' games where Big Urchins are featured as an enemy.
*The music track references how the Big Urchin appears as an enemy in the water-themed stages of the 3D side-scrolling ''Super Mario'' games.
*The Unira item reference their similar spiny appearance and namesake with the Big Urchin.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how the Big Urchin cannot be defeated under normal circumstances.
*This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
*This spirit's Electric Weakness ability references how the Big Urchin is vulnerable to electrical attacks, as water is a conductor for electricity.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Big Urchin.
*This spirit is purchasable at Beedle's Tent, a shop that sells spirits related to living creatures, referencing how the Bug Urchin is a sentient sea urchin.
|-
|-
|66
|66
|{{SpiritTableName|King Bob-omb|size=64}}
|{{SpiritTableName|King Bob-omb|iw=mariowiki|size=64}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,341: Line 2,317:
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Kirby and King Bob-omb are both giant, round-bodied characters with simple eyes.
*The purple Giant Kirby and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
*The stage and music represent King Bob-omb's debut in ''Super Mario 64''.
*The music track is based on the theme song played in Bob-omb Battlefield, the first course of ''Super Mario 64'', which first features King Bob-omb's boss battle.
*The Bob-omb item references how King Bob-omb is the king of the Bob-omb race.
*The battle condition references how King Bob-omb throws Bob-ombs at Yoshi during his boss battle in ''Super Mario 64 DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing or getting thrown by the player.
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
|-
|-
|67
|67
|{{SpiritTableName|Shine Sprite|link=y|size=64}}
|{{SpiritTableName|Shine Sprite|iw=mariowiki|size=64}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,358: Line 2,332:
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Rosalina & Luma's Grand Star Final Smash represents the Shine Sprite.
*The yellow Rosalina & Luma's Grand Star Final Smash represents the Shine Sprite, a golden star-themed entity who features globular tips and simple black eyes.
*The Kirby Team represents the Piantas, the citizens of Isle Delfino who depend on the Shine Sprites for sustainability.
*The Kirby Team's costumes each represent the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}} required to collect a Shine Sprite in ''Super Mario Sunshine''.
*The Kirby Team's red, blue, and yellow colorations reference the three types of coins on Isle Delfino which will earn the player a Shine Sprite.
*The stage's background features the {{iw|mariowiki|Shine Gate}}, a monument in Delfino Plaza where the Shine Sprites gather around the giant Shine Sprite effigy in ''Sunshine''.
*The stage's roof layout features the Shine Gate with a monument of a Shine Sprite in the background.
*The Temporary Invincibility rule references the Shine Sprite's bright and sparkling appearance, which also provides Isle Delfino with bright sunlight in ''Sunshine''.
*The stage and music represent the Shine Sprites' debut in ''Super Mario Sunshine''.
*Rosalina & Luma's Grand Star Final Smash scatters smaller stars from the Grand Star, similar to how the Shine Sprites are scattered from the Shine Gate prior to the beginning of ''Sunshine''.
*The Star items reference how the Shine Sprite is a type of star in the ''Super Mario'' series.
*The Star items and the Kirby Team appear after the end of the Temporary Invincibility rule, referencing how the Shine Sprites becomes the collectible star-themed goal item of ''Sunshine''.
*The Sudden Final Smash and Temporary Invincibility each reference the Grand Star and the Power Stars, which functions similarly to the Shine Sprites.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type reference how collecting Shine Sprites can help Mario progress through his adventure in ''Super Mario Sunshine''.
*This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in ''Sunshine''.
*This spirit's Special-Move Power ↑ ability reference how the Shine Sprite can upgrade Mario's partners' levels and stats in ''Paper Mario: The Thousand-Year Door'' .
*In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of ''Sunshine'', which takes place in a coastal town.
*In World of Light, the Shine Sprite spirit is located at the Beachside Town section, referencing how Delfino Plaza is a beachside town as well.
|-
|-
|69
|69
|{{SpiritTableName|Piantas|link=y|size=64}}
|{{SpiritTableName|Piantas|iw=mariowiki|size=64}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×2
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×2
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,378: Line 2,350:
|•Item Tidal Wave<br>•Item: Mushrooms
|•Item Tidal Wave<br>•Item: Mushrooms
|•Certain items will appear in large numbers after a little while
|•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Kirby and the Piantas are both blob-like characters with simple eyes.
*The Kirby Team represents the Piantas, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta and orange color schemes.
*The Kirby Team's colorations represent the four colors of the Piantas featured in this spirit's artwork.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Piantas as the native inhabitants.
*The stage and music represent the Piantas' debut in ''Super Mario Sunshine''.
*The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the {{iw|mariowiki|mushroom dealer Pianta}} in ''Sunshine''.
*The stage and music represent Delfino Plaza which features the Piantas in ''Super Mario Sunshine''.
*The [[Banana Peel]] items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.
*The [[Banana Peel]] items in the Item Tidal Wave rule and this spirit's Banana Gun Equipped rule reference the bananas the Piantas sell in Delfino Plaza.
*The Super Mushroom and Poison Mushroom items each represent Mario and Shadow Mario, referencing how Mario must save Isle Delfino from Shadow Mario.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Piantas' role in aiding Mario's quest of collecting the Shine Sprites in ''Super Mario Sunshine''.
*This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, which includes bananas.
*This spirit is available through its challenge, referencing how Piantas are often seen selling fruit or other items in ''Super Mario Sunshine''.
*This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in ''Sunshine''.
|-
|-
|70
|70
|{{SpiritTableName|Shadow Mario|size=64}}
|{{SpiritTableName|Shadow Mario|link=y|size=64}}
|•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,400: Line 2,370:
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|
|
*Bowser Jr. represents his alternate identity, Shadow Mario.
*Bowser Jr. is based on his appearance in ''Super Mario Sunshine'', who disguises himself as Shadow Mario, which serves as his [[Shadow Mario Paint]] Final Smash.  
*The stage and music represent Shadow Mario's debut in ''Super Mario Sunshine''.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which first features the boss battle against Shadow Mario.
*The Sticky Floor hazard references the paint left created by Shadow Mario's Magic Paintbrush, which submerges its victims into the goop.
*The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
*The Sudden Final Smash rule references how Shadow Mario serves as Bowser Jr.'s Final Smash, [[Shadow Mario Paint]].
|-
|-
|71
|71
|{{SpiritTableName|Luma|link=y|size=64}}
|{{SpiritTableName|Luma|iw=mariowiki|size=64}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,415: Line 2,384:
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Kirby and Luma are both small, floating creatures with simple eyes
*The Kirby Team represents the Lumas, a species of floating blob-like creatures with simple eyes who feature yellow, blue, red, and green color schemes.
*The Kirby Team's colorations represent the four common colors of the Lumas.
*The stage is based on the {{iw|mariowiki|Gateway Galaxy}}, the starting galaxy in ''Super Mario Galaxy'' where Mario first encounters the Lumas.
*The stage represents the Lumas' debut in ''Super Mario Galaxy''.
*The music track is based on the theme song of the {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' which features the Lumas as its inhabitants.
*The music references the Comet Observatory where the Lumas live in ''Super Mario Galaxy''.
*The Star items reference the Luma's ability to transform into stars and other star-shaped items in the ''Super Mario Galaxy'' games.
*The Star items references the Lumas' star-shaped bodies in ''Super Mario Galaxy''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Luma's role in aiding Mario in his quest to rescue Princess Peach in ''Super Mario Galaxy''.
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into {{s|mariowiki|Launch Star}}s in the ''Super Mario Galaxy'' games.
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the ''Super Mario Galaxy'' games.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
*In World of Light, Luma's spirit is located in the Outer Space section similar to the stage's outer space setting.
|-
|-
|72
|72
|{{SpiritTableName|Hungry Luma|size=64}}
|{{SpiritTableName|Hungry Luma|iw=mariowiki|size=64}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,435: Line 2,402:
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Rosalina is the "mother" of all Lumas in ''Super Mario Galaxy''.
*The pink Rosalina is based on her appearance in the ''Super Mario Galaxy'' games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.  
*Kirby and the Hungry Luma both inhale certain foods and transform.
*The orange Kirby minion represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
*The stage represents the Hungry Lumas' debut in ''Super Mario Galaxy''.
*The music track is based on the theme song of the {{iw|mariowiki|Good Egg Galaxy}}, the first visited galaxy in ''Super Mario Galaxy'', which first features the Hungry Luma.
*The music references the Good Egg Galaxy where the Hungr
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.
*The Super Launch Star item references the Hungry Luma's ability to leave behind a Super launch Star when fed.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Hungry Lumas' role in aiding Mario by collecting the Power Stars in the ''Super Mario Galaxy'' series.
*This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
*This spirit's Transformation Duration ↑ ability reference the Hungry Lumas' ability to transform into planets and galaxies when fed.
|-
|-
|73
|73
|{{SpiritTableName|Honey Queen|size=64}}
|{{SpiritTableName|Honey Queen|iw=mariowiki|size=64}}
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} (140 HP)
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} (140 HP)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,454: Line 2,419:
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|
|
*The Giant Pikachu and the Honey Queen are both giant creatures with a black-and-yellow stripe design.
*The Giant Pikachu's black-and-yellow cap represents Honey Queen, the giant queen of the {{iw|mariowiki|Honeybee}}s who features black-and-yellow stripes.
*The stage and music represent the Honey Queen's debut in ''Super Mario Galaxy''.
*The stage is based on the Gateway Galaxy, the starting galaxy in ''Super Mario Galaxy'', which first features the appearance of Honey Queen.
*The Beehive item references how the Honey Queen serves as the giant-sized queen of the Honeybees.
*The music track is based on the {{iw|mariowiki|Gusty Garden Galaxy}} theme song from ''Super Mario Galaxy 2'', which features the appearance of Honey Queen.
*The Beehive item's ability releases a swarm of bees, referencing the Honeybees, a similarly-named species which reflects the size difference between them and the Honey Queen.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
|-
|-
|74
|74
|{{SpiritTableName|Lubba|size=64}}
|{{SpiritTableName|Lubba|iw=mariowiki|size=64}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,468: Line 2,435:
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Kirby and Lubba are both large, round, simple-eyed characters who consistently float in midair.
*The purple Giant Kirby represents Lubba, a large purple Luma who floats in midair and appears as the background character.
*The stage features Lubba as the background character piloting the Starship Mario.
*The music track is based of the Starship Mario's theme song, a spaceship captained and co-piloted by Lubba in ''Super Mario Galaxy 2''.
*The stage and music reference Lubba's appearance in ''Super Mario Galaxy 2''.
*The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
*The Super Launch Star item references the Launch Star that launches Mario into the different galaxies in the ''Super Mario Galaxy'' series.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Lubba's role in aiding Mario in his quest to rescue Princess Peach in ''Super Mario Galaxy 2''.
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature inverted gravitational pulls to the side.
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
|-
|-
|75
|75
|{{SpiritTableName|Starship Mario|size=64}}
|{{SpiritTableName|Starship Mario|iw=mariowiki|size=64}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Green}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,487: Line 2,452:
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mario references how the Starship Mario resembles a larger version of Mario's head.
*The green Giant Mario and the music track represent the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
*The stage features the Starship Mario as the background character.
*The Low Gravity hazard references the altered gravity gameplay in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
*The stage reference Starship Mario's appearance in the ''Super Mario Galaxy'' series.
*The music represent the Starship Mario's theme in ''Super Mario Galaxy 2''.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Starship Mario's role in carrying Mario across the cosmos to rescue Princess Peach in ''Super Mario Galaxy 2''.
*This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature low gravity.
*This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
*In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
*In World of Light, Starship's spirit is located in the Outer Space section similar to the stage's outer space setting.
|-
|-
|77
|77
Line 2,507: Line 2,468:
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Yoshi and Plessie are both giant dinosaur-like characters.
*The yellow Giant Yoshi represents Plessie, a giant brightly-colored dinosaur who can be mounted and controlled by the player.
*The stage references the various water levels featuring Plessie in ''Super Mario 3D World''.
*The stage represents the shoreline of {{iw|mariowiki|Plessie's Plunging Falls}}, a river course in ''Super Mario 3D World'', which first features Plessie as a playable character.
*The music references the ''Super Mario 3D World'''s remix of the Slide theme from ''Super Mario 64'' heard when riding Plessie.
*The music track is based on the slide course theme song from ''Super Mario 64'', which is remixed and played while the player controls Plessie in ''Super Mario 3D World''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and  Swimmer ability Plessie's role in carrying the player across large bodies of water in ''Super Mario 3D World''.
*This spirit's Swimmer ability references Plessie's ability to transport the player(s) across large bodies of water in ''Super Mario 3D World''.
*In World of Light, Plessie's spirit is located by the waterfall in the Cliffside Rapids section, referencing "Plessie's Plunging Falls", the first level to feature Plessie in ''Super Mario 3D World''.
*In World of Light, the Plessie spirit is located in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
|-
|-
|78
|78
Line 2,524: Line 2,485:
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mario's Wedding costume features a white top hat, which resembles Cappy's top hat body.
*The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in ''Super Mario Odyssey''.
*The stage features a flying airship, referencing the Odyssey, the airship that Cappy pilots.
*The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in ''Odyssey''.
*The music references Cappy's appearance in ''Super Mario Odyssey''.
*The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
*The Boomerang item references how Mario can throw Cappy like a boomerang.
*Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.
*The Invisibility rule references Cappy's ability to take the form of hats, thus appearing invisible to the naked eye.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Cappy's role in aiding Mario in his quest to rescue Princess Peach and Cappy's sister, Tiara in ''Odyssey''.
*This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in ''Odyssey''.
*This spirit's Strong Throw ability references how Mario can throw Cappy around in ''Odyssey''.
|-
|-
|79
|79
|{{SpiritTableName|Pauline|link=y|size=64}}
|{{SpiritTableName|Pauline|iw=mariowiki|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,543: Line 2,502:
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Peach and Pauline are both blonde damsels in distress rescued by Mario in their debut games.
*Peach's red costume is based on Pauline, the damsel-in-distress of ''Donkey Kong'', who is originally depicted as a blonde woman wearing a red dress.
*The Mario and Giant Donkey Kong minions reference Pauline's association with Mario (as Jumpman) and the original Donkey Kong.
*The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
*The stage represents Pauline's debut as the Lady in the original ''Donkey Kong'' arcade game.
*The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
*The stage and music reference Pauline's appearance in ''Super Mario Odyssey'' where she serves as the mayor of New Donk City, which features multiple ''Donkey Kong'' references.
*The stage is based on 75m, the third stage of ''Donkey Kong'', which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
*The rules and battle conditions reference the main gameplay of ''Donkey Kong'' where Jumpman must reach the end of each level to rescue Pauline from Donkey Kong.
*The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of ''Super Mario Odyssey''.
**Peach avoiding conflict references how Pauline is taken away to another level as soon as Jumpman reaches the end of the levels.
*The Jump Power ↓ rule references how ''Donkey Kong'' is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
**The Mario minion starting off with a Hammer references how Jumpman uses the Hammer to destroy any obstacles and enemies.
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
**The Giant Donkey Kong minion references how the original Donkey Kong was originally depicted as giant.
**The Jump Power ↓ rule references ''Donkey Kong's'' weaker-than-normal jumping gameplay mechanic.
**The timed battle condition references the time limit in ''Donkey Kong'' in which Jumpman loses a life if the timer runs out.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Healing Shield ability references the end of ''Donkey Kong'' where Jumpman and Pauline's special moment together is represented by a heart, which is commonly associated with health in video games.
*This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
*In World of Light, Pauline's spirit is located in the Console City section, referencing her position as the mayor of New Donk City.
|-
|-
|80
|80
|{{SpiritTableName|The Odyssey|size=64}}
|{{SpiritTableName|The Odyssey|iw=mariowiki|size=64}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Nurse}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Nurse}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,567: Line 2,522:
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Jigglypuff references the Odyssey's large size and flying power.
*The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
*The stage features a flying ship, referencing how the Odyssey is also a flying ship.
*The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in ''Super Mario Odyssey''.
*The music references the Cascade Kingdom, the second level in ''Super Mario Odyssey'' where the Odyssey is found near Fossil Falls.
*The music track is based on the theme song of {{iw|mariowiki|Cascade Kingdom}}, the second kingdom in ''Odyssey'' which first features the Odyssey, albeit broken down.
*The Hard to Launch rule and the third battle condition reference how the Odyssey is unable to take off until it has collected enough Power Moons to fuel it.
*The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Odyssey's role in carrying Mario around the world to rescue Princess Peach in ''Odyssey''.
*This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in ''Odyssey''.
*This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies.
*In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
*In World of Light, the Odyssey's spirit is located on a floating ship in the cloudy Floating Islands section similar to the stage's setting.
|-
|-
|81
|81
|{{SpiritTableName|Goo-Goo Buggy|size=64}}
|{{SpiritTableName|Goo-Goo Buggy|iw=mariowiki|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,586: Line 2,540:
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mario represents his infant form, baby Mario, who uses the Goo-Goo Buggy as his default kart in ''Mario Kart: Double Dash!!''
*The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in ''Mario Kart: Double Dash!!''
*The Luigi minion represents his infant form, Baby Luigi, referencing the two player gameplay mechanic of ''Double Dash!!''
*The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in ''Double Dash!!''
*The stage and music represent the Goo-Goo Buggy's debut in ''Double Dash!!''
*The music track is based on the {{iw|mariowiki|Mushroom Gorge}} course theme song from ''Mario Kart Wii'', which features the Baby Mario Bros as playable characters.
*The Chain Chomp Assist Trophy enemy references how the Chain Chomp is Baby Mario and Baby Luigi's special item in ''Double Dash!!''
*The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in ''Double Dash!!'', which is depicted in this spirit's artwork.
*The "increased move speed" battle condition references the Goo-Goo Buggy's high acceleration stats.
*The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability reference Baby Mario and Baby Luigi's lightweight stats and the Goo-Goo Buggy's low weight stats.
*This spirit's Weight ↓ ability further references how the Goo-Goo Buggy is a lightweight kart which features high acceleration.
*This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
|-
|-
|82
|82
|{{SpiritTableName|Barrel Train|size=64}}
|{{SpiritTableName|Barrel Train|iw=mariowiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,604: Line 2,559:
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong and Diddy Kong both use the Barrel Train as their default kart in ''Mario Kart: Double Dash!!''
*The black Donkey Kong and yellow Diddy Kong are based on their playable appearances as partners in ''Mario Kart: Double Dash!!''
*The stage references how the Barrel Train is a train-shaped vehicle.
*The stage represents the Barrel Train, a steam locomotive-themed kart in ''Double Dash!!'', which serves as Diddy Kong's signature kart.
*The music references the Barrel Train's debut in ''Double Dash!!''
*The Bullet Bill item references the {{s|mariowiki|Bullet Blaster}} kart, which is tied with the Barrel Train for the fastest lightweight kart in ''Double Dash!!''
*The Bullet Bill item references the Bullet Blaster, which is tied with the Barrel Train as the fastest lightweight kart in ''Double Dash!!''
*The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in ''Double Dash!!''
*The battle conditions reference how the Barrel Train is one of the fastest lightweight karts in ''Double Dash!!''
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Barrel Train spirit is located on a set of train tracks in the Badlands section, which requires the Alfonzo & Engineer Link spirit to be obtained.
*This spirit's Dash Attack ↑ ability further references how the Barrel Train has one of the highest speed and acceleration in ''Double Dash!!''
*This spirit's Dash Attack ↑ ability further references the Barrel Train's high speed stats in ''Double Dash!!''
*In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
|-
|-
|85
|85
|{{SpiritTableName|B Dasher|size=64}}
|{{SpiritTableName|B Dasher|iw=mariowiki|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}×3
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}×3
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,623: Line 2,577:
|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mario uses the B Dasher as his default kart in later ''Mario Kart'' series.  
*The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in ''Mario Kart DS''.
*The stage references the B Dasher's debut in ''Mario Kart DS''.
*The stage is based on the {{iw|mariowiki|Figure-8 Circuit}} course in ''Mario Kart DS'', which first features the B Dasher as a playable kart.
*The music references the B Dasher's appearance in ''Mario Kart 7''.
*The music track is based on the Circuit courses theme song from ''Mario Kart 7'', which features B Dasher as a playable kart.
*The Uncontrollable Speed rule and Impact Run battle condition reference the B Dasher's high speed stats.
*The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in ''Mario Kart DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from players using the B button to dash or attack, whereas using the B button in the ''Super Smash Bros.'' series enables the player to use their neutral special.
*This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from the B button, which is used for the player's neutral special in the ''Super Smash Bros.'' series.
|-
|-
|86
|86
|{{SpiritTableName|Standard Kart|size=64}}
|{{SpiritTableName|Standard Kart|iw=mariowiki|size=64}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,640: Line 2,594:
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Squirtle and the Koopa Troopa in this spirit's artwork are both turtle characters.
*The green Squirtle Team's four fighters each represent the Koopa Troopa and the {{iw|mariowiki|Triple Green Shell}} depicted in this spirit's artwork.
*The total number of four fighters represent the four green Koopa Troopa Shells in this spirit's artwork.
*The stage is based on the Figure-8 Circuit course in ''Mario Kart DS'', which first features the Standard Kart as a playable kart and appears as the stage hazard.  
*The stage references the Standard Kart's debut in ''Mario Kart DS''.
*The music track is based on the ''Super Mario Kart'' theme song, which features the {{iw|mariowiki|Pipe Frame}}, the predecessor of the Standard Kart, as a playable kart.
*The music references the Standard Kart's appearances in the ''Mario Kart'' series.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell item represent the Green Shells, an item used to damage the other players in the ''Mario Kart'' series.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell items reference the green Shells used in the ''Mario Kart'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Boomerang Equipped ability references how the Boomerang and the Green Shells are both combat items in the ''Mario Kart'' series.
*This spirit's Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the ''Mario Kart'' series.
|-
|-
|87
|87
|{{SpiritTableName|Standard Bike|size=64}}
|{{SpiritTableName|Standard Bike|iw=mariowiki|size=64}}
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,658: Line 2,611:
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Wario and Waluigi team up in various ''Mario'' spin-off series.
*The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
*The stage references the Standard Bike's appearances in the ''Mario Kart'' series.
*The music track is based on the {{iw|mariowiki|Mario Kart Stadium}} course theme song from ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*The music references the Standard Bike's appearance in ''Mario Kart 8''.
*Wario's [[Wario Bike]] and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in ''Mario Kart Wii''.
*The second battle condition references the Standard Bike's high acceleration stats.
*Wario's frequent [[Wario Bike]] references how the Standard Bike is a type of motorcycle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Undamaged Speed ↑ ability further references the Standard Bike's high acceleration stats.
*This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in ''Mario Kart Wii'', which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
|-
|-
|88
|88
Line 2,675: Line 2,626:
|•The enemy favors grabs and throws<br>•The enemy has increased move speed
|•The enemy favors grabs and throws<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|
|'''Spirit Battle inspiration:'''
*Peach's grabs and throws features Toad, who is featured in this spirit's artwork.
*The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
*The stage references the Cheep Charger's appearances in the ''Mario Kart'' series.
*The music track is based on the Mushroom Gorge course theme song from ''Mario Kart Wii'', which first features the Cheep Charger as a playable kart.
*The music references the Cheep Charger's debut in ''Mario Kart Wii''.
*The "increased move speed" battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
*The second battle condition and this spirit's Speed ↑ ability reference the Cheep Charger's high acceleration stats.
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
|-
|-
|89
|89
|{{SpiritTableName|Mach 8|size=64}}
|{{SpiritTableName|Mach 8|iw=mariowiki|size=64}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,688: Line 2,640:
|[[Mario Circuit]]
|[[Mario Circuit]]
|•Hazard: High Gravity<br>•Item: Mario Kart
|•Hazard: High Gravity<br>•Item: Mario Kart
|•All fighters have reduced jump ability<br>•The enemy can deal damage by dashing into you
|•All fighters have reduced jump ability {{rollover|'''[''!'']'''|The condition listed by the game is incorrect. Only the player has increased gravity, and not the CPU|y}}<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Luigi's logo is featured on the Mach 8 kart.
*The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
*The stage and music represent the Mach 8's debut in ''Mario Kart 8''.  
*The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in ''Mario Kart 8'', which first features the Mach 8 as a playable kart.
*The Mario Kart items references the items that appear in the ''Mario Kart'' series.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The High Gravity hazard references the anti-gravity mechanic in ''Mario Kart 8''.
*The High Gravity hazard references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows players to drive their karts on almost any inverted surface.
*The Impact Run battle condition references the Mach 8's high acceleration stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability further references the anti-gravity mechanic in ''Mario Kart 8''.
*This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which focuses on the player racing on inverted surfaces.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Mach 8 is a racing vehicle.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
|-
|-
|90
|90
|{{SpiritTableName|Biddybuggy|size=64}} {{Flag|North America}}<br>Buggybud {{Flag|PAL}}
|{{SpiritTableName|Biddybuggy|iw=mariowiki|size=64}} {{Flag|North America}}<br>Buggybud {{Flag|PAL}}
|•Tiny {{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Green}}
|•Tiny {{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,710: Line 2,661:
|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Rosalina represents {{s|mariowiki|Baby Rosalina}} in this spirit's artwork.
*The green Tiny Rosalina & Luma represents {{iw|mariowiki|Baby Rosalina}}, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
*The stage and music represent the Biddybuggy's debut in ''Mario Kart 8''.  
*The stage and the music track are each based on the Mario Circuit and {{iw|mariowiki|Cloudtop Cruise}} courses from ''Mario Kart 8'', which first features the Biddybuggy/Biddybud as a playable kart.
*The Mario Kart items references the items that appear in the ''Mario Kart'' series.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The Move Speed ↑ rule references the Biddybuggy's high acceleration stats.
*The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
*The third battle condition references the Biddybuggy's lightweight stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references the Biddybuggy's lightweight stats.
*This spirit's Weight ↓ ability further references the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
|-
|-
|91
|91
Line 2,728: Line 2,678:
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Peach represents {{s|mariowiki|Pink Gold Peach}} in this spirit's artwork.
*The white Metal Peach represents {{iw|mariowiki|Pink Gold Peach}}, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
*The stage and music represent the Badwagon's debut in ''Mario Kart 8''.
*The stage is based on the Mario Circuit in ''Mario Kart 8'', which first features the playable appearances of Pink Gold Peach and the Badwagon kart.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Badwagon's high speed stats.
*This spirit's Speed ↑ ability references the Badwagon's high speed stats in ''Mario Kart 8''.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Badwagon is a racing vehicle.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
|-
|-
|95
|95
Line 2,744: Line 2,694:
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|
|
*Bowser represents himself in his paper form.
*The orange Bowser represents his ''Paper Mario'' counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
*The stage references how the final boss battle in ''Paper Mario'' takes place on a flat platform floating near Peach's Castle.
*The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in ''Paper Mario''.
*The stage's Ω form references the flat, pop-up book style of the battle screens in ''Paper Mario''.
*The Star Rod item represents the [[mariowiki:Star Rod (Paper Mario)|Star Rod]], a magical star-tipped rod stolen by Paper Bowser during the opening of ''Paper Mario''.
*The music references Paper Bowser's appearance in the ''Paper Mario'' series.
*The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
*The rules and battle conditions reference the boss battles against Paper Bowser in ''Paper Mario''.
*The stamina battle condition references the HP meter in the ''Paper Mario'' series, which gauges a character's health points during battle.
**The Star Rod item shares the same name and design as the Star Rod in ''Paper Mario''.
**The Attack Power ↑ and Defense ↑ rules reference how Paper Bowser uses the Star Rod to grant him increase attack power and defense.
**The Temporary Invincibility rule references how Paper Bowser uses the Star Rod to grant him invincibility.
**Bowser's frequent special attacks such as [[Fire Breath]] and [[Bowser Bomb]] references two of his paper counterpart's attacks in ''Paper Mario''.
|-
|-
|97
|97
Line 2,764: Line 2,710:
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Bayonetta and Kammy Koopa are both bespectacled witches.
*The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
*The stage references Kammy Koopa's appearance in the ''Paper Mario'' series.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in ''Paper Mario''.
*The music references Kammy Koopa's loyalty to Bowser in the ''Paper Mario'' series.
*The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in ''Paper Mario: The Thousand Year Door'', which causes the player's attacks to miss.
*The Invisibility rule references how Kammy Koopa can turn herself and her allies invisible in battle in ''Paper Mario: The Thousand Year Door''.
*Inkling starting off with a Star Rod represents the magic wand that Kammy Koopa is often seen wielding.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references how Kammy Koopa attacks by casting spells at the player.
*This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
|-
|-
|98
|98
|{{SpiritTableName|Vivian|size=64}}
|{{SpiritTableName|Vivian|iw=mariowiki|size=64}}
|•Clear {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}
|•Clear {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,782: Line 2,726:
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mr. Game & Watch references the flat art style of the ''Paper Mario'' series.
*The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
*The Clear Mr. Game & Watch references Vivian's Veil ability, which hides herself and Mario in her shadow.
*The stage represents the {{iw|mariowiki|Creepy Steeple}}, a haunted building where Vivian joins Paper Mario's party in ''Paper Mario: The Thousand Year Door''.
*The stage references the Creepy Steeple in Twilight Town where Vivian joins Mario's party in ''Paper Mario: The Thousand-Year Door''.
*The battle condition references Vivian's signature move, {{iw|mariowiki|Veil}}, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.
*The music references Vivian's appearance in ''The Thousand-Year Door''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how Vivian is a ghost, who is often seen floating weightlessly.
*This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in ''The Thousand Year Door''.
|-
|-
|100
|100
|{{SpiritTableName|Mr. L|size=64}}
|{{SpiritTableName|Mr. L|iw=mariowiki|size=64}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,799: Line 2,742:
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*Luigi represents Mr. L, Luigi's brainwashed evil alter-ego in ''Super Paper Mario''.
*The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of ''Super Paper Mario''.
*The stage references Castle Bleck, the dark castle where Luigi was taken captive and brainwashed into Mr. L.
*The stage represents {{iw|mariowiki|Castle Bleck}}, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in ''Super Paper Mario''.
*The music references how Dark Fawful and Super Dimentio, the combined form of Mr. L and Dimentio, are both ''Mario'' final bosses.
*The Fog hazard references the {{iw|mariowiki|World of Nothing}}, a blank white void in the sixth chapter of ''Super Paper Mario'', which features Mr. L's boss battle.
*The Fog hazard references the World of Nothing, a blank white void and the location of Mr. L's second boss battle.
*Luigi's favored special moves and his [[Poltergust G-00]] Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in ''Super Paper Mario''.
*Luigi's favored special moves and the Fast FS Meter battle condition reference how Mr. L shares the same special attacks as Luigi.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references how main characters from earlier ''Paper Mario'' games couldn't swim, and paper's general weakness to water.
*This spirit's Water Weakness ability references paper's general weakness to water.
*In World of Light, Mr. L's spirit is located in the foggy Lost Woods section of the Sacred Land map similar to this spirit battle's Fog hazard.
*In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
|-
|-
|101
|101
|{{SpiritTableName|Dimentio|size=64}}
|{{SpiritTableName|Dimentio|iw=mariowiki|size=64}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,818: Line 2,760:
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Meta Knight and Dimentio are both antagonists whose facial designs feature a mask-like style.
*The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
*The Giant Luigi minion represents Super Dimentio, the giant combined form of Dimentio and Mr. L, Luigi's brainwashed evil alter-ego in ''Super Paper Mario''.
*The purple Giant Luigi minion represents {{iw|mariowiki|Super Dimentio}}, the giant combined form of Dimentio and Mr. L, who serves the final boss of ''Super Paper Mario''.
*The stage and music reference Dimentio's appearance in the ''Paper Mario'' series
*The Attack Power ↑ rule references {{iw|mariowiki|Dimension D}}, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
*The music references how Dimentio is a boss in the ''Paper Mario'' series.
*The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in ''Super Paper Mario''.
*The Attack Power ↑ rule and the Instadrop battle condition reference Super Dimentio's powerful stomping attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how Dimentio is often seen floating weightlessly in midair.
*This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in ''Super Paper Mario''.
|-
|-
|102
|102
|{{SpiritTableName|Huey|size=64}}
|{{SpiritTableName|Huey|link=y|size=64}}
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,836: Line 2,777:
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Inkling and Huey are both characters themed around pigmented liquids.
*The Inklings' [[Ink Tank]] represent Huey, a sentient paint can who can contain a limited supply of colorful paint indicated by a gauge.
*The Inkling Team's alternate colorations reference how Huey's name is a joke on "hue", the term to describe colors.
*The Inklings' favored special moves and the stage's elements reference how Paper Mario can repaint the colorless areas of {{iw|mariowiki|Prism Island}} using the {{s|mariowiki|Paint Hammer}}, which can create paint splatters.
*The stage references how ''Paper Mario: Color Splash'' and ''Splatoon'' are both games where the player can change the color of the environment.
*The music references Huey's appearance in ''Color Splash''.
*Inkling's favored special moves references how ''Color Splash'' and ''Splatoon'' both feature weapons that leaves behind pigmented liquids.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Huey's role in aiding Mario to defeat Bowser in ''Paper Mario: Color Splash''.
*This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
*This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
|-
|-
|103
|103
|{{SpiritTableName|Mallow|size=64}}
|{{SpiritTableName|Mallow|iw=mariowiki|size=64}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×3
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×3
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,855: Line 2,792:
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Robin and Mallow both use magical attacks.
*The white Robin represents Mallow, a white magic-classed cloud character who uses magical attacks during battle.
*The stage references Nimbus Land, Mallow's home kingdom on top of a giant cloud.
*The stage represents {{iw|mariowiki|Nimbus Land}}, a floating kingdom located on a giant cloud where Mallow serves as the prince in ''Super Mario RPG''.
*The music references how ''Super Mario RPG: Legend of the Seven Stars'' and ''Mario & Luigi: Paper Jam'' are both ''Super Mario'' role-playing games.
*The music track is based on the theme song from ''Mario & Luigi: Paper Jam'', a ''Super Mario'' role-playing game similar to ''Super Mario RPG''.  
*Robin's favored [[Thunder]] and the Lightning items references Mallow's Thunderbolt spell in ''Legend of the Seven Stars''.
*Robin's favored [[Thunder (Robin)|Thunder]] and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in ''Super Mario RPG''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Mallow's role in aiding Mario in his quest to defeat Smithy in ''Legend of the Seven Stars''.
*This spirit's Trade-Off Attacks ↑ ability references how Mallow features low base HP, but makes up for it with his strong magical attacks.
*This spirit's Trade-Off Attacks ↑ ability references how Mallow is not physically strong, but makes up for it with his strong magical attacks.
*In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing the cloudy kingdom of Nimbus Land where Mallow serves as the prince.
*In World of Light, Mallow's spirit is located in the cloudy Floating Islands section similar to the stage's cloudy setting.
|-
|-
|104
|104
Line 2,874: Line 2,810:
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Sheik and Geno are both red-eyed characters who are the aliases of their true identities.  
*The indigo Sheik starting off with a Super Scope represents Geno, a sentient wooden doll who wears a blue cap and uses blaster weapons during battle.
*The fighters represent the player's party in ''Super Mario RPG: Legend of the Seven Stars'', which includes Mario, Mallow, Bowser, and Princess Toadstool in the order of their recruitment.
*The blue Mario starting off with a Green Shell is based on his appearance in ''Super Mario RPG'', who uses his green NokNok Shell during battle.
**The Mario minion starting off with a Green Shell references Mario's NokNok Shell.
*The orange Bowser is based on his appearance in ''Super Mario RPG'', who uses powerful physical attacks during battle.
**The Kirby minion and Mallow are both blob-like characters with simple eyes.
*The white Kirby represents Mallow, a short, white cloud character with simple eyes who floats in the air when performing magical attacks during battle.
**The Peach minion's Autoheal ability references Princess Toadstool's healing spells.
*The red Peach's Autoheal ability is based on her appearance as Princess Toadstool in ''Super Mario RPG'', who can restore a party member's HP during battle.
**Sheik starting off with a Super Scope and the Star Rod item reference Geno's blasters built into his body, including the  Star Gun.
*The stage and music track represent the {{iw|mariowiki|Star Road}}, a cosmic realm that transforms wishes into shooting stars, which serves as Geno's place of origin.
*The stage references the Rose Town inn where Geno's star form inhabited the Geno doll.
*The puppet fighters' Final Smashes reference the powerful special moves used by each of Mario's party members during battle in ''Super Mario RPG''.
*The stage, music, and the Warp Star item reference the celestial Star Road where Geno's star form descended from.
*The Star Rod and the [[Warp Star]] items reference Geno's true identity as the sentient star, ♡♪!?, who descended from the Star Road and inhabited the Geno doll.
*The Fast FS Meter battle condition applied to Sheik references Geno's star meter, which allows him to unleash powerful attacks when timed correctly.
*The Food item references the food-based recovery items used in battle in ''Legend of the Seven Stars''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Geno's high attack stats in ''Legend of the Seven Stars''.
*This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the [[mariowiki:Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] and restore the wishes to the world.
*This spirit is obtainable through summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the Star Pieces and restore the wishes to the world.
*In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, a cosmic realm which serves as Geno's place of origin.
*In World of Light, Geno's spirit is located in the Outer Space section, referencing Geno's identity as a star who originated from the Star Road in ''Legend of the Seven Stars''.
|-
|-
|105
|105
|{{SpiritTableName|Prince Peasley|size=64}}
|{{SpiritTableName|Prince Peasley|iw=mariowiki|size=64}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,899: Line 2,832:
|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Marth and Prince Peasley are both sword-wielding princes.
*The green Marth represents Prince Peasley, the heroic prince of the green {{s|mariowiki|Beanish}} race who wears a royal cape and wields a sword.
*The stage references the level layouts of the ''Mario & Luigi'' series.
*The stage represents the {{iw|mariowiki|Beanbean Kingdom}}, the home kingdom of Prince Peasley in ''Mario & Luigi: Superstar Saga''.
*The music references Prince Peasley's appearance in ''Mario & Luigi: Superstar Saga''.
*The music track is based on the battle theme song from ''Minion Quest: The Search for Bowser'', which features Prince Peasley as an ally.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Prince Peasley’s spirit is located at the base of a beanstalk leading up to the Floating Islands section, referencing how Prince Peasley is a bean-themed character.
*In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
|-
|-
|106
|106
|{{SpiritTableName|Fawful|size=64}}
|{{SpiritTableName|Fawful|iw=mariowiki|size=64}}
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}} (140 HP)<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (140 HP)
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}} (140 HP)<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (140 HP)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,915: Line 2,848:
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Iggy and Fawful are both green, bespectacled villains who ride in their hovercraft carriers.
*Iggy Koopa starting off with a Rocket Belt represents Fawful, a green bespectacled villain who flies with his rocket-propelled {{iw|mariowiki|Vacuum Helmet}}.
*The R.O.B. minion starting off with a Rocket Belt represents the Vacuum Helmet, a rocket-powered device resembling R.O.B.'s head that allows Fawful to fly.
*The larger green R.O.B. minion represents the {{iw|mariowiki|Mechawful}}, a giant green robot whose design is based on Fawful's physical appearance.
*The stage references Fawful's expertise in technology, as the Prism Tower in ''Pokémon X / Y'' is a high-tech tower.
*The stage and music track represent the topmost tower of Princess Peach's Castle in ''Mario & Luigi: Bowser's Inside Story'', which features the final boss battle against {{iw|mariowiki|Dark Fawful}}.
*The music references Fawful's final boss battle in ''Mario & Luigi: Bowser's Inside Story''.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability references how Fawful uses energy attacks in his boss battles in ''Mario & Luigi: Superstar Saga''.
*This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in ''Superstar Saga''.
|-
|-
|107
|107
Line 2,931: Line 2,864:
|•The enemy is giant when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|•The enemy is giant when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|
|'''Spirit Battle inspiration:'''
*Peach references Princess Shroob's resemblance to, and impersonation of, Princess Peach.
*The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ball gown and impersonates Princess Peach.
*The stage references Peach's Castle, which was corrupted in Princess Shroob's image in ''Mario & Luigi: Partners in Time''.
*The stage is based on Princess Peach's Castle, which is later corrupted into {{iw|mariowiki|Shroob Castle}} after it is taken over by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The music references how Fawful and Princess Shroob are both fought during their respective ''Mario'' game's final boss battles.
*The Attack Power ↑ and Giant rules reference the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
*The Giant and Attack Power ↑ rules reference Princess Shroob's larger sister, the Elder Princess Shroob, who is fought immediately after the former's defeat.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*Peach starts off with a [[Back Shield]] and a [[Ray Gun]], referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.  
|-
|-
|108
|108
|{{SpiritTableName|Starlow|size=64}}
|{{SpiritTableName|Starlow|iw=mariowiki|size=64}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,947: Line 2,881:
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Pac-Man and Starlow are both yellow-colored spherical characters with simple black eyes.
*The yellow Pac-Man represents Starlow, a yellow spherical character who features simple black eyes.
*The Mario and Luigi minions represent their appearance in ''Mario & Luigi: Bowser's Inside Story''.
*The yellow Mario and Luigi minions are based on their appearance in the ''Mario & Luigi'' series, who are often accompanied by Starlow.
*The stage references the inside of Bowser's body in ''Bowser's Inside Story''
*The stage represents the inside of {{iw|mariowiki|Bowser's body}}, one of the main settings of ''Mario & Luigi: Bowser's Inside Story'', which first features the appearance of Starlow.
*The music references Starlow's debut in ''Bowser's Inside Story''.
*The Giant and Tiny rules reference how Starlow and the Mario Bros are inhaled and swallowed by Bowser after he consumed the {{iw|mariowiki|Vacuum Mushroom}}, becoming tiny as a result.
*The Tiny rule references how Mario, Luigi, and Starlow are swallowed by Bowser and becomes tiny as a result.
*The Giant rule references wither the Pipe Yard that allows the Mario Bros. to teleport outside of Bowser's Body, or the Rump Command where the Mario Bros. give Bowser an adrenaline boost to temporarily allows Bowser to grow to giant size.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Starlow's role in aiding Mario and Luigi in their adventures in the ''Mario & Luigi'' series.
*This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
*This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
|-
|-
|109
|109
|{{SpiritTableName|Broque Monsieur|size=64}}
|{{SpiritTableName|Broque Monsieur|iw=mariowiki|size=64}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,967: Line 2,898:
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|
|
*Pac-Man and Broque Monsieur are both yellow-colored three-dimensional-shaped characters.
*The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
*The stage and the Block items reference Broque Monsieur's block theme.
*The stage and the [[Metal Box]] and [[POW Block]] items reference Broque Monsieur's block-like design and collection of blocks.
*The music references Broque Monsieur's appearance in ''Mario & Luigi: Bowser's Inside Story''.
*The music track is based on the boss battles in ''Mario & Luigi: Bowser's Inside Story'', where Broque Monsieur serves as a tutorial boss.
*The Defense ↑ rule references how Broque Monsieur is not destroyed during his boss battles in ''Bowser's Inside Story''.
*The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
|-
|-
|110
|110
|{{SpiritTableName|Dreambert|size=64}}
|{{SpiritTableName|Dreambert|iw=mariowiki|size=64}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,982: Line 2,913:
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|
|
*Luigi represents Dreamy Luigi, Luigi's dream representation who rescues Dreambert from Antasma's Nightmare Chunk.
*The pink Luigi represents his {{iw|mariowiki|Dream World}} counterpart, {{iw|mariowiki|Dreamy Luigi}}, who rescues Prince Dreambert from a {{iw|mariowiki|Nightmare Chunk}}.
*The stage references how Magicant and the Dream World are both dream-based settings in their respective games.
*The stage represents the Dream World, the homeworld of the {{s|mariowiki|Pi'illo}} race, whom Mallow serves as the prince in ''Mario & Luigi: Dream Team''.  
*The music references Dreambert's appearance in ''Mario & Luigi: Dream Team''.
*The Slumber Floor hazard references how Luigi can open a portal into the Dream World in ''Dream Team'' by sleeping on a Pi'illo.
*The Slumber Floor hazard references how Mario and Dreambert can enter the Dream World while Luigi sleeps.
|-
|-
|111
|111
|{{SpiritTableName|Antasma|size=64}}
|{{SpiritTableName|Antasma|iw=mariowiki|size=64}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,997: Line 2,927:
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Robin and Antasma are both robe-wearing spellcasters.  
*The blue Robin represents Antasma, a spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
*The stage references Neo Bowser Castle where Antasma is encountered in ''Mario & Luigi: Dream Team''.
*The stage represents {{iw|mariowiki|Neo Bowser Castle}}, the floating final castle area in ''Mario & Luigi: Dream Team'', which features the final boss battle against Antasma.
*The music references how the Dark Star and Antasma are both darkness-based major antagonists in the ''Mario & Luigi'' series.
*The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
*The Slumber Floor hazard references Antasma's ability to make Mario fall asleep when he takes damage.
*The Food item and the battle conditions reference the {{iw|mariowiki|Antasmunchie}}s, little black orbs created by Antasma during his third boss battle, which he can eat to increase his attack power.
*The Food items and the battle conditions reference Antasma's third boss fight, in which he creates "Antasmunchies" that he can eat to increase his attack power.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Antasma's temporary alliance with Bowser in ''Dream Team'' until Bowser's later betrayal.
*This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
*This spirit's Death's Scythe Equipped ability references Antasma's ability to induce nightmares in his victims.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo civilization.
|-
|-
|113
|113
Line 3,017: Line 2,945:
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mr. Game & Watch and the Sidesteppers are both two-dimensional characters debuting in the 1980's.
*The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears multiple times on-screen.
*The Mr. Game & Watch Team reference how the Sidesteppers are common enemies in the ''Mario Bros.'' arcade game.
*The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
*The stage features Sidesteppers as stage elements.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
*The stage and music represent the Sidestepper's debut in the ''Mario Bros.'' arcade game.
*The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
*The rules and battle conditions reference the Sidestepper's abilities in the ''Mario Bros.'' arcade game.
*The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.
**The first three red Mr. Game & Watch fighters do not attack, referencing the Sidesteppers' initially passive roles.
**The four blue Mr. Game and Watch fighters and the Move Speed ↑ rule references how the Sidesteppers can turn blue and increase their speed when damaged.
**The last four Mr. Game & Watch fighters and the Impact Run battle condition references how the angered, damaged Sidesteppers can attack by dashing into the player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Speed ↑ ability further references the Sidestepper's ability to increase their speed when damaged.  
*This spirit's Trade-Off Speed ↑ ability references how the Sidestepper's speed increases after being damaged from being knocked over.
*In World of Light, the Sidestepper spirit is located in the Pac-Maze section, referencing how the Sidestepper debuted as an 8-bit character.
*In World of Light, the Sidestepper spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
|-
|-
|114
|114
Line 3,039: Line 2,964:
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Ice Climbers and the Freezie both share a freezing ability in the ''Super Smash Bros.'' series.
*The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
*The stage and music represent the Freezie's debut in the ''Mario Bros.'' arcade game.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Freezie as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Freezie Equipped ability references how the Freezie is used as an item in the ''Super Smash Bros.'' series.
*This spirit's Freezie Equipped ability references how the Freezie can be used as an item in the ''Super Smash Bros.'' series.
*In World of Light, the Freezie spirit is located in the Frozen Mountain section, referencing the Freezie's ice theme.
|-
|-
|115
|115
|{{SpiritTableName|Eggplant Man|size=64}}
|{{SpiritTableName|Eggplant Man|iw=mariowiki|size=64}}
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×6
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×6
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,055: Line 2,979:
|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|
|
*Wario and the Eggplant Man are both Mario's enemies in their debut games.
*The green-and-purple Wario represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
*The Wario Team references how the Eggplant Man appears in groups in a different level of ''Wrecking Crew''.
*The stage is based on the main setting of ''Wrecking Crew'', which first features the Eggplant Man as an enemy.
*The stage and music represent the Eggplant Man's debut in ''Wrecking Crew''.
*The Golden Hammer item is based on the [[mariowiki:Golden Hammer|rare similarly-named item]] used to defeat the Eggplant Man in ''Wrecking Crew''.
*The Golden Hammer item represents the same item that appears in ''Wrecking Crew''.  
|-
|-
|116
|116
|{{SpiritTableName|Viruses|link=y|size=64}}
|{{SpiritTableName|Viruses|iw=mariowiki|size=64}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,070: Line 2,993:
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Kirby and the Virus are both blob-like creatures who are often seen floating in midair.
*The Kirby fighters' costumes each represent the three Viruses, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
*The Kirby fighters' red, yellow, and blue colorations represent the red Fever Virus, the the yellow Weird Virus, and the blue Chill Virus.
*The timed battle condition references the gameplay of ''Dr. Mario'', where the Viruses must be defeated before the bottle completely fills up, which will result in a game over.
*The stage references how ''Mario Bros.'' and ''Dr. Mario'' are both released on the NES.
*The music references the Viruses' debut in ''Dr. Mario''.
*The timed battle condition references how the player must defeat all of the Viruses without causing the board to fill up.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Poison Damage Reduced ability references how the player can defeat the Viruses by matching four capsules of the same virus's color.
*This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
|-
|-
|117
|117
Line 3,088: Line 3,008:
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Flies & Hand appear as the Assist Trophy enemy.
*The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
*The white Giant Donkey Kong's represents the white-colored Hand.
*The brown Tiny Dark Pit minions' [[Power of Flight]] represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
*The Tiny Dark Pit minions represents the Flies that appear in a swarm.
*The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
*The stage references how fighters are decreased in size relative to their surroundings, where the fighters' sizes reflect the Hand & Flies real-life size.
*The music track is based on the theme songs from ''Mario Paint'', which first features the Hand and Flies in the {{iw|mariowiki|Gnat Attack}} minigame.
*The music references the Flies & Hand's debut in ''Mario Paint''.
*The timed battle condition references the Gnat Attack minigame in ''Mario Paint'', where the player must control the Hand and swat all the flies away within the time limit.
*The battle conditions references the Gnat Attack minigame.
**The Giant Donkey Kong's frequent hand-based attacks references the Hand's ability to swat the Flies.
**The Tiny Dark Pit minions' frequent [[Power of Flight]] references the Flies' ability to fly and swarm.
**The timed battle conditions references the Gnat Attack minigame's appearance in ''Super Mario Maker'', which features a time limit.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Flies & Hand's appearance as an Assist Trophy in the ''Super Smash Bros.'' series.
*This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to swat the Flies.
*This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to defeat the Flies.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
*This spirit is purchasable at Beedle's Tent, a shop that sells spirits related to living creatures, referencing how the Flies are living insects.
|-
|-
|118
|118
Line 3,112: Line 3,027:
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tiny Palutena and Wanda are both small, female characters who share a mythical status.
*The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical handheld tool.
*The Mario, Peach, and Yoshi minions represent the playable characters that Wanda guides in ''Mario & Wario''.
*The blue Mario, red Peach, and cyan Yoshi minions are each based on their appearance in ''Mario & Wario'', whom Wanda serves as their guide.
*The stage references the Yosei no Mori, the first stage of ''Mario & Wario'' which takes place in a forest.
*The stage represents the {{iw|mariowiki|Yōsei no Mori}}, the first stage of ''Mario & Wario'', which takes place in a forest inhabited by Wanda.
*The music references how ''Mario Paint'' and ''Mario & Wario'' are both compatible with the Super NES Mouse.
*The music track is based on the theme songs from ''Mario Paint'', which is compatible with the Super NES Mouse, similar to ''Mario & Wario''.
*The battle conditions reference the gameplay of ''Mario & Wario'' where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references how Wanda uses her magic wand to alter the surroundings of each ''Mario & Wario'' level.
*This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in ''Mario & Wario''.
|-
|-
|119
|119
|{{SpiritTableName|Kid|size=64}}
|{{SpiritTableName|Kid|iw=mariowiki|size=64}}
|•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Black}}×4
|•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Black}}×4
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,128: Line 3,044:
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|
|'''Spirit Battle inspiration:'''
*Mario and the Kid both appear in ''Mario Golf''.
*The black Mario represents the Kid, a young golf player featured in ''Mario Golf'' for the Game Boy Color who wears a black shirt.
*The Mario Team represents the 1-4 multiplayer mode in ''Mario Golf''.
*The stage represents the large green fields which serve as the golf courses featured in ''Mario Golf''.
*The stage references the golf greens in the ''Mario Golf'' series.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The Beastball item references the golf balls in the ''Mario Golf'' games.
*The Beastball items and the third battle condition reference the white golf balls used by the players in the ''Mario Golf'' series.
*The Heavy Wind hazard references how the wind is an obstacle in the ''Mario Golf'' series.
----'''Other trivia:'''
*This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
|-
|-
|121
|121
Line 3,145: Line 3,062:
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Poltergust 5000 serves as Luigi's grab and throw moves.
*The Luigi Team's costume represent the multicolored Luigis from the {{iw|mariowiki|ScareScraper}} mode of ''Luigi's Mansion: Dark Moon'', who use the Poltergust 5000 as their weapon.
*The Luigi Team references the multiplayer Scarescraper mode in ''Luigi's Mansion: Dark Moon'' and ''Luigi's Mansion 3''.
*The stage is based on the haunted mansion serving as the main setting of ''Luigi's Mansion'', where Luigi uses the {{iw|mariowiki|Poltergust 3000}}, an earlier model of the Poltergust 5000.
*The stage and music reference the Poltergust's appearance in the ''Luigi's Mansion'' series.
*Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in ''Luigi's Mansion 3''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Poltergust serves as Luigi's main weapon in the ''Luigi's Mansion'' series.
*This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
*This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which are known for creating foggy images in photographic imagery.
|-
|-
|122
|122
|{{SpiritTableName|Polterpup|size=64}}
|{{SpiritTableName|Polterpup|iw=mariowiki|size=64}}
|•Clear {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|•Clear {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,162: Line 3,078:
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}}
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Dog from Duck Hunt and Polterpup are both dog characters.
*The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
*The Clear Dog from Duck Hunt reference how Polterpups are ghostly dogs who are invisible until they are exposed by Luigi's flashlight.  
*The stage and music track represent {{iw|mariowiki|Gloomy Manor}}, the first mansion in ''Luigi's Mansion: Dark Moon'' where Luigi first encounters Polterpup.
*The stage references Polterpup's appearance in the ''Luigi's Mansion'' series.
*The music references Polterpup's debut in ''Luigi's Mansion: Dark Moon''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Polterpup's role in aiding Luigi in his adventures in the ''Luigi's Mansion'' series.
*This spirit's Bury Immunity ability references Polterpup's first appearance in ''Dark Moon'', where he discovers an amethyst while digging outside the Gloomy Manor.
*This spirit's Bury Immunity ability references how Polterpup digs up an Amethyst during his first appearance in ''Dark Moon''.
|-
|-
|123
|123
Line 3,180: Line 3,093:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Perry is the parasol that Peach uses in ''Super Princess Peach''.
*The yellow Peach's favored [[Peach Parasol]] represents Perry, a sentient yellow parasol carried by Peach in ''Super Princess Peach''.
*The stage references the side-scrolling platform level layouts in ''Super Princess Peach''.
*The stage represents {{iw|mariowiki|Ladida Plains}}, the first area of ''Super Princess Peach'', which takes on a grassland stage with hills in the background.
*The music references how ''Super Smash Bros. Melee'' and ''Super Princess Peach'' both feature Peach as a playable character.
*Peach's favored Peach Parasol and the battle conditions reference Perry's {{iw|mariowiki|Floatbrella}} technique, which allows Peach to float in the air in ''Super Princess Peach''.
*Peach's favored [[Peach Parasol]] references how Peach can use Perry to glide and attack in ''Super Princess Peach.''
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Perry's role in aiding Princess Peach in her quest to rescue Mario and Luigi in ''Super Princess Peach''.
*This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in ''Super Princess Peach''.
*This spirit's Floaty Jumps ability further references how Peach uses Perry to glide in ''Super Princess Peach''.
|-
|-
|124
|124
Line 3,198: Line 3,109:
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Luigi and Waluigi are both rivals.
*Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in ''(Super) Mario Strikers''.
*Luigi's purple costume is based on Waluigi's color scheme.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The stage's Swordplay Colosseum layout references the soccer fields in the ''Mario Strikers'' series.
*The Soccer Ball item represents the soccer ball used in ''(Super) Mario Strikers'', which can be used to perform a powerful {{iw|mariowiki|Super Strike}} soccer shot.
*The music reference how ''Mario Sports Superstars'' and ''Super Mario Strikers'' are both ''Mario'' sports games featuring soccer.
*The Soccer Ball item reference the soccer mechanic in the ''Mario Strikers'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ reference the game of soccer which requires the use of the player's feet, and Waluigi's powerful feet.
*This spirit's Foot Attack ↑ ability references the Super Strike, a powerful soccer shot performed by a captain in ''(Super) Mario Strikers'' which will shoot the ball into the net.
|-
|-
|125
|125
Line 3,216: Line 3,125:
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|
|
*The Giant Ivysaur and Petey Piranha are both giant plant-themed creatures.
*The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in ''Mario Strikers Charged''.
*The stage's Swordplay Colosseum layout references the soccer fields in the ''Mario Strikers'' series.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The music reference how ''Mario Sports Superstars'' and ''Super Mario Strikers'' are both ''Mario'' sports games featuring soccer.
*The Soccer Ball item represents the soccer ball used in ''Mario Strikers Charged'', which can be used to perform a powerful {{iw|mariowiki|Mega Strike}} soccer shot.
*The Soccer Ball item reference the soccer mechanic in the ''Mario Strikers'' series.
|-
|-
|128
|128
|{{SpiritTableName|MC Ballyhoo & Big Top|size=64}}
|{{SpiritTableName|MC Ballyhoo & Big Top|customname={{iw|mariowiki|MC Ballyhoo}} & {{iw|mariowiki|Big Top}}|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,231: Line 3,139:
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mario and the minions reference the four-player multiplayer mode in MC Ballyhoo & Big Top's debut in ''Mario Party 8''.  
*The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in ''Mario Party 8'', which is hosted by MC Ballyhoo & Big Top.
*The stage references how ''Mario Kart'' and ''Mario Party'' are both competitive ''Mario'' spin-off games.
*The stage represents the {{iw|mariowiki|Star Carnival}}, the main setting of ''Mario Party 8'', which features a pathway surrounding the castle-like {{iw|mariowiki|Star Carnival Stage}} in the center.
*The music references MC Ballyhoo & Big Top's appearance in the ''Mario Party'' series.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Star]], a collectible goal item in the ''Mario Party'' series where collecting enough Stars will determine the winning player.
*The Item Tidal Wave rule references the randomly-appearing items in the ''Mario Party'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references MC Ballyhoo & Big Top's role as guides at the Star Carnival in ''Mario Party 8''.
*This spirit's Star Rod Equipped ability references the similarly-named [[mariowiki:Star Rod (Mario Party 8)|Star Rod]], which is given to the Superstar of the Star Carnival at the end of ''Mario Party 8's'' single-player mode.
*This spirit's Star Rod Equipped ability references both MC Ballyhoo's microphone he is constantly seen carrying, and the goal to collect Stars in the ''Mario Party'' series.
|-
|-
|129
|129
Line 3,248: Line 3,154:
|•Timed battle (1:30)<br>•The enemy tends to avoid conflict<br>•The enemy heals over time
|•Timed battle (1:30)<br>•The enemy tends to avoid conflict<br>•The enemy heals over time
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|
|'''Spirit Battle inspiration:'''
*The Bunny Peach represents Rabbid Peach, a Rabbid dressed up like Princess Peach.
*The white Bunny Peach and the music track represent [[Rabbid]] Peach, a rabbit-like creature who is dressed up like Princess Peach.
*The stage likely references the level layouts of ''Mario + Rabbids Kingdom Battle''.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Peach as a playable character.
*The music references the "bunny" theme of ''Mario + Rabbids Kingdom Battle''.
*The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in ''Kingdom Battle''.
*The Autoheal battle condition references Rabbid Peach's abilities to heal damage.
*The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
*Peach starting off with a Super Scope references the Blaster that Rabbid Peach carries around.
*Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in ''Kingdom Battle''.
*Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
|-
|130
|130
Line 3,264: Line 3,173:
|•The enemy starts the battle with a [[Ray Gun]]
|•The enemy starts the battle with a [[Ray Gun]]
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|
|'''Spirit Battle inspiration:'''
*The Bunny Mario represents Rabbid Mario, a Rabbid dressed up like Mario.  
*The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
*The stage likely references the level layouts of ''Mario + Rabbids Kingdom Battle''.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Mario as a playable character.
*The music references the "bunny" theme of ''Mario + Rabbids Kingdom Battle''.
*The Shooting Type items reference the primary weapons in ''Kingdom Battle'', most of which resemble firearms featuring different effects.
*Mario starting off with a Ray Gun and the Shooting Type items reference Rabbid Mario's ability to use close-range attacks with his Boomshot-type weapons.
*Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
|-
|131
|131
Line 3,280: Line 3,191:
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Bunny Donkey Kong represents Rabbid Kong, a Rabbid who takes on Donkey Kong's physical traits in ''Mario + Rabbids Kingdom Battle''.
*The larger white Bunny Donkey Kong and the music track Rabbid Kong, a giant rabbit-like creature who features the physical attributes of Donkey Kong.
*The stage likely references the level layouts of ''Mario + Rabbids Kingdom Battle''.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Kong as a boss.
*The music references the "bunny" theme of ''Mario + Rabbids Kingdom Battle''.
*The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in ''Kingdom Battle''.
*The battle condition references how Rabbid Kong is a strong boss who relies on close-ranged attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Rabbid Kong's strong attacks in ''Mario + Rabbids Kingdom Battle''.
*This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks during his boss battle in ''Kingdom Battle''.
*This spirit's Weight ↑ ability references how Rabbid Kong is a heavyweight character.
|-
|-
|132
|132
Line 3,298: Line 3,207:
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mario represents his appearance in ''Mario Tennis Aces''.
*The Striped Mario is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*The Peach minion references the doubles format of tennis.
*The Fire Peach minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The stage's Swordplay Colosseum layout references the day version of Marina Stadium in ''Mario Tennis Aces''.
*The stage represents the daytime version of {{iw|mariowiki|Marina Stadium}}, a crowded tennis court stadium located on a tropical island in ''Mario Tennis Aces''.
*The music references Mario's appearance in ''Mario Tennis Aces''.
*The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
*The Color TV-Game 15 Assist Trophy enemy references the digital representation of tennis.
*The puppet fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.
*The fighters' frequent smash attacks references the smashes used in the sport of tennis.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Critical Hit ↑ ability reference the Special Shot, a special move used by each character in ''Mario Tennis Aces''.
*This spirit's Critical Hit ↑ ability references the Special Shot, a special move used by each character in ''Mario Tennis Aces'' where they can perform a powerful smash.
|-
|-
|133
|133
Line 3,317: Line 3,225:
|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Luigi represents his appearance in ''Mario Tennis Aces''.
*The white Luigi is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*The Daisy minion references the doubles format of tennis.
*The green Daisy minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The stage references the night version of Marina Stadium found in ''Mario Tennis Aces''.
*The stage represents the nighttime version of Marina Stadium, a crowded stadium with a rectangular tennis court in ''Mario Tennis Aces''.
*The music references Luigi's appearance in ''Mario Tennis Aces''.
*The puppet fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.
*The fighters' frequent smash attacks reference the smashes in the sport of tennis.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Weapon Attack ↑ ability reference how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's forward smash attack.
*This spirit's Weapon Attack ↑ ability references how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's downward-angled forward smash attack in the ''Super Smash Bros'' series.
|-
|-
|1,300
|1,300
Line 3,335: Line 3,242:
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mario references his Mario Dice Block from ''Super Mario Party'' which appears in this spirit's artwork.
*The Striped Mario is based on his appearance in ''Super Mario Party'', whose personal Dice Block is depicted in this spirit's artwork.
*The Peach minion references how the player can obtain an ally, including Peach, using the Ally Space in ''Super Mario Party''.
*The red Peach minion is based on her appearance in ''Super Mario Party'', who becomes Mario's ally after he lands on the {{iw|mariowiki|Ally Space}}.
*The stage references Mario's Rainbow Castle in the original ''Mario Party'', which is heavily based on Princess Peach's Castle.
*The Crate items represent the Dice Block, a cube-shaped item in the ''Mario Party'' series, which allows the player to move a number of spaces on the game board.
*The music references the Dice Block's appearance in the ''Mario Party'' series.
*The Crate items in the Item Tidal Wave rule references the Dice Blocks in the ''Mario Party'' series which contain obtainable items.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Dice Block helps the player move a certain number of spaces on the game boards in the ''Mario Party'' series.
*This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move towards somewhere advantageous, or move away from somewhere disadvantageous on the board.
*This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player escape the negative effects of the Bowser Space on each game board.
|-
|-
|1,301
|1,301
|{{SpiritTableName|River Survival|size=64}}
|{{SpiritTableName|River Survival|iw=mariowiki|size=64}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,353: Line 3,257:
|•Survive until the timer runs out (1:00)<br>•Bob-ombs will rain from the sky after a little while
|•Survive until the timer runs out (1:00)<br>•Bob-ombs will rain from the sky after a little while
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|
|'''Spirit Battle inspiration:'''
*The fighters represent the characters in this spirit's artwork, with the Kirby minion representing Goomba.
*The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in ''Super Mario Party'', who are depicted rowing the red-and-white raft.
*The stage references the River Survival game mode in ''Super Mario Party'' which takes place on a raging jungle river.
*The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
*The music references the ''Super Mario 3D World'''s remix of the Slide theme from ''Super Mario 64'' heard during river levels.
*The stage and music track represent the main setting of the River Survival game mode of ''Super Mario Party'', which takes place on sloping river rapids through the jungle.
*The rules and timed survival battle condition reference ''Super Mario Party's'' River Survival mode, where the players must paddle to the finish within the time limit.
*The [[Party Ball]] and the Food items reference the balloons in the River Survival game mode, which will reward the players with extra time after completing the minigames.
**The Bob-omb Festival rule references the obstacles the players will face in each river.
*The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
**The [[Party Ball]] items in the Item Tidal Wave rule references the floating balloons in the River Survival mode, which allows the players to play co-op minigames.
*The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river.
**The Food item references how completing the co-op minigames will reward the players with added time.
----'''Other trivia:'''
**The timer is set to 1:00, referencing the 60 second time limit on the River Survival's hard mode.
*This spirit's Falling Immunity ability references how the raft used for the River Survival game mode cannot sink, even when hit by obstacles.
|-
|-
|1,302
|1,302
|{{SpiritTableName|Golden Dash Mushroom|size=64}}
|{{SpiritTableName|Golden Dash Mushroom|iw=mariowiki|size=64}}
|•Gold {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Super Mushroom Hat, Standard Outfit, No Voice)
|•Gold {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Super Mushroom Hat, Standard Outfit, No Voice)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,370: Line 3,274:
|[[Figure-8 Circuit]] ([[Ω form]])
|[[Figure-8 Circuit]] ([[Ω form]])
|•Attack Power ↑<br>•Uncontrollable Speed<br>•Item: Mario Kart
|•Attack Power ↑<br>•Uncontrollable Speed<br>•Item: Mario Kart
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is very fast and can't stop quickly<br>•The enemy has increased attack power
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is very fast and can't stop quickly<br>•The enemy has increased attack power<br>•''The enemy can deal damage by dashing into you''
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom.
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the {{s|mariowiki|Dash Mushroom}}.
*The stage, music, and the Mario Kart items reference the Golden Dash Mushroom's appearance in the ''Mario Kart'' series.
*The stage, music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the ''Mario Kart'' series.
*The Uncontrollable Speed rule references how the Golden Dash Mushroom can give the player an infinite number of speed boosts for a short time.
*The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.
*The Attack Power ↑ rule and Super Armor battle condition reference the Golden Dash Mushroom's appearance in ''Mario Kart Arcade GP'' as the Miracle Mushroom, which grants Toad invincibility and the ability to knock any rival karts over.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Golden Mushroom can be used as an item in the ''Mario Kart'' series.
*This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
*This spirit's Giant ability reference how a typical Mushroom's can make the player grow bigger and stronger in the ''Super Mario'' platformers.
|-
|-
|1,321
|1,321
Line 3,391: Line 3,293:
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Peach references how Toadette's Super Crown form, Peachette highly resembles Princess Peach in ''New Super Mario Bros. U Deluxe''.
*The default Peach represents Peachette, the {{iw|mariowiki|Super Crown}} power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
*The minions represent the other playable characters in ''New Super Mario Bros. U Deluxe'', which includes Mario, Luigi, and Yellow Toad.
*The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of ''New Super Mario Bros. U Deluxe'', which includes Mario, Luigi, and the yellow Toad.
*The stage and music reference Peachette's appearance in ''New Super Mario Bros. U Deluxe''.
*The stage and the music track represent Acorn Plains, the first stage of ''New Super Mario Bros. U Deluxe'', which first features Peachette as a playable character.
*The Low Gravity hazard and Easy to Launch rule reference the floating abilities of Peachette and the other characters' Super Leaf forms.
*The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in ''New Super Mario Bros. U Deluxe''.
*The timed battle condition references the set time limit of each level in the ''Super Mario Bros.'' platformers.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how Peachette can be protected from pitfalls or hazards only once.
*This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
*This spirit's Jump ↑ ability references Peachette's floating and double jumping abilties.
|-
|-
|1,425
|1,425
Line 3,410: Line 3,310:
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Peach represents her paper counterpart after being [[mariowiki:Folded Soldiers|folded and brainwashed]] in ''Paper Mario: The Origami King'' .
*The default Peach represents her ''Paper Mario'' counterpart, Paper Princess Peach, who appears folded and brainwashed in ''Paper Mario: The Origami King''.
*The stage represents {{iw|mariowiki|Peach's Castle}}, which appears during the opening and ending of ''The Origami King''.
*The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the beginning of ''The Origami King''.
*The music references how ''The Origami King'' is an entry in the ''Paper Mario'' series.
*The Hammer items reference the different types of Hammers used by Paper Mario during the turn-based battles of the ''Paper Mario'' series.
*The Chain Chomp Assist Trophy references a Chain Chomp named {{iw|mariowiki|Princess|Paper Mario: The Origami King}} who appears in ''The Origami King''.
*The Chain Comp Assist Trophy enemy represents a Chain Chomp named [[mariowiki:Princess (Paper Mario:The Origami King)|Princess]], who appears in ''The Origami King''.
*The Hammer item references how Mario can use different Hammers in combat in the ''Paper Mario'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Floaty Jumps ability references Peach's ability to float in midair.
*This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
|-
|-
|1,426
|1,426
|{{SpiritTableName|Olivia|size=64}}
|{{SpiritTableName|Olivia|iw=mariowiki|size=64}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,428: Line 3,327:
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Pikachu's ears resembles Olivia's crown.
*The default Pikachu's favored air attacks represent Olivia, a floating princess who wears a yellow dress and a two-pointed crown.
*The Mario and Tiny Bowser minions represent Paper Mario and the folded Paper Bowser appearing in ''Paper Mario: The Origami King''.
*The default Mario minion represents his titular ''Paper Mario'' counterpart, whom Olivia serves as his main companion in ''Paper Mario: The Origami King''.
*The stage's layouts resemble various locations in ''The Origami King'', including {{s|mariowiki|Overlook Mountain}}, {{s|mariowiki|The Great Sea}}, and [[mariowiki:Bowser's Castle#Paper Mario: The Origami King|Bowser's Castle]].
*The default Tiny Bowser minion represents his ''Paper Mario'' counterpart, Paper Bowser, who is folded down to a smaller size in ''The Origami King''.
*The music references how ''The Origami King'' is an entry in the ''Paper Mario'' series.
*The Bob-omb item represents [[mariowiki:Bob-omb (Paper Mario: The Origami King)|Bobby]], an amnesiac Bob-omb who temporarily joins Olivia's party in ''The Origami King''.
*The Bob-omb items references [[mariowiki:Bob-omb (Paper Mario: The Origami King)|an amnesiac Bob-omb]] Olivia nicknames Bobby.
*Pikachu's favored aerial attacks references how Oliva often floats in midair.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Olivia's role in aiding Mario in his quest to defeat King Olly in ''The Origami King''.
*This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in ''The Origami King''.
*This spirit's Air Defense ↑ ability further references how Olivia floats in midair.
|-
|-
|1,427
|1,427
|{{SpiritTableName|King Olly|size=64}}
|{{SpiritTableName|King Olly|iw=mariowiki|size=64}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,448: Line 3,344:
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|
|
*Toon Link and King Olly are both blonde characters whose younger sister appears in their respective debut games.
*The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
*The Giant Metal Pac-Man minion represents King Olly's watchdog, the {{iw|mariowiki|Stapler|boss}}.
*The default Giant Metal Pac-Man minion's dash attacks represent the [[mariowiki:Stapler (boss)|Stapler]], King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
*The stage represents Peach's Castle, which was taken over by King Olly in ''Paper Mario: The Origami King''.
*The stage is based on Princess Peach's Castle, which is corrupted into the {{iw|mariowiki|Origami Castle}} after it is taken over by King Olly in ''Paper Mario: The Origami King''.
*The music references how ''The Origami King'' is an entry in the ''Paper Mario'' series.
*Toon Link's favored aerial attacks references how King Olly is often seen floating in midair.
*Pac-Man's frequent dash attacks references the Stapler's sporadic movements and bite attacks.
|-
|-
|1,471
|1,471
|{{SpiritTableName|Fury Bowser|size=64}}
|{{SpiritTableName|Fury Bowser|iw=mariowiki|size=64}}
|•Metal {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}
|•Metal {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,465: Line 3,358:
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Metal Bowser represents his appearance as {{iw|mariowiki|Fury Bowser}} in ''Bowser's Fury''.
*The larger grey Metal Bowser represents Fury Bowser, the giant form of Bowser, who is covered and corrupted by the black goop.
*The stage's background references Lake Lapcat's dark and stormy appearance when Fury Bowser is active in ''Bowser's Fury''.
*The stage represents the dark and stormy appearance of {{iw|mariowiki|Lake Lapcat}} when Fury Bowser enters his awakening period in ''Bowser's Fury''.
*The stage's layout references the Wasteland Giga Bell, which features a desolate mountainous setting.
*Bowser's [[Fire Breath]] and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in ''Bowser's Fury''.
*The music references Fury Bowser's status as a final boss in ''Bowser's Fury''.
*Bowser's [[Giga Bowser Punch]] Final Smash references Fury Bowser's awakening from his dormant state, where he will attack Mario from a distance in ''Bowser's Fury''.
*The Sudden Final Smash rule references how Giga Bowser and Fury Bowser are both larger, more powerful forms of Bowser.
*The Curry-Filled rule and Bowser's frequent [[Fire Breath]] reference Fury Bowser's ability to breathe powerful beams of fire.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Fury Bowser is a more powerful form of Bowser.
*This spirit's Fire Attack ↑ ability references how Fury Bowser is a stronger version of Bowser, who uses a more powerful version of his fiery breath.
*This spirit's Fire Attack ↑ ability references how Fury Bowser's fire attacks are more powerful than Bowser's fire attacks.
|-
|-
|1,472
|1,472
|{{SpiritTableName|Giga Cat Mario|size=64}}
|{{SpiritTableName|Giga Cat Mario|iw=mariowiki|size=64}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Thrust Uppercut|3]][[Feint Jump|2]], Cat Hat, Cat Suit)<br>•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Thrust Uppercut|3]][[Feint Jump|2]], Cat Hat, Cat Suit)<br>•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,485: Line 3,375:
|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler's Cat Suit represents {{iw|mariowiki|Giga Cat Mario}}, the giant cat form Mario takes on in ''Bowser's Fury''.
*The Giant Mii Brawler's costume represents Giga Cat Mario, the {{iw|mariowiki|Giga Bell}} power-up form of Mario who grows to giant size and uses physical attacks.
*The Bowser Jr. minion references how Bowser Jr. teamed up with Mario in ''Bowser's Fury''.
*The Bowser Jr. minion is based on his appearance in ''Bowser's Fury'', who joins forces with Mario to restore Bowser from his Fury Bowser form.
*The stage's background references Lake Lapcat's dark and stormy appearance when Fury Bowser is active in ''Bowser's Fury''.
*The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period, whom Giga Cat Mario must battle three times to defeat him.
*The stage's layout references the Wasteland Giga Bell, which features a desolate mountainous setting.
*The music track is based on the final boss battle theme song of ''Super Mario 3D World '', which was released alongside ''Bowser's Fury'' on the Nintendo Switch.
*The music references how ''Super Mario 3D World'' and ''Bowser's Fury'' are both games released in the Nintendo Switch port of ''Super Mario 3D World'' that feature a final boss battle against a giant form of Bowser.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's normal jumping moveset.
*This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's signature jumping ability during his boss battles against Fury Bowser.
|-
|-
|1,473
|1,473
|{{SpiritTableName|Kittens|size=64}}
|{{SpiritTableName|Kittens|iw=mariowiki|size=64}}
|•Tail {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|•Tail {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 3,503: Line 3,392:
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tail Kirbys reference how the Tail transformations resemble the ears and tail of a cat.
*The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail, who is depicted with yellow, blue, red, green, and purple color schemes.
*The total number of five fighters and their colorations reference the five different species of kittens in ''Bowser's Fury''.
*The stage represents Lake Lapcat, the main setting of ''Bowser's Fury'' which takes place on a large body of water with little islands, which feature the Kittens as native inhabitants.
*The stage references how Lake Lapcat and Delfino Plaza are both the main setting of their respective ''Mario'' games that take place on islands.  
*The stage and the music track are each based on ''Super Mario Sunshine'' and ''Super Mario 64'', which feature a gameplay where Mario must collect certain goal items similar to ''Bowser's Fury''.
*The stage and music reference how ''Bowser's Fury'', ''Super Mario 64'', and ''Super Mario Sunshine'' are ''Mario'' games that feature the goal of obtaining main collectibles.
*The Ball items represent the baseballs found across Lake Lapcat, which the Kittens are sometimes often seen playing in ''Bowser's Fury''.
*The Balls items references the Kittens' tendency to play with baseballs in ''Bowser's Fury''.
*The first battle condition references how the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
*The first battle conditions references the Kitten's lightweight and fast mobility in ''Bowser's Fury''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how returning enough Kittens to their Oyaneko will earn the player a Cat Shine.
*This spirit's Lightweight ability further references the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
*This spirit's Grab type references how the Kittens can be carried and thrown.
*This spirit's Lightweight ability further references the Kitten's lightweight and fast mobility in ''Bowser's Fury''.
|-
|-
|1,491
|1,491
Line 3,524: Line 3,410:
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mario represents his appearance in ''Mario Golf: Super Rush''
*The Striped Mario is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*Mario's Striped costume references his appearances in ''{{s|mariowiki|Family Computer Golf: U.S. Course}}'' and ''{{s|mariowiki|NES Open Tournament Golf}}''.
*The stage represents {{s|mariowiki|Bonny Greens}}, one of the default golf courses featured in ''Super Rush'', which takes place on a green field with hills.
*The stage references {{iw|mariowiki|Bonny Greens}}, the beginning golf course in ''Mario Golf: Super Rush''.
*The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
*The music references how ''Mario Golf: World Tour'' and ''Mario Golf: Super Rush'' are both ''Mario'' golf games.
*Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
*The Temporary Invincibility Rule references Mario's Special Shot, Super Star Strike, where Mario strikes the ball after obtaining a Super Star.
*Mario starting off with an Ore Club and the Balls items reference the game of golf.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in Speed Golf.
*This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of ''Super Rush''.
|-
|-
|1,492
|1,492
Line 3,543: Line 3,427:
|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Luigi represents his appearance in ''Mario Golf: Super Rush''.
*The default Luigi is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The Luigi Team references the multiplayer gameplay in ''Mario Golf: Super Rush''.
*The stage represents {{iw|mariowiki|Ridgerock Lake}}, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with wooden bridges and water hazards.
*The stage references Ridgerock Lake, a mountainous golf course in ''Mario Golf: Super Rush''.
*The Move Speed ↑ rule references the Special Dash, a technique in ''Super Rush'' which increases the player's running speed for a short amount of time.
*The music references how ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Super Rush'' are both ''Mario'' golf games.
*Luigi starting off with a Fire Bar and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
*The Move Speed ↑ rule references the Special Dash, an ability that increases the player's running speed in Speed Golf.
*Luigi starting off with a Fire Bar and the Balls items reference the game of golf.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ rule references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's forward smash.
*This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
|-
|-
|1,493
|1,493
Line 3,562: Line 3,444:
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Peach and the Daisy minion represent their appearance in ''Mario Golf: Super Rush''.
*The white Peach and default Daisy minion are based on their appearance in ''Mario Golf: Super Rush'', who wear golfing outfits with similar color schemes.  
*The stage's ocean pillar layout references Ridgerock Lake, a mountainous golf course in ''Mario Golf: Super Rush''.
*The stage represents Ridgerock Lake, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with water hazards.
*The music references how ''Wii Sports Resort'' and ''Mario Golf: Super Rush'' both feature golf.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The Mario Kart items reference how ''Mario Golf'' and the ''Mario Kart'' series are both competitive ''Super Mario'' sports series.
*The Mario Kart items reference the Battle Golf mode in ''Super Rush'', which uses a subset of items similar to those appearing in the ''Mario Kart'' series.
*The Heavy Wind hazard references how the wind is an obstacle in the ''Mario Golf'' series.
*Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the ''Mario Golf'' series.
*Peach and Daisy's favored side smash attacks reference how both fighters' attacks feature the use of their golf clubs.
----'''Other trivia:'''
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's downward-angled forward smash attack.
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
*The default Peach's favored up smash features a ribbon visual, which she uses to attack enemies and transform into different forms in ''Princess Peach: Showtime!''
*The tiny Yellow Kirby represents {{iw|mariowiki|Stella}}, a tiny yellow fairy who is depicted floating in midair and serves as Peach's companion throughout ''Princess Peach: Showtime!''
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The music track is based on the theme of ''Super Mario Odyssey'', which allows the player to change into different outfits, similar to the main gameplay of ''Princess Peach: Showtime!''
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference different transformations used by Princess Peach: {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
----'''Other trivia:'''
*This spirit's Jump ↑ ability increases jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
|-
|1,526
|{{SpiritTableName|Elephant Mario|size=64}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|8,200
|[[Fountain of Dreams]]
|N/A
|•The enemy has super armor but moves slower<br>•The enemy favors down specials<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
*The blue Giant Mario represents Elephant Mario, the large {{iw|mariowiki|Elephant Fruit}} power-up form of Mario, who retains his facial features and outfit.
*The stage represents the fountains featured in [[mariowiki:Welcome to the Flower Kingdom!|the first level]] of ''Super Mario Bros. Wonder'' where the Elephant Fruit can be first obtained.
*The music track primarily features a saxophone, a brass instrument, referencing how obtaining the Elephant transformation will change the level's music track to feature brass horns.
*Mario's favored [[F.L.U.D.D.]] will feature Mario storing up and spraying water, referencing Elephant Mario's ability to store water in its trunk and spray it.
*The first battle condition references the strength and weight of the Elephant transformation, letting its users easily break through blocks and defeat enemies with their trunk.
----'''Other trivia:'''
*This spirit's Slow Super Armor ability further references the Elephant transformation's weight, which allows them to easily break through blocks and easily defeat enemies with their trunk.
|-
|1,527
|{{SpiritTableName|Swordfighter Peach|size=64}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}} (140 HP)
|{{SpiritType|Attack}}
|3,400
|[[Hyrule Castle]] (hazards off)
|•Item: Swords
|•[[Stamina battle]]
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|'''Spirit Battle inspiration:'''
*The default Lucina and the Sword items represent Swordfighter Peach, a transformation assumed by Princess Peach, who wears a blue uniform and wields a sword in battle.
*The stage and music track represent {{s|mariowiki|The Castle of Thorns}}, the first stage in ''Princess Peach: Showtime!'', which takes place at a castle in nighttime.
*The stamina battle condition references the health system in ''Princess Peach: Showtime!'' where the player will receive a game over Princess Peach loses her hearts after being attacked.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weapon Attack ↑ ability reference how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's forward smash attack.
*This spirit's Sword Attack ↑ ability references Princess Peach's proficiency as a swordfighter in ''Princess Peach: Showtime!''
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower|size=64}}
|•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×20
|{{SpiritType|Neutral}}
|1,900
|[[Mushroom Kingdom U]]
|•Assist Trophy Enemies ([[Skull Kid]])<br>•Item: Fire Flower
|•Defeat the main fighter to win<br>•The enemy has super armor and is hard to launch or make flinch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
*The blue Tiny Kirby and the Fire Flower represent the {{iw|mariowiki|Wonder Flower}}, a small power-up item that resembles a blue-colored version of the Fire Flower.
*The yellow Tiny Kirby's taunting represents the {{iw|mariowiki|Talking Flower}}, a small yellow flower that appear multiple times on-screen and talks to the player when approached.
*The stage represents the first level of ''Super Mario Bros. Wonder'', which takes place on a grassland level and first features the Wonder Flower and the Talking Flower.
*The stage hazard and the Skull Kid Assist Trophy's ability reference how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the whole level.
*The music track references the theme song that plays during the Wonder Effect sequences in ''Super Mario Bros. Wonder'', which features a fast-paced upbeat soundtrack.
*The battle conditions reference how collecting the Wonder Flower will affect the gameplay of ''Super Mario Bros. Wonder'', while the Talking Flowers serve as non-playable characters.
----'''Other trivia:'''
*This spirit's Fire Flower Equipped ability reference how the Fire Flower is a type of flower with simple eyes that is featured in ''Mario'' series, similar to the Wonder Flower and the Talking Flower.
|}
|}


Line 3,805: Line 3,757:
| 114 || [[Freezie]]
| 114 || [[Freezie]]
|-
|-
| 115 || Eggplant Man || rowspan="1" |''{{uv|Wrecking Crew}}'' Series
| 115 || Eggplant Man || rowspan="1" |{{uv|Wrecking Crew}} Series
|-
|-
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
Line 3,870: Line 3,822:
|-
|-
| 1,493 || Peach (Mario Golf: Super Rush)
| 1,493 || Peach (Mario Golf: Super Rush)
|-
| 1,525 || Peach & Stella || rowspan="4" | ''Super Mario'' Series
|-
| 1,526 || Elephant Mario
|-
| 1,527 || Swordfighter Peach
|-
| 1,528 || Wonder Flower & Talking Flower
|}
|}


==Trivia==
==Trivia==
*None of the ''Mario'' spirit battles currently feature {{SSBU|Dr. Mario}} or {{SSBU|Piranha Plant}} as puppet fighters, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for any spirits.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], King Boo was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo.
*The ''Mario'' universe features the most amount of new spirits added through [[Downloadable content (SSBU)/List of DLC Spirits|downloadable content]], with 18 in total.
**Additionally, the ordering of Antasma and Papercraft Mario was swapped.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*Not counting the ''Mario'' sub-universes, [[Link]] (in the Master Cycle) is the only character to be included with another series’ spirits other than their own.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
**It also marks the first time his ''Skyward Sword'' design is ever directly referenced in ''Smash'', due to this version of him being the basis for him in ''Mario Kart 8''.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits were the first [[Downloadable content]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game, as the Partner Eevee and Partner Pikachu spirits originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
**This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from ''{{iw|mariowiki|Princess Peach: Showtime!}}'', but are listed as from the ''Super Mario'' series despite the game being a new spinoff similar to ''Super Princess Peach'', while the latter is  listed as a separate game rather than part of other series.
*Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its spirit battle and artwork are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom. However, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
**The Golden Dash Mushroom spirit's series is generically listed as the “Super Mario Series” instead of the two series mentioned above.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
**The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
***There is, however, a set of ''Mario Paint'' spiritual successors called ''Mario Artist'' on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies & Hand in any form either.
*Barrel Train is the only ''Mario Kart'' spirit not to be fought on either [[Figure-8 Circuit]] or {{SSB4|Mario Circuit}}.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], the King Boo spirit was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo, being part of the ''Luigi's Mansion'' series.  
*The Flies and Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not have any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies and Hand, and began development as a sequel, but is not considered as such.
**Additionally, prior to the 1.1.0 update, the ordering of Antasma and Papercraft Mario were swapped in order to preserve the chronological order of the ''Mario & Luigi'' series.
**There is, however, a set of ''Mario Paint'' spiritual successors called ''Mario Artist'' on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies and Hand in any form either.
*The Odyssey spirit battle states that the enemy is difficult to launch as a battle condition; however, the game erroneously applies the "easy to launch" effect instead, as evidenced by the floatier launch physics associated with it, and the fact that in the short window before the effect activates, Jigglypuff takes less knockback. This error also defeats the intended purpose of the battle, where the opponent is expected to break Jigglypuff's shield, as it is easy to KO it with knockback.
*Similarly, ''Captain Toad: Treasure Tracker'' is considered a "Series", despite only being a singular game outside of re-releases.
*The Barrel Train spirit is the only ''Mario Kart'' spirit to not be battled on either the [[Figure-8 Circuit]] or {{SSB4|Mario Circuit}} stages.
*The Flies and Hand spirit is also the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*[[Link]] (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the ''Mario'' sub-universes.
*Despite the Dice Block and River Survival originating from ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the MC Ballyhoo & Big Top spirit's series being listed as the "''Mario Party'' Series".
**This also marks the first time that Link's ''The Legend of Zelda: Skyward Sword'' design is directly referenced in the ''Super Smash Bros.'' series due to this version of Link serving as the basis for his design in ''Mario Kart 8''.
*Spirits of Waluigi, Baby Peach and Wanda are generically listed as the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*The Flies & Hand spirit is the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*Rabbid Kong's spirit actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*''Mario Tennis Aces'' was singled out rather than summarized as ''Mario Tennis'' series like any other series.
*The spirits from ''Mario Tennis Aces'', ''Mario Golf: Super Rush'', and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the ''Mario Golf'' series.
**A similar situation would also happen with the spirits hailing from ''Mario Golf: Super Rush'', whose series is only listed as said game rather than "''Mario Golf'' Series", despite the Kid spirit being labeled with the latter.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*''Super Mario'', ''The Legend of Zelda'', ''EarthBound'', ''Ice Climber'' and ''Pac-Man'' are the only series represented by a fighter to use in-game sprite art for their spirits.
*The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music from the {{uv|Mario}} universe.
*The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.
*''Super Mario'' currently features the most amount of new spirits added through spirit events, with 13.


==References==
==References==