Wario (universe): Difference between revisions

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m (The previous wording accidentally implied that the Wario Land games are aimed at adults. If "childish" is considered demeaning (even though I personally don't think it is), "child-like" could be an alternative.)
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{{Infobox Series
{{Infobox Series
|title            = Wario (universe)
|title            = Wario (universe)
|image            = {{tabber|width=300px|title1=WarioWare|tab1=[[File:WarioWareLogo.svg|300px]]|title2=Wario Land|tab2=[[File:WarioLandLogo.png|300px]]}}
|image            = {{tabber|width=300px|title1=WarioWare|content1=[[File:WarioWareLogo.svg|300px]]|title2=Wario Land|content2=[[File:WarioLandLogo.png|300px]]}}
|caption          = [[File:WarioSymbol.svg|50px|class=invert]]
|caption          = [[File:WarioSymbol.svg|50px|class=invert]]
|developer        = [[Nintendo]]<br>[[Game Freak]]<br>Hudson Soft<br>Treasure<br>[[Intelligent Systems]]<br>Suzak<br>Good-Feel
|developer        = [[Nintendo]]<br>[[Game Freak]]<br>Hudson Soft<br>Treasure<br>[[Intelligent Systems]]<br>Suzak<br>Good-Feel
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|originconsole    = Game Boy
|originconsole    = Game Boy
|firstinstallment  = ''{{iw|mariowiki|Wario Land: Super Mario Land 3}}'' (1994)
|firstinstallment  = ''{{iw|mariowiki|Wario Land: Super Mario Land 3}}'' (1994)
|latestinstallment = ''{{iw|mariowiki|WarioWare: Get It Together!}}'' (2021)
|latestinstallment = ''{{iw|mariowiki|WarioWare: Move It!}}'' (2023)
|interwiki        = mariowiki
|interwiki        = mariowiki
|interwikiname    = Super Mario Wiki
|interwikiname    = Super Mario Wiki
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Starting in 2003, Wario received a complete rebranding of his character when he starred in a more deranged, parodic, borderline scatological series of minigame collections entitled ''{{iw|mariowiki|WarioWare}}'', alongside an all-new cast of bizarre side characters and a very different twist on the established minigame collection formula. This subseries began as an idea for a Nintendo 64DD title, ''Mario Artist: Polygon Studio'', in which the player would sometimes complete short minigames in quick succession before being interesting enough to expand into its own game on the Game Boy Advance. The developers at Nintendo R&D1 tentatively chose Wario as the star because he "was always doing stupid things and was really idiotic" according to ''Metroid'' producer Yoshio Sakamoto, before settling on him as the permanent mascot for the series. Intelligent Systems have mantled the series ever since the second installment, with programmer Kazuyoshi Ohsawa going on to create the {{uv|Rhythm Heaven}} series, which has a similar aesthetic to and frequently crosses over with ''WarioWare''.
Starting in 2003, Wario received a complete rebranding of his character when he starred in a more deranged, parodic, borderline scatological series of minigame collections entitled ''{{iw|mariowiki|WarioWare}}'', alongside an all-new cast of bizarre side characters and a very different twist on the established minigame collection formula. This subseries began as an idea for a Nintendo 64DD title, ''Mario Artist: Polygon Studio'', in which the player would sometimes complete short minigames in quick succession before being interesting enough to expand into its own game on the Game Boy Advance. The developers at Nintendo R&D1 tentatively chose Wario as the star because he "was always doing stupid things and was really idiotic" according to ''Metroid'' producer Yoshio Sakamoto, before settling on him as the permanent mascot for the series. Intelligent Systems have mantled the series ever since the second installment, with programmer Kazuyoshi Ohsawa going on to create the {{uv|Rhythm Heaven}} series, which has a similar aesthetic to and frequently crosses over with ''WarioWare''.


In these games, Wario gets the idea to acquire vast richess by founding his own video game company to capitalize on the medium's success. To achieve this, he also calls up all of his friends from his hometown, {{iw|mariowiki|Diamond City}}, to program hundreds of extremely simple games for him to maximize profits. The gameplay itself resembles an extended rapid barrage of extremely simple "microgames", each lasting mere seconds and taking no more than one or several appropriately timed button presses to complete, and the number of microgames a player can complete before failing a set number of times is set as their high score. The microgames display a variety of surreal imagery, including Wario having to jump at the right time in order to avoid getting run over by a giant hot dog on wheels, successfully guiding a finger into a nostril, and reenacting classic scenes from older Nintendo games. Different installments of the series for different platforms have featured their own, unique twists to the gameplay dependent on the hardware of the console itself, each releasing either incredibly early or incredibly late in a system's lifespan. These included the tilt-controlled ''[[mariowiki:WarioWare: Twisted!|Twisted!]]'', the touchscreen-controlled ''[[mariowiki:WarioWare: Touched!|Touched!]]'', the motion-controlled ''[[mariowiki:WarioWare: Smooth Moves|Smooth Moves]]'', the camera-controlled ''[[mariowiki:WarioWare: Snapped!|Snapped!]]'', and the creation game ''{{iw|mariowiki|WarioWare: D.I.Y.}}''. A spinoff for the Wii U, ''{{iw|mariowiki|Game & Wario}}'', was released in 2013, and the next traditional entry, ''{{iw|mariowiki|WarioWare Gold}}'', was released for the Nintendo 3DS in 2018. The latest installment, ''{{iw|mariowiki|WarioWare: Get It Together!}}'', released on the Nintendo Switch in 2021.
In these games, Wario gets the idea to acquire vast riches by founding his own video game company to capitalize on the medium's success. To achieve this, he also calls up all of his friends from his hometown, {{iw|mariowiki|Diamond City}}, to program hundreds of extremely simple games for him to maximize profits. The gameplay itself resembles an extended rapid barrage of extremely simple "microgames", each lasting mere seconds and taking no more than one or several appropriately timed button presses to complete, and the number of microgames a player can complete before failing a set number of times is set as their high score. The microgames display a variety of surreal imagery, including Wario having to jump at the right time in order to avoid getting run over by a giant hot dog on wheels, successfully guiding a finger into a nostril, and reenacting classic scenes from older Nintendo games. Different installments of the series for different platforms have featured their own, unique twists to the gameplay dependent on the hardware of the console itself, each releasing either incredibly early or incredibly late in a system's lifespan. These included the tilt-controlled ''{{iw|mariowiki|WarioWare: Twisted!}}'', the touchscreen-controlled ''{{iw|mariowiki|WarioWare: Touched!}}'', the motion-controlled ''{{iw|mariowiki|WarioWare: Smooth Moves}}'', the camera-controlled ''{{iw|mariowiki|WarioWare: Snapped!}}'', and the creation game ''{{iw|mariowiki|WarioWare: D.I.Y.}}''. A spinoff for the Wii U, ''{{iw|mariowiki|Game & Wario}}'', was released in 2013, and the next traditional entry, ''{{iw|mariowiki|WarioWare Gold}}'', was released for the Nintendo 3DS in 2018. The latest installment, ''{{iw|mariowiki|WarioWare: Move It!}}'', released on the Nintendo Switch in 2023.


Wario first became playable in 2008's ''[[Super Smash Bros. Brawl]]''. In the ''Super Smash Bros.'' series, ''WarioWare'' is recognized as Wario's home franchise, separately categorized from the ''Mario'' series in a similar fashion to {{uv|Yoshi}} and {{uv|Donkey Kong}}.
Wario first became playable in 2008's ''[[Super Smash Bros. Brawl]]''. In the ''Super Smash Bros.'' series, ''WarioWare'' is recognized as Wario's home franchise, separately categorized from the ''Mario'' series in a similar fashion to {{uv|Yoshi}} and {{uv|Donkey Kong}}.
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<small>'''''Bold italics''''' denotes an Assist Trophy new to the ''Smash Bros.'' series.</small>
<small>'''''Bold italics''''' denotes an Assist Trophy new to the ''Smash Bros.'' series.</small>
[[File:SSB4 Ashley.jpg|thumb|The [[Pic of the Day]] introducing [[Ashley]] as a new Assist Trophy. She was revealed prior to any knowledge that Wario was returning.]]
[[File:SSB4 Ashley.jpg|thumb|The [[Pic of the Day]] introducing [[Ashley]] as a new Assist Trophy. She was revealed prior to any knowledge that Wario was returning.]]
Assist Trophies from the ''Wario'' series. In addition to those listed, Wario's partner in crime from the ''{{uv|Mario}}'' series, '''[[Waluigi]]''', returns from ''Brawl''.
Assist Trophies from the ''Wario'' series. In addition to those listed, Wario's partner in crime from the {{uv|Mario}} series, '''[[Waluigi]]''', returns from ''Brawl''.
*'''[[Kat & Ana]]''': a pair of kindergartners who practice {{iw|wikipedia|ninjutsu}}. Like the Pokémon [[Latias & Latios]], Kat and Ana fly across the the screen and slice opponents with their katanas. They cannot be harmed by opponents and they do not harm the summoner.
*'''[[Kat & Ana]]''': a pair of kindergartners who practice {{iw|wikipedia|ninjutsu}}. Like the Pokémon [[Latias & Latios]], Kat and Ana fly across the screen and slice opponents with their katanas. They cannot be harmed by opponents and they do not harm the summoner.
*'''''[[Ashley]]''''': a young witch from ''WarioWare: Touched!'' When summoned, she conjures a purple cloud that causes a variety of effects, similar to [[Togepi]]. All opponents caught in the cloud are slowed, but she may also turn fighters invisible, or make [[food]] items damage fighters instead of heal them. Her design is derived from ''{{iw|mariowiki|Game & Wario}}''. In the Wii U version, Ashley's hair turns white and her irises turn red when she conjures the cloud. These are details carried over from the ''WarioWare'' games.
*'''''[[Ashley]]''''': a young witch from ''WarioWare: Touched!'' When summoned, she conjures a purple cloud that causes a variety of effects, similar to [[Togepi]]. All opponents caught in the cloud are slowed, but she may also turn fighters invisible, or make [[food]] items damage fighters instead of heal them. Her design is derived from ''{{iw|mariowiki|Game & Wario}}''. In the Wii U version, Ashley's hair turns white and her irises turn red when she conjures the cloud. These are details carried over from the ''WarioWare'' games.


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==Games with elements appearing in the ''Super Smash Bros.'' series==
==Games with elements appearing in the ''Super Smash Bros.'' series==
The ''Wario'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 19 games. The latest game represented in this universe is ''{{iw|mariowiki|WarioWare Gold}}'', released on July 27, 2018.
The ''Wario'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 17 games. The latest game represented in this universe is ''{{iw|mariowiki|WarioWare Gold}}'', released on July 27, 2018.


===''{{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}''===
===''{{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}''===
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===''{{iw|mariowiki|Virtual Boy Wario Land}}''===
===''{{iw|mariowiki|Virtual Boy Wario Land}}''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSBB}} Wario's neutral air is inspired by his crouch jump animation from this game.
**{{GameIcon|SSBB}} Wario's neutral air resembles his {{iw|mariowiki|Body Slam}} move from this game.
**{{GameIcon|SSBB}} Wario's crouching animation is similar to his crouch in this game.
**{{GameIcon|SSBB}} Wario's crouching animation is similar to his crouch in this game.
*Stickers:
*Stickers: