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He retains his biker outfit from the ''WarioWare'' series, as well as his overalls from the {{uv|Mario}} games. Charles Martinet's portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Smash 4''. | He retains his biker outfit from the ''WarioWare'' series, as well as his overalls from the {{uv|Mario}} games. Charles Martinet's portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Smash 4''. | ||
Wario is ranked 40th out of 54 on the | Wario is ranked 40th out of 54 on the tier list. This is an enormous drop from his 10th out of 38 position in ''Brawl'' resulting as his worst placement in the series so far. Like in ''Brawl'', Wario surprisingly possesses great aerial mobility and good overall mobility for a heavyweight, with great aerial attacks and a strong ground game to complement such. He has great setups with most of his aerial attacks and his signature Wario Bike, as his aerials have low ending lag and can be used to help him score KOs. | ||
Wario's | Wario's power has been buffed overall; his forward and up smashes now deal more damage, while his Wario Bike is safer than ever; combined with its ability to now be used once lost and no longer having the risk of throwing him off, Wario's overall neutral game has become safer. Corkscrew now covers more distance and can sweetspot ledges (along with his double jump), allowing Wario to get back onstage with fewer moves. With these buffs, Wario boasts a very effective recovery. | ||
However, Wario's flaws have now become far more | However, Wario's flaws have now become far more significant, especially in comparison to his ''Brawl'' incarnation. Wario's buffed smash attacks have received more startup and ending lag to compensate for their buffs, while his other KO options have been nerfed in said regards as well. With this, Wario's overall KO potential is very problematic, especially for his weight class. | ||
Due to his lack of a proper | Due to his lack of a proper projectile and disjointed hitboxes, Wario's range is also unremarkable. These two traits work greatly against him, which not only leave him vulnerable to effective spacing against characters like Marth, but also opposing camping against characters such as Mega Man or Villager. Wario also has no effective method of dealing with camping, which further compounds this weakness. | ||
While Wario | While Wario has had a few high placings at tournaments, including a fifth place finish from {{Sm|Reflex}} at [[MLG World Finals 2015]], his tournament representation has been poor for a character of his tier, with other characters near him on the tier list generally commanding larger playerbases and slightly better tournament results. Furthermore, a number of his best players, such as {{Sm|Abadango}}, have dropped him as a main in lieu of characters deemed more viable. Despite this, {{Sm|Glutonny}} still maintains strong results with Wario, placing 1st at [[Albion 2]] and [[Valhalla]], and being ranked 70th on the [[Panda Global Rankings|Panda Global Rankings 100]]. | ||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
Wario is a short, | Wario is a short, heavyweight character with a deceptively good air game and an excellent amount of recovery options. Wario boasts the fifth-best [[air speed]] in the game, in addition to well-above-average [[air acceleration]], which grants him some of the best aerial mobility of any character; however, his [[dash]] and [[walk]] speeds leave a lot to be desired, with the former being slightly below average, and the latter being the fifth slowest in the game. Using his high mobility and versatile [[aerial attack]]s, Wario is able to dip in and out of the fray to bait attacks and punish. In spite of its poor speed, Wario has a formidable ground game as well, with many of his attacks being rather fast with setup potential while also dealing good damage, outside of his [[smash attacks]]. | ||
Wario's | Wario's special moves are very unorthodox, and demand practice to use at their highest potential. [[Chomp]] is one of the best [[command grab]]s in the game, having deceptively long [[range]] and almost no startup or ending [[lag]]. It can effectively cover certain [[edge recovery|edge recoveries]], negate certain attacks such as [[Spinning Kong]], and [[absorb]] many projectiles, often with the benefit of [[healing]] him and slightly increasing the [[charge]] of his [[Wario Waft]]. [[Wario Bike]] gives Wario a solid approach option that covers for his low ground speed, and continues to move forward and hit enemies after he dismounts it. It also respawns very quickly when destroyed or lost, giving him a large and fairly reliable pseudo-projectile which can apply pressure when used effectively. Ending a wheelie with the Wario Bike will cause great knockback to an enemy it hits, as well as dealing a considerable amount of [[shield damage]]. When in the bike, pressing the special or jump buttons will have Wario jump off. As a result, this move can provide Wario with a literal third jump if his double jump had already been used, and this can be further extended with a corkscrew, making Wario's recovery exceedingly above average. | ||
Despite his array of unusual attacks, Wario has overall lackluster reach and lacks a true projectile, thus he must first close the distance between him and his opponent in order to land an attack. Because of this, Wario struggles most against characters who make frequent use of disjointed attacks, such as {{SSB4|Shulk}}, {{SSB4|Cloud}}, and {{SSB4|Link}}. This, combined with his relative lack of reliable KO moves, especially compared with other heavyweights, means that Wario must play unpredictably, relying on deception and [[mindgames]] to earn a KO on an unsuspecting opponent, and also forces Wario to trade blows with opponents. | Despite his array of unusual attacks, Wario has overall lackluster reach and lacks a true projectile, thus he must first close the distance between him and his opponent in order to land an attack. Because of this, Wario struggles most against characters who make frequent use of disjointed attacks, such as {{SSB4|Shulk}}, {{SSB4|Cloud}}, and {{SSB4|Link}}. This, combined with his relative lack of reliable KO moves, especially compared with other heavyweights, means that Wario must play unpredictably, relying on deception and [[mindgames]] to earn a KO on an unsuspecting opponent, and also forces Wario to trade blows with opponents. | ||
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|dsdefname=Wario Waft | |dsdefname=Wario Waft | ||
|dsdefdmg=0% (no charge), 14% (minor charge), 27% (moderate charge), 27% (maximum charge) | |dsdefdmg=0% (no charge), 14% (minor charge), 27% (moderate charge), 27% (maximum charge) | ||
|dsdefdesc=A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move, and the charge is lost if the move is interrupted. The charge can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is | |dsdefdesc=A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move, and the charge is lost if the move is interrupted. The charge can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft gains increased knockback, a huge hitbox, [[armor]] (frame 5-10), and sends Wario flying upwards with a headbutt that has equally powerful KO potential to go with respectable recovery. Takes ~110 seconds (not including eating) to fully charge. | ||
|dsc1name=Rose-Scented Waft | |dsc1name=Rose-Scented Waft | ||
|dsc1dmg=6% (no charge), 12% (minor charge), 17% (moderate charge), 21% (maximum charge) | |dsc1dmg=6% (no charge), 12% (minor charge), 17% (moderate charge), 21% (maximum charge) |