Template:SSB4 to SSBU changelist/Ivysaur: Difference between revisions

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===Aesthetics===
===Aesthetics===
*{{change|Ivysaur's design and proportions have changed. Its flower bud now has multiple layers of petals and a smoother texture. Its pupils and ears are slightly larger, and its toes are much less pronounced. Its patches have also been re-positioned. It is more vibrantly colored overall, with its skin being a lighter shade of blue and its flower bud being a lighter shade of pink with its leaves being a lighter shade of green. In addition, Ivysaur's teeth and toes are white instead of beige. Due to these changes, it now matches match its appearance in more recent ''[[Pokémon]]'' games.}}
*{{change|Ivysaur's design and proportions have changed. Its flower bud now has multiple layers of petals and a smoother texture. Its pupils and ears are slightly larger, and its toes are much less pronounced. Its patches have also been re-positioned. It is more vibrantly colored overall, with its skin being a lighter shade of blue and its flower bud being a lighter shade of pink with its leaves being a lighter shade of green. In addition, Ivysaur's teeth and toes are white instead of beige. Due to these changes, it now matches match its appearance in more recent ''[[Pokémon]]'' games.}}
*{{change|Ivysaur has received three new [[Alternate_costume_(SSBU)#Pokémon Trainer|alternate costumes]].}}
*{{change|Ivysaur is much more expressive than it was in ''Brawl''. It smiles when taunting, has a determined smirk when selected by the Trainer, and scowls during multiple attacks, grabbing an opponent, or shielding.}}
*{{change|Ivysaur is much more expressive than it was in ''Brawl'' It smiles when taunting, has an determined smirk when selected by the Trainer, and scowls during multiple attacks, grabbing an opponent, or shielding.}}
*{{change|Ivysaur always faces the screen regardless of which direction it turns, causing all of its animations to be mirrored.}}
*{{change|Ivysaur always faces the screen regardless of which direction it turns, causing all of its animations to be mirrored.}}
*{{change|Ivysaur has a new air dodge animation, where it no longer twirls horizontally.}}
*{{change|Ivysaur has a new air dodge animation, where it no longer twirls horizontally.}}
*{{change|Opponents now grab Ivysaur by its body, instead of its flower bud.}}
*{{change|Opponents now grab Ivysaur by its body, instead of its flower bud.}}
*{{change|The grass type and effect of Ivysaur's moves have been removed and replaced with weapon or typeless and normal effects.}}
*{{change|The grass type and effect of Ivysaur's moves have been removed and replaced with a weapon or typeless and normal effects.}}
*{{change|Ivysaur has a new victory animation, where it performs Vine Whip in front of itself a couple of times. This replaces the victory pose where it walks in place a few times.}}
*{{change|Ivysaur's victory animations are slightly changed.}}
*{{change|The victory pose where Ivysaur backflips now has it land upright, as opposed to landing on its belly.}}
**{{change|Ivysaur has a new victory animation, where it performs Vine Whip in front of itself a couple of times. This replaces the victory pose where it walks in place a few times.}}
*{{change|As with all previously cut veterans returning from ''Melee'' and ''Brawl'', Ivysaur now has a [[Boxing Ring]] title and a [[Palutena's Guidance]] conversation, though the former is shared by the group.}}
**{{change|The victory pose where Ivysaur backflips now has it land upright, as opposed to landing on its belly.}}
*{{change|Ivysaur now has an individual [[Sound Test]] section, rather than being grouped together with the other Pokémon as well as the Trainer.}}
**{{change|The Pokémon Trainer's animation with Ivysaur's backflip and Vine Whip victory animations are swapped from ''Brawl'', with the one where he tosses and catches a Poké Ball being paired with the backflip animation, and him cheering being paired with the Vine Whip one.}}
*{{change|Ivysaur has been updated with universal features introduced in ''Smash 4''.}}
**{{change|Ivysaur has a [[Boxing Ring]] title, a [[Palutena's Guidance]] conversation, and three new [[Alternate_costume_(SSBU)#Pokémon Trainer|alternate costumes]], though the formermost is shared by the group.}}
**{{change|Ivysaur has voice clips for suffering high knockback.}}
**{{change|Ivysaur now has an individual [[Sound Test]] section, rather than being grouped together with the other Pokémon as well as the Trainer.}}


===Attributes===
===Attributes===
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**{{buff|Its [[fast falling]] speed is significantly higher (1.89 → 2.208), leaving it much less vulnerable to [[juggling]].}}
**{{buff|Its [[fast falling]] speed is significantly higher (1.89 → 2.208), leaving it much less vulnerable to [[juggling]].}}
*{{change|Ivysaur's [[gravity]] is higher (0.07 → 0.082).}}
*{{change|Ivysaur's [[gravity]] is higher (0.07 → 0.082).}}
*{{nerf|Ivysaur is [[Weight|lighter]] (100 → 96). Combined with the removal of [[momentum canceling]], this reduces its survivability.}}
*{{nerf|Ivysaur is [[Weight|lighter]] (100 → 96), reducing its survivability.}}
*{{buff|The [[Pokémon Change#Stamina|Stamina]] mechanic has been removed, eliminating the necessity of switching out Pokémon to restore their power.}}
*{{buff|The [[Pokémon Change#Stamina|Stamina]] mechanic has been removed, eliminating the necessity of switching out Pokémon to restore their power.}}
*{{buff|The removal of [[type effectiveness]] benefits Ivysaur significantly more than the rest of the Pokémon Trainer's party, as it previously had a disproportionate weakness to the common flame attacks of the cast. This also increases the power of its [[grass]] attacks against Charizard.}}
*{{buff|The removal of [[type effectiveness]] benefits Ivysaur significantly more than the rest of the Pokémon Trainer's party, as it previously had a disproportionate weakness to the common flame attacks of the cast. This also increases the power of its {{b|grass|effect}} attacks against Charizard.}}
**{{nerf|However, this also hinders Ivysaur's endurance against [[water]] based attacks (which are slightly more prevalent than in ''Brawl''), and reduces the power of its grass attacks against Squirtle.}}
**{{nerf|However, this also hinders Ivysaur's endurance against [[water]] based attacks (which are slightly more prevalent than in ''Brawl''), and reduces the power of its grass attacks against Squirtle.}}
*{{buff|The removal of [[edgehogging]] improves Ivysaur's [[tether]]-dependent recovery.}}
*{{buff|The removal of [[edgehogging]] improves Ivysaur's [[tether]]-dependent recovery.}}
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**{{change|The second hitbox is much larger (6u → 13u), matching the first hitbox, but due to its altered Y offset, both hitboxes now occupy the same space, the only difference being that the first one only affects grounded opponents and the second one only affects aerial opponents.}}
**{{change|The second hitbox is much larger (6u → 13u), matching the first hitbox, but due to its altered Y offset, both hitboxes now occupy the same space, the only difference being that the first one only affects grounded opponents and the second one only affects aerial opponents.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Down aerial's sweetspot deals more damage (8% → 10%), dealing as much as the sourspot.}}
**{{buff|Down aerial's sweetspot deals more damage (8% → 10%), dealing as much as the sourspot, in addition to dealing more knockback (20 base/80 scaling → 27/80 (grounded), 9/98 (aerial)). This significantly improves its KO potential}}
**{{buff|The sweetspot deals more knockback (20 base/80 scaling → 27/80 (grounded), 9/98 (aerial)).}}
**{{buff|The sweetspot is larger (2.2u → 4u) and placed lower (-9u → -13.5u), improving its range.}}
**{{buff|The sweetspot is larger (2.2u → 4u) and placed lower (-9u → -13.5u), improving its range.}}
**{{buff|The sourspot [[meteor smash]]es opponents like the sweetspot (50° → 270°). This allows the move to lock opponents more reliably, and combined with the removal of [[meteor canceling]], significantly improves its effectiveness for edgeguarding.}}
**{{buff|The sourspot [[meteor smash]]es opponents like the sweetspot (50° → 270°). This now allows the move to lock opponents, and combined with the removal of [[meteor canceling]], this significantly improves its effectiveness for edgeguarding.}}
**{{buff|It halts Ivysaur's horizontal momentum for a significantly shorter time.}}
**{{buff|It halts Ivysaur's horizontal momentum for a significantly shorter time (frames 12-51 → 12-13), making the move much safer to use.}}
**{{buff|The changes to hitstun canceling coupled with its reduced landing lag allow it to start combos onstage even up to high percents.}}
**{{buff|The changes to hitstun canceling combined with its reduced landing lag allow it to start combos onstage even up to high percents.}}
**{{nerf|The sourspot deals much less knockback (32 base/92 scaling → 17/62 (grounded), 8/62 (aerial)), significantly hindering its KO potential onstage.}}
**{{nerf|The sourspot deals much less knockback (32 base/92 scaling → 17/62 (grounded), 8/62 (aerial)), significantly hindering its KO potential onstage, especially when combined with its new angle.}}
**{{change|The move gives Ivysaur a weaker vertical boost (0.8 → 0.3). Combined with Ivysaur's higher gravity and faster falling speed, this allows it to land faster after using the move, but makes it riskier to use offstage.}}
**{{change|The move gives Ivysaur a weaker vertical boost (0.8 → 0.3). Combined with Ivysaur's higher gravity and faster falling speed, this allows it to land faster after using the move, but makes it riskier to use offstage.}}
***{{nerf|This notably now prevents the move from auto-canceling in a full hop.}}


===Throws and other attacks===
===Throws and other attacks===
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**{{nerf|It releases opponents later (frame 13 → 21) and has more ending lag (FAF 28 → 40).}}
**{{nerf|It releases opponents later (frame 13 → 21) and has more ending lag (FAF 28 → 40).}}
**{{buff|The changes to hitstun canceling and Ivysaur's faster jumpsquat allow up throw to combo into a neutral or up aerial from low to mid percents, and [[Vine Whip]] even up to high percents, despite its increased ending lag.}}
**{{buff|The changes to hitstun canceling and Ivysaur's faster jumpsquat allow up throw to combo into a neutral or up aerial from low to mid percents, and [[Vine Whip]] even up to high percents, despite its increased ending lag.}}
**{{nerf|It deals less damage (10% → 4% (hit 1), 5% (throw); 9% total), with knockback not fully compensated on the throw (70 base/72 scaling → 75/95). This greatly hinders its KO potential, no longer KOing at around 170% from ground level.}}
**{{nerf|It deals less damage (10% → 4% (hit 1), 5% (throw); 9% total), with knockback not fully compensated on the throw (70 base/72 scaling → 75/95). This greatly hinders its KO potential, no longer KOing at around 150% from ground level.}}
*[[Down throw]]:
*[[Down throw]]:
**{{nerf|Down throw deals less damage (10% → 7%).}}
**{{nerf|Down throw deals less damage (10% → 7%).}}
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**{{buff|Pokémon Change executes much faster, and no longer requires the game to load the next Pokémon with every switch. This significantly increases its safety, and allows it to potentially string into another Pokémon's moves.}}
**{{buff|Pokémon Change executes much faster, and no longer requires the game to load the next Pokémon with every switch. This significantly increases its safety, and allows it to potentially string into another Pokémon's moves.}}
**{{buff|It can now be used in the air. This allows the player to mix up their recovery between different Pokémon, and to utilize its intangibility frames as an alternative air dodge, with the notable advantage of coming out on frame 1. As a result, it poses much less of a risk than in ''Brawl'' as a defensive option.}}
**{{buff|It can now be used in the air. This allows the player to mix up their recovery between different Pokémon, and to utilize its intangibility frames as an alternative air dodge, with the notable advantage of coming out on frame 1. As a result, it poses much less of a risk than in ''Brawl'' as a defensive option.}}
**{{nerf|It has a cooldown of around two seconds after the Pokémon switch is executed. However, it can be skipped by using another special move.}}
**{{buff|The two second cooldown can be skipped by using another special move.}}
**{{nerf|It no longer resets [[stale-move negation]], effectively weakening Charizard when Ivysaur switches.}}
**{{nerf|It no longer resets [[stale-move negation]], effectively weakening Charizard when Ivysaur switches.}}
**{{nerf|It can no longer [[Pokémon Change#Zero Switching|skip the ending lag of the switch]] if performed near the edge of a moving platform, although it still grants Ivysaur an extra midair jump.}}
**{{nerf|It can no longer [[Pokémon Change#Zero Switching|skip the ending lag of the switch]] if performed near the edge of a moving platform, although it still grants Ivysaur an extra midair jump.}}
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