Donkey Kong (SSBU)/Forward tilt: Difference between revisions
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|[[File: | |[[File:DonkeyKongFTiltUpSSBU.gif|330px]] | ||
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|[[File: | |[[File:DonkeyKongFTiltSSBU.gif|330px]] | ||
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==Overview== | |||
DK's forward tilt can be considered one of his most important [[neutral]] tools. He does a quick backhanded swipe which can be angled up to anti-air more reliably or angled down to edgeguard (via 2-framing). It has amazing reach for how fast it is and has great priority due to DK's forearm being [[intangible]] during the attack. In terms of burst range, dash pivot forward tilt is DK's longest reaching attack. At mid percents it can set up [[tech chase]]s and at high percents it can [[KO]] near the ledge. | |||
Forward tilt does 1 extra damage and has slightly more knockback when angled up or down. However, due to an oversight it will also last 1 frame longer (FAF 35 → 36). No other move that can be angled has this behavior in ''Ultimate''. | |||
Ftilt is -19 on block and, as such, is risky to use it when close to the opponent. It is also prone to being whiff punished if overused. | |||
One notable use of Ftilt is for shifting Donkey Kong's hurtbox backwards, causing spaced attacks to whiff against him. Frame 1 of Ftilt shifts DK so far back that [[Mario (SSBU)|Mario]] will whiff his [[grab]] from point blank range. Since DK's fastest escape option on the ground is frame 3 (spot dodge), Ftilt's frame 1 hurtbox shift is a valuable asset. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | |||
*{{buff|Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of {{SSBU|Final Destination}}.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Angled up| | {{HitboxTableTitle|Angled up|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 23: | Line 34: | ||
|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=78 | |ks=78 | ||
Line 32: | Line 44: | ||
|zpos=-0.4 | |zpos=-0.4 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 45: | Line 52: | ||
|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=78 | |ks=78 | ||
Line 54: | Line 62: | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 67: | Line 70: | ||
|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=78 | |ks=78 | ||
Line 76: | Line 80: | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Angled forward| | {{HitboxTableTitle|Angled forward|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 90: | Line 89: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=78 | |ks=78 | ||
Line 99: | Line 99: | ||
|zpos=-0.4 | |zpos=-0.4 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 112: | Line 107: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=78 | |ks=78 | ||
Line 121: | Line 117: | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 134: | Line 125: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=78 | |ks=78 | ||
Line 143: | Line 135: | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Angled down| | {{HitboxTableTitle|Angled down|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 157: | Line 144: | ||
|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=78 | |ks=78 | ||
Line 166: | Line 154: | ||
|zpos=-0.4 | |zpos=-0.4 | ||
|type=Hand | |type=Hand | ||
|trip=15 | |||
|trip= | |||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 179: | Line 163: | ||
|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=78 | |ks=78 | ||
Line 188: | Line 173: | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Hand | |type=Hand | ||
|trip=15 | |||
|trip= | |||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 201: | Line 182: | ||
|damage=9.0% | |damage=9.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=78 | |ks=78 | ||
Line 210: | Line 192: | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Hand | |type=Hand | ||
|trip=15 | |||
|trip= | |||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Not angled=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|7-9 | |7-9 | ||
|- | |- | ||
! | !Lower arm intangibility | ||
|6-9 | |6-9 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|35 | |35 | ||
|- | |||
!Animation length | |||
|39 | |||
|} | |||
{{FrameStripStart}} | |||
!Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=5}} | |||
|- | |||
!Lower arm {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=30}} | |||
{{FrameStripEnd}} | |||
===Angled=== | |||
{|class="wikitable" | |||
!Hitbox | |||
|7-9 | |||
|- | |||
!Lower arm intangibility | |||
|6-9 | |||
|- | |||
!Interruptible | |||
|36 | |||
|- | |- | ||
!Animation length | !Animation length | ||
Line 234: | Line 234: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | !Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}} | !Lower arm {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | ||
{{MvSubNavDonkeyKong|g=SSBU}} | {{MvSubNavDonkeyKong|g=SSBU}} |
Latest revision as of 08:19, March 4, 2024
Donkey Kong forward tilt hitbox visualizations | ||||
---|---|---|---|---|
↗ | ||||
→ | ||||
↘ |
Overview[edit]
DK's forward tilt can be considered one of his most important neutral tools. He does a quick backhanded swipe which can be angled up to anti-air more reliably or angled down to edgeguard (via 2-framing). It has amazing reach for how fast it is and has great priority due to DK's forearm being intangible during the attack. In terms of burst range, dash pivot forward tilt is DK's longest reaching attack. At mid percents it can set up tech chases and at high percents it can KO near the ledge.
Forward tilt does 1 extra damage and has slightly more knockback when angled up or down. However, due to an oversight it will also last 1 frame longer (FAF 35 → 36). No other move that can be angled has this behavior in Ultimate.
Ftilt is -19 on block and, as such, is risky to use it when close to the opponent. It is also prone to being whiff punished if overused.
One notable use of Ftilt is for shifting Donkey Kong's hurtbox backwards, causing spaced attacks to whiff against him. Frame 1 of Ftilt shifts DK so far back that Mario will whiff his grab from point blank range. Since DK's fastest escape option on the ground is frame 3 (spot dodge), Ftilt's frame 1 hurtbox shift is a valuable asset.
Update History[edit]
- Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of Final Destination.
Hitboxes[edit]
Timing[edit]
Not angled[edit]
Hitbox | 7-9 |
---|---|
Lower arm intangibility | 6-9 |
Interruptible | 35 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lower arm |
Angled[edit]
Hitbox | 7-9 |
---|---|
Lower arm intangibility | 6-9 |
Interruptible | 36 |
Animation length | 40 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lower arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|