Ness (SSBU): Difference between revisions

A prior edit used overly negative language and introduced inaccuracies. For example, Ness has not declined on tier lists universally; in fact, top players such as Dabuz have moved him up considerably over time. The editor also advised against including analysis of matchups, yet introduced a new passage about several of his matchups that was also largely inaccurate.
m (also why was this part removed? We tend to do comparisons to a character's placement in the previous game. Also removed some extraneous and irrelevant wording)
(A prior edit used overly negative language and introduced inaccuracies. For example, Ness has not declined on tier lists universally; in fact, top players such as Dabuz have moved him up considerably over time. The editor also advised against including analysis of matchups, yet introduced a new passage about several of his matchups that was also largely inaccurate.)
Line 295: Line 295:


===Tier placement and history===
===Tier placement and history===
Initial opinions of Ness were fairly positive, as the numerous buffs he received during the transition from ''Smash 4'' and the addition of several new mechanics in ''Ultimate'' improved his neutral, advantage, recovery, and movement options. Ness's early results reflected these improvements, as Ness saw strong performances at majors from players such as {{Sm|Gackt}} and {{Sm|Scend}}, while regionally he was represented by a multitude of players, including {{Sm|ATATA}}, {{Sm|Awestin}}, {{Sm|PeW}}, {{Sm|S1}}, and {{Sm|FOW}}. As such, in the early metagame Ness was widely considered a high-tier character; this perception was boosted even further online, as the presence of increased [[Wi-Fi lag|input lag]] made his quick aerials even safer and his recovery more difficult to challenge, allowing players as Scend and {{Sm|Syrup}} to flourish during the online metagame.  
Initial opinions of Ness were fairly positive, as the numerous buffs he received during the transition from ''Smash 4'' and the addition of several new mechanics in ''Ultimate'' improved his neutral, advantage, recovery, and movement options. As such, early results for Ness were strong thanks to performances from {{Sm|Gackt}} and {{Sm|Scend}}, as well as regional players such as {{Sm|ATATA}}, {{Sm|Awestin}}, and {{Sm|FOW}}. This led several players to consider Ness as a solid high-tier character.


Unfortunately, this positive perception only declined in the post-online metagame. First, Ness's core weaknesses, specifically his exploitable recovery and short range, became more apparent in the newer metagame as characters with disjoints became more common in competitive play. In addition, although he remained in or around the top 20 in terms of representation, it was noticeably weaker at a major level due to Gackt's general inconsistency (for example, following his 3rd place finish at {{Trn|Kagaribi 7}} with a 49th place finish at {{Trn|Maesuma TOP 8}} a month later) and Scend's decline. Alleviating this dip was Syrup's performances offline in 2022, giving Ness a new player in offline top level play. Due to all of this, Ness debut at 40th on the first tier list, ranking near the top of the upper mid tier: although many in the community still considered Ness as a solid high-tier, especially in the United States, some players and observers, notably in Japan, hold a lower opinion of the character.<ref>{{cite web|url=https://blog.start.gg/ultranks-first-official-ssbu-tier-list-4a35bf3dcfc3|title=First Official SSBU Tier List}}, data located in the "Regional Differences" section</ref>
Over time, Ness' representation in the metagame has remained in the top 20 of all characters, thanks partly to the rise of new players such as {{Sm|Syrup}}, and he continues to enjoy relatively strong tournament results on account of his strong aerial mobility, damage output, and kill power. However, Ness is not without weaknesses in a tournament setting. As in previous Smash titles, his limited attack range hinders his neutral against certain characters, particularly swordfighters such as {{SSBU|Lucina}} and {{SSBU|Shulk}}. He also struggles to recover without the use of his double jump, and his floatiness leaves him susceptible to juggling. Given his pronounced strengths and weaknesses, Ness even Ness'strongest players sometimes see inconsistent results -- Gackt followed a top 3 finish at {{Trn|Kagaribi 7}} with 49th at {{Trn|Maesuma TOP 8}} a month later -- or have picked up secondaries to alleviate Ness's weaknesses. For example, Syrup eventually picked up {{SSBU|Steve}} as a co-main.


Following the first tier list, Ness's top level results continued to decline as Syrup eventually relegated Ness to a secondary in favor of {{SSBU|Steve}}, while Gackt's results remained inconsistent. In addition, the rise of characters such as {{SSBU|Steve}}, {{SSBU|Sonic}}, and {{SSBU|Mr. Game & Watch}} in the metagame greatly harmed Ness, as all three characters were great at dealing with Ness's projectiles or exploited his short range. On the other hand, Ness's representation remained solid as he still had several players perform well regionally, including ATATA and Scend. As such, although the second tier list saw Ness drop seven spots to 47th, now ranking in the B-tier, some regions, especially the United States and Latin America, ranked Ness higher.
Overall, opinions on Ness' competitive positioning are positive to mixed: While much of the community still considers Ness as a solid high-tier, especially in the United States, some players and observers, notably in Japan, hold a lower opinion of the character.<ref>{{cite web|url=https://blog.start.gg/ultranks-first-official-ssbu-tier-list-4a35bf3dcfc3|title=First Official SSBU Tier List}}, data located in the "Regional Differences" section</ref> These varying opinions are currently reflected in Ness' position on LumiRank's "official" tier list, where he is ranked 47th in the "upper mid tier."
 
Ness is considered an even stronger character in ''Ultimate''{{'}}s online mode, as the presence of increased [[Wi-Fi lag|input lag]] ostensibly benefits him more than the other characters, making his quick aerials even safer and his recovery more difficult to challenge. These perceived advantages, while traditionally dismissed as meaningless in high-level competition, gained unforeseen significance as a result of the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]], which temporarily relegated all major tournaments to an online format. Ness' strong online results include impressive first-place finishes by {{Sm|Scend}} at {{Trn|The Quarantine Series: Minor Tournament 1}} and {{Trn|The Box}}, the latter of which featured a $10,000 prize pool and the largest bracket of any Smash tournament (online or offline) to date.


=={{SSBU|Classic Mode}}: Home to Onett!==
=={{SSBU|Classic Mode}}: Home to Onett!==
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