R.O.B. (SSB4): Difference between revisions

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|dtiltname= 
|dtiltname= 
|dtiltdmg=5%
|dtiltdmg=5%
|dtiltdesc=Thrusts his arms at a low angle. It hits on frame 3, which ties it with neutral attack as R.O.B.'s fastest attack. Although it has a small chance to [[trip]] opponents, its overall fast speed largely offsets this and makes it an excellent set-up option.
|dtiltdesc=Thrusts his arms at a low angle. It hits on frame 3, which ties it with neutral attack as R.O.B.'s fastest attack. Although it has a small chance to [[trip]] opponents, its overall quick speed considerably offsets this and makes it an excellent set-up option.
|dashname= 
|dashname= 
|dashdmg=8% (arms), 7% (arms' tips)
|dashdmg=8% (arms), 7% (arms' tips)
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|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|2}} (hits 1-4 base), {{ChargedSmashDmgSSB4|1.5}} (hits 1-4 tip), {{ChargedSmashDmgSSB4|5}} (hit 5)
|dsmashdmg={{ChargedSmashDmgSSB4|2}} (hits 1-4 base), {{ChargedSmashDmgSSB4|1.5}} (hits 1-4 tip), {{ChargedSmashDmgSSB4|5}} (hit 5)
|dsmashdesc=Lowers his torso and spins it around rapidly while outstretching his arms to perform a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]], similarly to [[Arm Rotor]]. It hits on frame 7, which is very fast for a smash attack. Thanks to it being a [[semi-spike]] and its last hit's very high knockback growth, it KOs at middleweights at 129% while near the edge o fFinal Destination, and is very effective for edge-guarding. However, its base hitboxes launch the opponent behind R.O.B., which means that he must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smash, it also has high ending lag.
|dsmashdesc=Lowers his torso and spins it around rapidly while outstretching his arms to perform a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]], comparatively like [[Arm Rotor]]. It hits on frame 7, which is disproportionately quick for a smash attack. Thanks to it being a [[semi-spike]] and its last hit's very high knockback growth, it KOs at middleweights at 129% while near the edge o fFinal Destination, and is very effective for edge-guarding. However, its base hitboxes launch the opponent behind R.O.B., which means that he must face away from the edge when attempting to use this move in order to properly launch the opponent off-stage. Like forward and up smash, it also has high ending lag.
|nairname= 
|nairname= 
|nairdmg=8% (base), 6% (tip)
|nairdmg=8% (base), 6% (tip)
|nairdesc=Activates his thrusters to somersault and emit a fiery blast in a circular motion. Its large hitbox, very minimal landing lag and ability to auto-cancel with a short hop collectively make it very useful for spacing, approaching and starting combos. Due to it hitting on frame 18, however, it is punishable if it is not spaced properly. Although its power has been drastically reduced since ''Brawl'', the clean hit still has KO potential, as it KOs middleweights at around 130% near the left/right [[blast line]]s.
|nairdesc=Activates his thrusters to somersault and emit a fiery blast in a circular motion. Its large hitbox, very minimal landing lag and ability to auto-cancel with a short hop collectively make it very useful for spacing, approaching and starting combos. Due to it hitting on frame 18, however, it is punishable if it is not spaced properly. Although its power has been drastically reduced since ''Brawl'', the tip hitbox still has KO potential, as it KOs middleweights at around 130% near the left/right [[blast line]]s.
|fairname= 
|fairname= 
|fairdmg=7%
|fairdmg=7%
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|uairname= 
|uairname= 
|uairdmg=1.5% (hits 1-4), 4% (hit 5)
|uairdmg=1.5% (hits 1-4), 4% (hit 5)
|uairdesc=Rapidly rotates his arms upward. It hits on frame 7, making it R.O.B.'s second-fastest aerial. It is down throw's most reliable follow-up from low to medium percentages. It is also useful for juggling and KOing, as its loop hits keep the opponent trapped reliably, whereas its last hit's extremely high knockback growth enables it to KO middleweights at 115% while near the upper [[blast line]]. It can also auto-cancel with a short hop. However, it has 22 frames of landing lag like back aerial, which makes it punishable if it is not auto-canceled.
|uairdesc=Rapidly rotates his arms upward. It hits on frame 7, making it R.O.B.'s second-fastest aerial. It is down throw's most reliable follow-up from low to medium percentages. It is also useful for juggling and KOing, as its loop hits maintain the opponent trapped reliably, whereas its last hit's extremely high knockback growth enables it to KO middleweights at 115% while near the upper [[blast line]]. It can also auto-cancel with a short hop. However, it has 22 frames of landing lag like back aerial, which makes it punishable if it is not auto-canceled.
|dairname= 
|dairname= 
|dairdmg=12% (clean base), 11% (clean mid), 6% (clean tip), 8% (late)
|dairdmg=12% (clean base), 11% (clean mid), 6% (clean tip), 8% (late)
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|uthrowname= 
|uthrowname= 
|uthrowdmg=12%
|uthrowdmg=12%
|uthrowdesc=A [[Wikipedia:Piledriver (professional wrestling)#Reverse piledriver|jumping reverse piledriver]]. R.O.B.'s strongest throw and, prior to update [[1.0.6]], it was the strongest up throw in the game, as it was capable of KOing under 150%. As of update 1.0.6, it now KOs middleweights at 174%, although [[platform]]s assist its KO potential considerably: it KOs middleweights at 160% when used on {{SSB4|Battlefield}}'s low platforms, and KOs them at 145% when performed on Battlefield's top platform. Although rare, R.O.B. can also perform up throw for a [[sacrificial KO]] if it is performed on a moving platform, as he will continue performing the throw all the way to the lower blast line if there is no platform to stop his descent. In addition to its KO potential, it has combo potential thanks to it launching at 80°, with its follow-ups being an upward-angled forward smash, dashing up smash, forward aerial, and up aerial from 0%-40%. However, its smash attack-combos are most reliable against heavyweights and fast-fallers.
|uthrowdesc=A [[Wikipedia:Piledriver (professional wrestling)#Reverse piledriver|jumping reverse piledriver]]. R.O.B.'s strongest throw and, prior to update [[1.0.6]], it was the strongest up throw in the game, as it was capable of KOing under 150%. As of update 1.0.6, it now KOs middleweights at 174%, although [[platform]]s assist its KO potential considerably: it KOs middleweights at 160% when performed on {{SSB4|Battlefield}}'s low platforms, and KOs them at 145% when performed on Battlefield's top platform. Although rare, R.O.B. can also perform up throw for a [[sacrificial KO]] if it is performed on a moving platform, as he will continue performing the throw all the way to the lower blast line if there is no platform to stop his descent. In addition to its KO potential, it has combo potential thanks to it launching at 80°, with its follow-ups being an upward-angled forward smash, dashing up smash, forward aerial, and up aerial from 0%-40%. However, its smash attack-combos are most reliable against heavyweights and fast-fallers.
|dthrowname= 
|dthrowname= 
|dthrowdmg=10%
|dthrowdmg=10%
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