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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Target Blast 1.jpg|thumb|300px|{{SSB4|Pikachu}} takes part in Target Blast in {{for3ds}}.]]
[[File:Target Blast 1.jpg|thumb|300px|{{SSB4|Pikachu}} partakes in Target Blast in {{for3ds}}.]]
'''Target Blast''' ({{ja|スマッシュボンバー}}, ''Smash Bomber'') is a gameplay mode that appears in the [[Stadium]] of ''[[Super Smash Bros. 4]]''. The player is tasked with inflicting damage to a bomb on a special platform, then launching it into a structure composed of various blocks filled with [[Target]]s: the goal is to destroy as many targets as possible. {{forwiiu}} features three separate stages with different layouts, with only the first one being shared with {{for3ds}}.
'''Target Blast''' ({{ja|スマッシュボンバー|Sumasshu Bonbā}}, ''Smash Bomber'') is a [[Stadium]] sub-[[mode]] in ''[[Super Smash Bros. 4]]''. The player is tasked with inflicting damage to a bomb on a platform, then launching it into a structure composed of various blocks filled with [[Target]]s, with the goal of destroying as many targets as possible in two rounds.


There is a 10-second timer which starts when the player touches or attacks the bomb. When hit with a powerful attack, the bomb is sent flying, destroying most objects in its path. When the timer runs out the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the bomb being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched.
==Overview==
[[File:BowserJrTargetBlast3DS.jpg|thumb|left|Bowser Jr. competing in Target Blast. Here, the bomb has five seconds remaining.]]
The [[Target Blast bomb|bomb]]'s 10-second timer starts when the player touches or attacks it. When the bomb is hit with a powerful attack, it is sent flying, destroying most objects in its path. After five seconds, the [[announcer]] will start the countdown just like in a [[Match timer#Final countdown timer|standard Smash with only five seconds remaining]]. When the timer hits zero the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the blast radius being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched.


Every play session is structured in two rounds, each one with its bomb: the final score is the combined score of both rounds. In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before the time runs out, they will get [[KO]]ed by it and receive a score of zero for the round.
In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before it explodes, the bomb will explode and send the player flying with enough knockback to be [[KO]]'d (or a [[shield break]] if holding up their [[shield]]), before they receive a score of zero for the round. {{forwiiu}} features three separate stages with different layouts, with only the first one being shared with {{for3ds}}. Every session of Target Blast is composed of two rounds, with the final score being the combined score of both rounds. The player may choose to retry the first round by pressing B, or move on to the second round for an even higher score. The scores in this mode are used as part of [[Global Smash Power]].


Breaking all 15 red targets (27 in Stage 2 and 23 in Stage 3) awards the player with a Perfect!: if this happens during the first round, the structure is rebuilt for the second. Some of the red targets may be randomly replaced with special targets with a [[Trophy]] or [[Custom Part]] icon: destroying them yields a random object of the depicted category.
Breaking all 15 red targets (27 in Stage 2 and 23 in Stage 3) awards the player with a Perfect! If this occurs in the first round, the structure will be rebuilt for the second round. [[Trophy]] or [[Custom Part]] targets may randomly replace one of the red targets, and destroying them yields the indicated reward.


The scores in this mode are used as part of [[Global Smash Power]].
For unknown reasons the bomb has an extremely high [[falling speed]] when launched straight upward.


==Score Values==
==Score Values==
Each type has a score value associated with it.
Each type has a point value associated with it.


The value increases when the bomb detonates, giving the player even bigger points.
The value increases when the bomb detonates, giving the player even higher scores.


{|class="wikitable"
{|class="wikitable"
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==Rewards==
==Rewards==
===In ''Super Smash Bros. for Nintendo 3DS''===
===In ''Super Smash Bros. for Nintendo 3DS''===
*Playing Target Blast for the first time adds the possibility of [[Xerneas]] appearing in a [[Poke Ball]] and a [[Master Ball]].
*Playing Target Blast for the first time adds the possibility of [[Xerneas]] appearing in a [[Poké Ball]] and a [[Master Ball]].
*Destroying all the red targets grants the player the [[Customization|Steampunk Outfit]].
*Destroying all the red targets grants the player the [[Customization|Steampunk Outfit]].
*Getting a score of 200,000 grants the player the [[Explosive Punch]] custom move for {{SSB4|Mario}}.
*Getting a score of 200,000 grants the player the [[Explosive Punch]] custom move for {{SSB4|Mario}}.
*Playing Target Blast with all characters grants the player the ''[[Dark Train]]'' trophy.
*Playing Target Blast with all characters grants the player the ''[[Dark Train]]'' trophy.
*Getting a combined total score of 2,000,000 grants the player the ''[[King Bob-omb]]'' trophy.
*Getting a combined total score of 2,000,000 grants the player the ''[[King Bob-omb]]'' trophy.
*While no rewards are given alongside them, the following [[milestone]]s can be obtained in the mode:
**''Exploded 100 bombs in Target Blast.''
**''Exploded 500 bombs in Target Blast.''
**''Earned 300,000 points in Target Blast.''
**''Blew up 5,000 targets and/or obstacles in Target Blast.''


===In ''Super Smash Bros. for Wii U''===
===In ''Super Smash Bros. for Wii U''===
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*Getting a perfect on any stage in Target Blast grants 5,000G.
*Getting a perfect on any stage in Target Blast grants 5,000G.
*Getting a perfect on every stage in Target Blast grants 20,000G.
*Getting a perfect on every stage in Target Blast grants 20,000G.
*While no rewards are given alongside them, the following [[milestone]]s can be obtained in the mode:
**''Exploded 100 bombs in Target Blast.''
**''Exploded 500 bombs in Target Blast.''
**''Earned 400,000 points in Target Blast.''
**''Blew up 5,000 targets and/or obstacles in Target Blast.''


==Gallery==
==Gallery==
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Target Blast stage 3.jpg|Stage 3.
Target Blast stage 3.jpg|Stage 3.
Target Blast (Round 2).jpg|The second round with a bigger bomb in {{forwiiu}}.
Target Blast (Round 2).jpg|The second round with a bigger bomb in {{forwiiu}}.
BowserJrTargetBlastBombTouch.jpg|Touching or attacking the bomb lights the fuse and starts the 10-second countdown.
Target Blast Bomb.jpg|{{SSB4|Donkey Kong}} damaging the bomb.
Target Blast Bomb.jpg|{{SSB4|Donkey Kong}} damaging the bomb.
Target Blast.jpg|An example of a bomb detonation and the beginning of a physics-based chain reaction.
Target Blast.jpg|An example of a bomb detonation and the beginning of a physics-based chain reaction.
Target Blast (Perfect Bonus).jpg|If all of the red targets are broken, the player will be awarded with a Perfect!
Target Blast (Perfect Bonus).jpg|If all of the red targets are broken, the player will be awarded with a Perfect!
TargetBlastTotalScore.jpg|The scores in both rounds make up the final score along with the total [[Global Smash Power|GSP]].
</gallery>
</gallery>


==Trivia==
==Trivia==
*The explosion of the bomb used in Target Blast has well over enough power to [[OHKO]] in normal conditions. It also completely fills {{SSB4|Little Mac}}'s [[Power Meter]] instantly.
*The explosion of the bomb used in Target Blast has well over enough power to [[OHKO]] in normal conditions. It also completely fills {{SSB4|Little Mac}}'s [[Power Meter]] and {{SSB4|Cloud}}'s [[Limit Charge|Limit Meter]], and is capable of instantly breaking full shields (including {{SSB4|Shulk}}'s shield when boosted by the Shield [[Monado Arts|Monado Art]]), indicating it internally deals at least 100% damage.
*In a [[List of Director's Room Miiverse posts|Pic of the Day]] on [[Miiverse]], [[Masahiro Sakurai]] mistakenly refers to Target Blast as [[Target Smash]], a mode that is not available in ''[[Super Smash Bros. 4]]''.
*In a [[List of Director's Room Miiverse posts|Pic of the Day]] on [[Miiverse]], [[Masahiro Sakurai]] mistakenly refers to Target Blast as [[Target Smash]], a mode that appeared in previous games but is not present in ''[[Super Smash Bros. 4]]''.
*This minigame bears resemblance to the popular mobile game ''{{s|wikipedia|Angry Birds}}'', where the focus is to topple buildings and destroy target enemies through the use of projectiles launched from a distance.
**The bomb's function is also similar to Bomb from that same game, which exploded after either the player tapped the screen or a set amount of time.
*Some tickets in [[Master Orders]] involve getting a high score in Target Blast. These tickets allow [[custom moves]] to be used (and used to allow [[equipment]] as well until version [[1.0.8]]), something that is not normally possible when playing Target Blast.
*Some tickets in [[Master Orders]] involve getting a high score in Target Blast. These tickets allow [[custom moves]] to be used (and used to allow [[equipment]] as well until version [[1.0.8]]), something that is not normally possible when playing Target Blast.
*Target Blast resembles the popular mobile game ''{{s|wikipedia|Angry Birds}}'' (which would eventually be bought by [[Sega]]), where the focus is to topple buildings and destroy the Bad Piggies dispersed throughout the stage by launching round birds as projectiles from a distance. The bomb functions similarly to Bomb (aka Black Bird), who explodes either when the player taps the screen or after a set amount of time passes after he touches an object/a piggy.
*In {{for3ds}}, attacks that usually cause a "screen-shaking" effect will not shake the screen while in the Target Blast stadium. The same goes for the [[Home-Run Contest]] stadium.


{{SSB4-3Menus}}
{{SSB4-3Menus}}
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[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Single Player Modes]]
[[Category:Single-player modes]]
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