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*Despite using orthodox inputs, Kazuya's neutral attacks, forward tilt, up tilt, down tilt, and dash attack are all simply referred to as [[command-input move]]s in the [[Tips]], likely due to overlap with unorthodox inputs. | *Despite using orthodox inputs, Kazuya's neutral attacks, forward tilt, up tilt, down tilt, and dash attack are all simply referred to as [[command-input move]]s in the [[Tips]], likely due to overlap with unorthodox inputs. | ||
*Kazuya, [[Dark Pit]], [[Lucas]], and [[Wii Fit Trainer]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''. | *Kazuya, [[Dark Pit]], [[Lucas]], and [[Wii Fit Trainer]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''. | ||
*Masahiro Sakurai showed pre-release material of Kazuya in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=402s Odds and Ends of Supervising [Graphics]]</ref> and showcased several changes made before the final version: | |||
**Kazuya's eyes and eyebrows were pull upward to look more angry. | |||
**Sakurai decided to use a unique knocked down animation that resembles Kazuya's knocked down animation in the {{uv|Tekken}} series. | |||
**The position of Kazuya's wings while airborne was altered to make the posing more energetic while retain a bat-like silhouette. | |||
**The story mode for ''Tekken 7'' was used to inspire [[Final Blaster]] almost 1 to 1. | |||
**Kazuya's wings during Final Blaster were initially too rounded and Sakurai suggested they be made more angular. | |||
**Kazuya's wings during [[Devil Blaster]] were adjusted to catch the wind during startup, than release the wind and flutter upon activation. | |||
**Kazuya's wings during [[Devil Fist]] were repositioned so players could see the punch connect. | |||
**Sakurai suggest adding a line that goes through opponents during Devil Fist to add atmosphere. | |||
**Kazuya's wings were initially only visible for two frames during his landing animation, which Sakurai suggested extended to make the land more impactful. | |||
**Sakurai suggested that Kazuya should immediately enter his damage animation when hit by a [[Final Smash]]. | |||
==Notes== | ==Notes== |
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