Template:UpdateList (SSBU)/1.1.0: Difference between revisions

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*{{change|The animation for [[Final Cutter]] has been adjusted.}}
*{{change|The animation for [[Final Cutter]] has been adjusted.}}
|Luigi=*{{buff|Up aerial has less ending lag (FAF 30 → 27).}}
|Luigi=*{{buff|Up aerial has less ending lag (FAF 30 → 27).}}
|Ness=*{{buff|Increased distance covered by air dodge (20 → 25).}}
*{{buff|[[PK Flash]] can charge for longer (89 frames → 91) and has an higher factor for increasing damage by charge (80 → 92), effectively increasing its maximum damage (25% → 27%).}}
*{{buff|PK Flash has an higher maximum size multiplier (1.43× → 1.7×).}}
|Jigglypuff=*{{change|Reduced the deflation time of [[Puff Up]] (121 frames → 60).}}
|Peach=*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
|Peach=*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
|Daisy=*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
|Daisy=*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
*{{change|The animation for {{b|Toad|move}} has been adjusted.}}
*{{change|The animation for {{b|Toad|move}} has been adjusted.}}
|Bowser=*{{change|[[Flying Slam]]'s custom acceleration stats for both Bowser and the opponent were slightly altered, replacing the Smash 4 stats that were still in use.}}
**{{buff|Bowser's base acceleration per frame during the tug-o-war has increased (0.21 → 0.2235).}}
**{{buff|Bowser's reduction per % of the base acceleration during the tug-o-war has decreased (0.00075 → 0.0005).}}
**{{buff|Opponent's lowest guaranteed acceleration per frame during the tug-o-war has decreased (0.03 → 0.024).}}
**{{nerf|Opponent's base acceleration per frame during the tug-o-war has increased (0.19 → 0.22).}}
**{{nerf|Opponent's reduction per % of the base acceleration during the tug-o-war has decreased (0.00075 → 0.0007).}}
|Sheik=*{{buff|[[Sheikah Dance]]'s dash lasts longer (12 frames → 13).}}
|Dr. Mario=*{{buff|The reflection damage multiplier for [[Super Sheet]] has been increased (1.5x → 1.6x).}}
|Dr. Mario=*{{buff|The reflection damage multiplier for [[Super Sheet]] has been increased (1.5x → 1.6x).}}
*{{buff|Super Sheet's reflector has more range (6.5u → 7.7u).}}
|Marth=*{{change|The animation for swinging with a battering item has been adjusted.}}
|Marth=*{{change|The animation for swinging with a battering item has been adjusted.}}
|Lucina=*{{change|The animation for swinging with a battering item has been adjusted.}}
|Lucina=*{{change|The animation for swinging with a battering item has been adjusted.}}
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|Dark Pit=*{{nerf|Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.}}
|Dark Pit=*{{nerf|Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.}}
|Meta Knight=*{{nerf|Dash attack has more ending lag (FAF 32 → 33).}}
|Meta Knight=*{{nerf|Dash attack has more ending lag (FAF 32 → 33).}}
|Snake=*{{change|C4 is less likely to fall off a character after hitting them (damage / 64 → damage / 96).}}
|Lucas=*{{buff|Increased distance covered by air dodge (20 → 25).}}
|Sonic=*{{change|The animation for crouching when holding an item has been adjusted.}}
|Sonic=*{{change|The animation for crouching when holding an item has been adjusted.}}
*{{change|The animation for swinging with a battering weapon has been adjusted.}}
*{{change|The animation for swinging with a battering weapon has been adjusted.}}
|Lucario=*{{nerf|Decreased damage multiplier for [[Aura Storm]] (1.3× → 1.15×).}}
|R.O.B.=*{{nerf|Removed instant Gyro Cancelling.}}
|R.O.B.=*{{nerf|Removed instant Gyro Cancelling.}}
|Wii Fit Trainer=*{{buff|Dash attack has less ending lag (FAF 43 → 39).}}
|Wii Fit Trainer=*{{buff|Dash attack has less ending lag (FAF 43 → 39).}}
*{{buff|Header's soccer ball travels more quickly when headed (2.8 → 3.5).}}
*{{buff|Header's soccer ball travels more quickly when headed (2.8 → 3.5).}}
|Mii Swordfighter=*{{nerf|[[Chakram]] and [[Gale Strike]] have significantly less range. Previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}}
|Mii Brawler=*{{nerf|Increased the time required to restore [[Onslaught]]'s knockback multiplier (3 seconds → 4).}}
|Mii Swordfighter=*{{nerf|[[Gale Strike]] has significantly less range (sustained frames 100 → 52), now travelling about half as far.}}
**{{buff|However it travels faster (speed 0.55 → 0.65).}}
*{{nerf|[[Chakram]] has significantly less range (sustained frames 45 → 23), now travelling about half as far.}}
*{{buff|[[Shuriken of Light]] has more range (life: 30 → 38).}}
|Mii Gunner=*{{buff|[[Lunar Launch]] covers more vertical distance (Height multiplier: 4.7× → 6.2×; gravity: 0.126 → 0.214).}}
*{{buff|[[Bomb Drop]] explodes sooner after being hit (5 frames → 4).}}
*{{buff|Bomb Drop explodes later after being deflected (10 frames → 11).}}
*{{nerf|Bomb Drop travels faster after being deflected (0.07 → 0.075 (base speed); 0.04 → 0.055 (additional).}}
*[[Arm Rocket]]:
**{{buff|Travels faster (Speed multiplier: 2.7× → 2.9×).}}
**{{buff|Can deviate more during flight (Maximum deviation: 30° → 45°).}}
**{{buff|Decelerates later (5 frames → 12) and slower (0.3 → 0.08).}}
**{{buff|Has less landing lag (18 frames → 14).}}
**{{nerf|Has an higher minimum flight angle (25° → 30°).}}
|Shulk=*{{change|The second victory pose's animation has been adjusted.}}
|Shulk=*{{change|The second victory pose's animation has been adjusted.}}
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more super [[armor]] frames.}}
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more [[air dodge]] frames, but they start later (frames 2-25 → 3-30).}}
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer [[air dodge]] more than once.}}
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer air dodge more than once.}}
*{{nerf|When using [[Clown Kart Dash]] to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}
*{{buff|Shortened the amount of time required to input another jump or air dodge after jumping out of [[Clown Kart Dash]] (40 frames → 32).}}
|Bayonetta=*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{nerf|When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}
*{{buff|Bowser Jr. loses less horizontal speed after colliding into a wall with Clown Kart Dash (0.7× → 0.62×).}}
|Ken=*{{buff|Increased the detection range of proximity attacks to match Ryu's ([2,5,13] → [4,5,30]).}}
|Bayonetta=*{{buff|[[Witch Time]]'s minimum duration after the penalty for repeated uses is increased (5 frames → 22).}}
*{{nerf|Witch Time's duration scaling is lower (40 → 30).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*'''Bug''': A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.
*{{newbug|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}
<noinclude>*{{bug|}}</noinclude>
|Inkling=*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}}
|Inkling=*{{buff|[[Splat Bomb]] deals more damage (8%-14% → 9%-15%).}}
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}}
*{{buff|Splat Bomb applies more [[ink]] (80/140 → 110/170).}}
|Ridley=*{{change|[[Space Pirate Rush]] has three additional animations.}}
|Ridley=*{{change|[[Space Pirate Rush]] has three additional animations.}}
|Isabelle=*{{buff|Up and down aerials have less landing lag (12 frames → 9).}}  
*{{buff|Ridley has more horizontal speed after jumping out of Space Pirate Rush (3 → 4) and decelerates slower (0.145 → 0.135).}}
**{{change|He also sustains more gravity (0.14 → 0.15).}}
*{{buff|Ridley can land sooner after jumping out of Space Pirate Rush (19 frames → 17).}}
*{{buff|Ridley and his opponent are KO'd sooner when passing the bottom blastline during Space Pirate Rush.}}
*{{change|Ridley loses more speed after whiffing a Space Pirate Rush (Horizontal speed multiplier: 0.65× → 0.6×).}}
*[[Wing Blitz]]
**{{buff|Ridley travels faster at the start of the move when charging forward or backwards (3.6 → 4.6/4.2 (forward/backwards)).}}
**{{buff|Ridley loses more speed after bumping into a wall (Horizontal speed multiplier: 0.3× → 0.25×).}}
**{{buff|Ridley loses less speed during landing (Horizontal speed multiplier: 0.45× → 0.55×).}}
**{{change|Ridley starts decelerating sooner (frame 6 → frame 2/4 (forward/backwards)).}}
**{{change|Ridley decelerates more during the forward charge (0.125 → 0.138).}}
**{{change|Ridley flies at a slightly higher angle during the forward charge (-7° → -5°).}}
|Isabelle=*{{buff|Up and down aerials have less landing lag (12 frames → 9).}}
*{{buff|[[Lloid Trap]]'s detection range is longer (6.8u → 8.5u).}}
[[Fishing Rod]]:
*{{buff|Maximum rod length with smash input increased (52 → 58).}}
*{{nerf|Maximum rod length with tilt input decreased (42 → 38).}}
*{{nerf|Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).}}
*{{nerf|Decreased the window for smash inputs (6 frames → 4).}}
|Incineroar=*{{change|The animations for idling, walking, running, landing, crouching with an item equipped and shielding have been adjusted.}}
|Incineroar=*{{change|The animations for idling, walking, running, landing, crouching with an item equipped and shielding have been adjusted.}}
*{{change|The animations for side taunt and down taunt when facing the right have been adjusted.}}
*{{change|The animations for side taunt and down taunt when facing the right have been adjusted.}}
|Universal=*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
|Universal=*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{change|The AI for various characters has been adjusted.}}
*{{change|The AI for various characters has been adjusted.}}
*{{change|The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.}}
*{{bugfix|The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.}}
|''{{{char}}} did not receive changes in this update.''
|#default=''{{{char}}} did not receive changes in this update.''
}}
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>
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