Template:UpdateList/1.0.4: Difference between revisions

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*{{nerf|Monkey Flip and Flying Monkey Flip's grabs have smaller hitboxes (4u/5u → 3u/4u) which have been positioned closer to Diddy (z offset: 5/4 → 3/2), reducing their range.}}
*{{nerf|Monkey Flip and Flying Monkey Flip's grabs have smaller hitboxes (4u/5u → 3u/4u) which have been positioned closer to Diddy (z offset: 5/4 → 3/2), reducing their range.}}
*{{change|Diddy's barrel jets from [[Rocketbarrel Boost]] (and its custom variants) have received additional visual wind effects.}}
*{{change|Diddy's barrel jets from [[Rocketbarrel Boost]] (and its custom variants) have received additional visual wind effects.}}
|Dr. Mario=*{{buff|Forward aerial has increased knockback scaling|85 (early/late)/95 (clean)|95/102}}
|Dr. Mario=*{{buff|Forward aerial has increased knockback scaling (85 (early/late)/95 (clean) 95/102)}}
*{{buff|Down aerial's loop hits deal 0.336% more damage|1.568%|1.904%}}
*{{buff|Down aerial's loop hits deal 0.336% more damage (1.568% 1.904%)}}
*{{buff|Down aerial landing lag|24|21 frames.}}
*{{buff|Down aerial has less landing lag (24 frames → 21).}}
*{{nerf|Down aerial deals less damage overall|14.336%|12.88%.}}
*{{nerf|Down aerial deals less damage overall due to having two less hits (14.336% 12.88%).}}
|Duck Hunt=*{{buff|Up smash's first hit has received an additional aerial-only hitbox. As the previous hitbox was ground-only, this allows the first hit to affect aerial opponents.}}
|Duck Hunt=*{{buff|Up smash's first hit has received an additional aerial-only hitbox. As the previous hitbox was ground-only, this allows the first hit to affect aerial opponents.}}
|Falco=*{{buff|Landing hit of forward aerial deals more damage|2%|5%.}}
|Falco=*{{buff|Landing hit of forward aerial deals more damage (2% 5%).}}
*{{buff|Landing hit of forward aerial extends farther horizontally (Z offset: 11 → 12; Z2 offset: 8 → 7), increasing its range.}}
*{{buff|Landing hit of forward aerial extends farther horizontally (Z offsets: 11/8 → 12/7), increasing its horizontal range.}}
*{{buff|Down aerial has less ending lag (frame 58 → 52) and landing lag (26 → 23 frames).}}
*{{buff|Down aerial has less ending lag (FAF 58 → 52) and landing lag (26 frames → 23).}}
*{{buff|[[Blaster]] can shoot faster.}}
*{{buff|[[Blaster]] has a more generous repeat window (frames 7-14 → 7-17).}}
*{{buff|Grounded Blaster has a shorter delay between shots (34 frames → 29).}}
*{{buff|Grounded Blaster has less ending lag (FAF 64 → 59).}}
*{{bugfix|Fixed a glitch in which Reflector Void failed to reflect [[Timber]] properly.}}
*{{bugfix|Fixed a glitch in which Reflector Void failed to reflect [[Timber]] properly.}}
*{{change|Certain hitbox properties of [[Landmaster]] have been changed.}}
*{{change|Certain hitbox properties of [[Landmaster]] have been changed.}}

Revision as of 11:45, July 4, 2023

  • Change Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo tools.
  • Change DACUS has been removed, making certain up smashes slightly less versatile.