Template:UpdateList/1.0.4: Difference between revisions
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*{{nerf|Monkey Flip and Flying Monkey Flip's grabs have smaller hitboxes (4u/5u → 3u/4u) which have been positioned closer to Diddy (z offset: 5/4 → 3/2), reducing their range.}} | *{{nerf|Monkey Flip and Flying Monkey Flip's grabs have smaller hitboxes (4u/5u → 3u/4u) which have been positioned closer to Diddy (z offset: 5/4 → 3/2), reducing their range.}} | ||
*{{change|Diddy's barrel jets from [[Rocketbarrel Boost]] (and its custom variants) have received additional visual wind effects.}} | *{{change|Diddy's barrel jets from [[Rocketbarrel Boost]] (and its custom variants) have received additional visual wind effects.}} | ||
|Dr. Mario=*{{buff|Forward aerial has increased knockback scaling | |Dr. Mario=*{{buff|Forward aerial has increased knockback scaling (85 (early/late)/95 (clean) → 95/102)}} | ||
*{{buff|Down aerial's loop hits deal 0.336% more damage | *{{buff|Down aerial's loop hits deal 0.336% more damage (1.568% → 1.904%)}} | ||
*{{buff|Down aerial landing lag | *{{buff|Down aerial has less landing lag (24 frames → 21).}} | ||
*{{nerf|Down aerial deals less damage overall | *{{nerf|Down aerial deals less damage overall due to having two less hits (14.336% → 12.88%).}} | ||
|Duck Hunt=*{{buff|Up smash's first hit has received an additional aerial-only hitbox. As the previous hitbox was ground-only, this allows the first hit to affect aerial opponents.}} | |Duck Hunt=*{{buff|Up smash's first hit has received an additional aerial-only hitbox. As the previous hitbox was ground-only, this allows the first hit to affect aerial opponents.}} | ||
|Falco=*{{buff|Landing hit of forward aerial deals more damage | |Falco=*{{buff|Landing hit of forward aerial deals more damage (2% → 5%).}} | ||
*{{buff|Landing hit of forward aerial extends farther horizontally (Z | *{{buff|Landing hit of forward aerial extends farther horizontally (Z offsets: 11/8 → 12/7), increasing its horizontal range.}} | ||
*{{buff|Down aerial has less ending lag ( | *{{buff|Down aerial has less ending lag (FAF 58 → 52) and landing lag (26 frames → 23).}} | ||
*{{buff|[[Blaster]] | *{{buff|[[Blaster]] has a more generous repeat window (frames 7-14 → 7-17).}} | ||
*{{buff|Grounded Blaster has a shorter delay between shots (34 frames → 29).}} | |||
*{{buff|Grounded Blaster has less ending lag (FAF 64 → 59).}} | |||
*{{bugfix|Fixed a glitch in which Reflector Void failed to reflect [[Timber]] properly.}} | *{{bugfix|Fixed a glitch in which Reflector Void failed to reflect [[Timber]] properly.}} | ||
*{{change|Certain hitbox properties of [[Landmaster]] have been changed.}} | *{{change|Certain hitbox properties of [[Landmaster]] have been changed.}} |
Revision as of 11:45, July 4, 2023
- Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo tools.
- DACUS has been removed, making certain up smashes slightly less versatile.