Ness (SSBU): Difference between revisions

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In a first for the series, {{s|wikipedia|Makiko Ōmoto}} does not provide Ness with any new voice clips, instead all [[PK Freeze|but one]] of his voice lines from ''[[Super Smash Bros. 4]]'' have been repurposed for ''Ultimate''.
In a first for the series, {{s|wikipedia|Makiko Ōmoto}} does not provide Ness with any new voice clips, instead all [[PK Freeze|but one]] of his voice lines from ''[[Super Smash Bros. 4]]'' have been repurposed for ''Ultimate''.


Ness is currently ranked 40th out of 82 characters on the ''Ultimate'' [[tier list]], at the top of the B+ tier. This is a marginal improvement from his ranking in ''Smash 4'', where he was ranked 28th/29th out of 54 characters. Ness is notable for his strong aerial game: all of his aerials are fast, powerful and are disjointed, with his weaker ones being useful in combos while his stronger ones being useful KOing attacks. His grab game is also among the best in the cast due to all of his throws having practical usage, such as his down throw being a viable combo starter, and his back throw being one of the strongest throws in the game. Furthermore Ness' specials all have strong utility: [[PK Flash]], [[PSI Magnet]], and [[PK Fire]] are all useful for starting and/or extending combos, while the latter is used to quickly rack up damage. Finally, Ness's recovery has been improved thanks to buffs to [[PK Thunder]] and PK Thunder 2, and having the longest directional air dodge distance in the game alongside {{SSBU|Lucas}}.  
Ness is currently ranked 40th out of 82 characters on the ''Ultimate'' [[tier list]], at the top of the B+ tier. This is a marginal improvement from his ranking in ''Smash 4'', where he was ranked 28th/29th out of 54 characters and tied with {{SSB4|Lucas}}. Ness is notable for his strong aerial game: all of his aerials are fast, powerful and are disjointed, with his weaker ones being useful in combos while his stronger ones being useful KOing attacks. His grab game is also among the best in the cast due to all of his throws having practical usage, such as his down throw being a viable combo starter, and his back throw being one of the strongest throws in the game. Furthermore Ness' specials all have strong utility: [[PK Flash]], [[PSI Magnet]], and [[PK Fire]] are all useful for starting and/or extending combos, while the latter is used to quickly rack up damage. Finally, Ness's recovery has been improved thanks to buffs to [[PK Thunder]] and PK Thunder 2, and having the longest directional air dodge distance in the game alongside {{SSBU|Lucas}}.  


However, Ness suffers from his poor ground mobility and lack of range, which forces him to play more defensively against characters with large disjoints, leaving him with few options to deal with them. Because of his slow mobility on the ground, his approach options are also hindered especially when combined with his aforementioned sub-par range. His most glaring flaw remains his recovery, as despite its improvements is still considered one of the most gimpable recoveries in the game.
However, Ness suffers from his poor ground mobility and lack of range, which forces him to play more defensively against characters with large disjoints, leaving him with few options to deal with them. Because of his slow mobility on the ground, his approach options are also hindered especially when combined with his aforementioned sub-par range. His most glaring flaw remains his recovery, as despite its improvements is still considered one of the most gimpable recoveries in the game.
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