Template:UpdateList/1.0.4: Difference between revisions

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|Wii Fit Trainer=*{{nerf|Air dodge landing lag standardized|12|22 frames.}}
|Wii Fit Trainer=*{{nerf|Air dodge landing lag standardized|12|22 frames.}}
*{{nerf|Forward aerial's third hitbox is no longer unblockable.}}
*{{nerf|Forward aerial's third hitbox is no longer unblockable.}}
|Yoshi=*{{buff|Four frames of intangibility have been added to Yoshi's head for his shielding animation. This leaves him less susceptible to [[shield stab]]bing, as his head is not fully covered by the shield during these first frames even at full health, and could therefore be hit prior to the change.}}
|Yoshi=*{{buff|Four frames of intangibility have been added to Yoshi's head, nose and arms for his initially shielding animation. This leaves him less susceptible to shield poking, as his head is not fully covered by the shield during these first frames.}}
*{{nerf|Dash attack has more ending lag|frame 45|50.}}
*{{nerf|Dash attack has more ending lag (FAF 45 50).}}
*{{nerf|Down air has increased landing lag|24|28 frames.}}
*{{nerf|[[Egg Lay]] has more startup lag (frame 17 21) and a longer total duration (FAF 40 → 44).}}
*{{nerf|[[Egg Lay]] has slower startup|frame 17|21.}}
*{{nerf|Egg Lay and Egg Launch have smaller grabboxes (5u/6.8u → 4u/5.9u).}}
*{{nerf|Egg Lay and Egg Launch's grab box sizes decreased|5/6.8|4/5.9.}}
*{{bugfix|Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in [[Multi-Man mode]] after being swallowed by Egg Lay.}}
*{{bugfix|Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in [[Multi-Man mode]] after being swallowed by Egg Lay.}}
*{{bugfix|Fixed a glitch that allowed Yoshi to execute a super high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}}
*{{bugfix|Fixed a glitch that allowed Yoshi to execute a super high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}}

Revision as of 18:19, March 7, 2023

  • Change Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo starters.
  • Change DACUS has been removed, making certain up smashes slightly less versatile.