One-hit KO: Difference between revisions

→‎The Subspace Emissary bosses: Hands in Classic Mode NOT Subspace Messenger
(Movement Throw OHKOs middleweights is Hard, as shown in https://www.youtube.com/watch?v=nO_aytPZNQQ mark 5:13, and tested myself using Mario and Zelda (heavyweights can survive by DI on Hard). Other information tested using lightweights and also confirmed on Tabuu’s page)
(→‎The Subspace Emissary bosses: Hands in Classic Mode NOT Subspace Messenger)
Line 145: Line 145:
While touching a [[Klaptrap]] on [[Jungle Japes]] causes a powerful [[meteor smash]] of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above.
While touching a [[Klaptrap]] on [[Jungle Japes]] causes a powerful [[meteor smash]] of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above.


====[[The Subspace Emissary]] bosses====
====[[Classic Mode (SSBB)]] bosses====
Note: these moves will not OHKO in Boss Battles unless stated otherwise.
Note: these moves will not OHKO in Boss Battles unless stated otherwise.
;[[Master Hand (SSBB)]]
;[[Master Hand (SSBB)]]
Line 151: Line 151:
;[[Crazy Hand (SSBB)]]
;[[Crazy Hand (SSBB)]]
*Reverse Throw - Intense difficulty  
*Reverse Throw - Intense difficulty  
====[[The Subspace Emissary]] bosses====
Note: these moves will not OHKO in Boss Battles unless stated otherwise.
;[[Rayquaza]]
;[[Rayquaza]]
*Iron Tail - Intense difficulty, low HP, tip. Can be teched.
*Iron Tail - Intense difficulty, low HP, tip. Can be teched.
Anonymous user