One-hit KO: Difference between revisions
→The Subspace Emissary bosses: Hands in Classic Mode NOT Subspace Messenger
(Movement Throw OHKOs middleweights is Hard, as shown in https://www.youtube.com/watch?v=nO_aytPZNQQ mark 5:13, and tested myself using Mario and Zelda (heavyweights can survive by DI on Hard). Other information tested using lightweights and also confirmed on Tabuu’s page) |
(→The Subspace Emissary bosses: Hands in Classic Mode NOT Subspace Messenger) |
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While touching a [[Klaptrap]] on [[Jungle Japes]] causes a powerful [[meteor smash]] of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above. | While touching a [[Klaptrap]] on [[Jungle Japes]] causes a powerful [[meteor smash]] of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above. | ||
====[[ | ====[[Classic Mode (SSBB)]] bosses==== | ||
Note: these moves will not OHKO in Boss Battles unless stated otherwise. | Note: these moves will not OHKO in Boss Battles unless stated otherwise. | ||
;[[Master Hand (SSBB)]] | ;[[Master Hand (SSBB)]] | ||
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;[[Crazy Hand (SSBB)]] | ;[[Crazy Hand (SSBB)]] | ||
*Reverse Throw - Intense difficulty | *Reverse Throw - Intense difficulty | ||
====[[The Subspace Emissary]] bosses==== | |||
Note: these moves will not OHKO in Boss Battles unless stated otherwise. | |||
;[[Rayquaza]] | ;[[Rayquaza]] | ||
*Iron Tail - Intense difficulty, low HP, tip. Can be teched. | *Iron Tail - Intense difficulty, low HP, tip. Can be teched. |