Template:UpdateList/1.0.4: Difference between revisions
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*{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}} | *{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}} | ||
*{{bugfix|Fixed a footstool glitch allowing an infinite.}} | *{{bugfix|Fixed a footstool glitch allowing an infinite.}} | ||
|Rosalina=*{{nerf|Luma takes longer to respawn | |Rosalina=*{{nerf|Luma takes longer to respawn (500 frames → 750 frames).}} | ||
*{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}} | *{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}} | ||
*{{nerf| | *{{nerf|Rosalina's down tilt has more startup lag with a shorter hitbox duration (frames 4-8 → 5-8).}} | ||
*{{nerf| | *{{change|Rosalina's down tilt's near hitboxes have swapped priority.}} | ||
*{{nerf| | *{{nerf|Rosalina's down tilt's near hitboxes are smaller (3.5u/3u → 3.2u/2.5u) and the nearest hitbox has been positioned closer to Rosalina (x offset: 0 → 1).}} | ||
*{{nerf| | *{{nerf|Rosalina's forward smash has slightly less knockback scaling (115 → 111), hindering its KO potential.}} | ||
*{{buff|Luma up smash has | *{{nerf|Rosalina's up smash has less knockback scaling (100 → 90), considerably hindering its KO potential.}} | ||
*{{nerf| | *{{nerf|Rosalina's up smash has a smaller hitbox on her head (5u → 4u).}} | ||
*{{ | *{{buff|Luma's up smash has a larger hitbox (4u → 5.5u).}} | ||
*{{change| | *{{buff|Luma's up smash deals more damage during its late hit (4% → 5%).}} | ||
*{{nerf| | *{{nerf|Rosalina's down smash has more ending lag (FAF 36 → 42).}} | ||
*{{nerf|All grabs have more ending lag | *{{nerf|Rosalina's neutral aerial deals less damage (6% (early)/10% (late) → 5%/7.5%), hindering its KO potential, especially the late hit.}} | ||
*{{nerf|Forward throw has less | *{{nerf|Rosalina's neutral aerial has smaller hitboxes (5u/3.5u→ 4.2u/3u) which have been positioned closer to Rosalina (x offset:4.5/-1.5 → 3/-2), reducing its range, especially in front of Rosalina.}} | ||
*{{nerf|Back throw has less | *{{change|Rosalina's forward aerial has higher base knockback on its loop hits (20/35 → 55).}} | ||
*{{change| | *{{nerf|Rosalina's forward aerial has less base knockback on the final hit (60 → 50).}} | ||
*{{change|Lumas | *{{nerf|All of Rosalina's grabs have more ending lag (FAF 31 (standing)/38 (dash)/37 (pivot) → 36/43/42).}} | ||
*{{nerf|Forward throw has less knockback scaling (85 → 76), significantly hindering its KO potential.}} | |||
*{{nerf|Back throw has less knockback scaling (70 → 60), significantly hindering its KO potential.}} | |||
*{{change|Luma travels slower from uncharged [[Luma Shot]] (2.8 → 2.2), reducing its distance by about 28%.}} | |||
*{{change|Lumas moves faster when summoned from a distance (acceleration: 0.1 → 1.2).}} | |||
*{{nerf|Uncharged Luma shot has a shorter hitbox duration (30 frames → 17).}} | |||
*{{change|Rosalina gains less vertical momentum when using Guardian Luma (1 → 0.5), now matching Gravitational Pull and Catch and Release.}} | |||
*{{change|[[Power Star]] now has a wind effect when it is first summoned.}} | |||
|Samus=*{{change|Internal changes have been made regarding the timing of {{b|Bomb|Samus}}; This does not appear to affect gameplay.}} | |Samus=*{{change|Internal changes have been made regarding the timing of {{b|Bomb|Samus}}; This does not appear to affect gameplay.}} | ||
|Sheik=*{{nerf|Forward aerial deals less damage | |Sheik=*{{nerf|Forward aerial deals less damage (6.8% (sweetspot)/6% (sourspot) → 5.5%/4.8%), hindering its KO potential.}} | ||
*{{buff| | **{{buff|However, this also improves its combo potential at higher percents.}} | ||
*{{nerf|Up aerial hits one less time, dealing less total damage as a result | *{{nerf|Up aerial's loop hits hits now function properly, making it hit one less time, dealing less total damage as a result (8% → 7%).}} | ||
*{{nerf|Up aerial's | *{{nerf|Up aerial's final hit has less knockback scaling (155 → 138), significantly hindering its KO potential.}} | ||
*{{nerf|[[Needle Storm]] has | *{{nerf|[[Needle Storm]] has more ending lag on the ground (FAF 41 → 47).}} | ||
*{{nerf|[[Bouncing Fish]] | *{{nerf|[[Bouncing Fish]] deals less knockback (30 (base)/100 (scaling) → 26/90), hindering its KO potential.}} | ||
|Shulk=*{{buff|Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3).}} | |Shulk=*{{buff|Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3).}} | ||
*{{buff|All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).}} | *{{buff|All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).}} |
Revision as of 06:41, August 25, 2022
- Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo starters.
- DACUS has been removed, making up smashes slightly less versatile.