Template:UpdateList/1.0.4: Difference between revisions

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*{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}}
*{{bugfix|Fixed a glitch that refreshed Robin's double jump when he used Thoron in the air.}}
*{{bugfix|Fixed a footstool glitch allowing an infinite.}}
*{{bugfix|Fixed a footstool glitch allowing an infinite.}}
|Rosalina=*{{nerf|Luma takes longer to respawn|9|13 seconds.}}
|Rosalina=*{{nerf|Luma takes longer to respawn (500 frames → 750 frames).}}
*{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}}
*{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}}
*{{nerf|Down tilt has one frame more start up with a shorter hitbox duration (frames 4-8 → 5-8). It also has less range 3.5/3 (hitbox 1/2) → 3.2/2.5.}}
*{{nerf|Rosalina's down tilt has more startup lag with a shorter hitbox duration (frames 4-8 → 5-8).}}
*{{nerf|Forward smash has slightly less knockback scaling|115|111.}}
*{{change|Rosalina's down tilt's near hitboxes have swapped priority.}}
*{{nerf|Up smash has less knockback scaling (100 → 90). It also has less range (5.0 → 4.0).}}
*{{nerf|Rosalina's down tilt's near hitboxes are smaller (3.5u/3u → 3.2u/2.5u) and the nearest hitbox has been positioned closer to Rosalina (x offset: 0 → 1).}}
*{{nerf|Down smash has more ending lag|frame 36|42.}}
*{{nerf|Rosalina's forward smash has slightly less knockback scaling (115 111), hindering its KO potential.}}
*{{buff|Luma up smash has increased range (4.0 → 5.5). Its late hit deals more damage (4% → 5%).}}
*{{nerf|Rosalina's up smash has less knockback scaling (100 → 90), considerably hindering its KO potential.}}  
*{{nerf|Neutral aerial deals less damage (6% (early), 10% (late) → 5% (early), 7.5% (late)) without knockback compensation, making it weaker. It also has less range (5.0, 3.5 → 4.2, 3.0).}}
*{{nerf|Rosalina's up smash has a smaller hitbox on her head (5u → 4u).}}
*{{change|Neutral aerial hitbox x-offsets decreased |4.5, -1.5|3.0, -2.0.}}
*{{buff|Luma's up smash has a larger hitbox (4u → 5.5u).}}
*{{change|Forward aerial loop hit has increased base knockback (20/35 → 55).}}
*{{buff|Luma's up smash deals more damage during its late hit (4% → 5%).}}
*{{nerf|Forward aerial last hit has less base knockback (60 → 50).}}
*{{nerf|Rosalina's down smash has more ending lag (FAF 36 → 42).}}
*{{nerf|All grabs have more ending lag: frame 31 → 36 (standing), frame 38 → 43 (dash), frame 37 → 42 (pivot).}}
*{{nerf|Rosalina's neutral aerial deals less damage (6% (early)/10% (late) → 5%/7.5%), hindering its KO potential, especially the late hit.}}  
*{{nerf|Forward throw has less base knockback|85|76.}}
*{{nerf|Rosalina's neutral aerial has smaller hitboxes (5u/3.5u→ 4.2u/3u) which have been positioned closer to Rosalina (x offset:4.5/-1.5 3/-2), reducing its range, especially in front of Rosalina.}}
*{{nerf|Back throw has less base knockback|70|60.}}
*{{change|Rosalina's forward aerial has higher base knockback on its loop hits (20/35 → 55).}}
*{{change|Distance of uncharged [[Luma Shot]] is reduced by about 1/3.}}
*{{nerf|Rosalina's forward aerial has less base knockback on the final hit (60 → 50).}}
*{{change|Lumas move faster when summoned from a distance.}}
*{{nerf|All of Rosalina's grabs have more ending lag (FAF 31 (standing)/38 (dash)/37 (pivot) 36/43/42).}}
*{{nerf|Forward throw has less knockback scaling (85 76), significantly hindering its KO potential.}}
*{{nerf|Back throw has less knockback scaling (70 60), significantly hindering its KO potential.}}
*{{change|Luma travels slower from uncharged [[Luma Shot]] (2.8 → 2.2), reducing its distance by about 28%.}}
*{{change|Lumas moves faster when summoned from a distance (acceleration: 0.1 → 1.2).}}
*{{nerf|Uncharged Luma shot has a shorter hitbox duration (30 frames → 17).}}
*{{change|Rosalina gains less vertical momentum when using Guardian Luma (1 → 0.5), now matching Gravitational Pull and Catch and Release.}}
*{{change|[[Power Star]] now has a wind effect when it is first summoned.}}
|Samus=*{{change|Internal changes have been made regarding the timing of {{b|Bomb|Samus}}; This does not appear to affect gameplay.}}
|Samus=*{{change|Internal changes have been made regarding the timing of {{b|Bomb|Samus}}; This does not appear to affect gameplay.}}
|Sheik=*{{nerf|Forward aerial deals less damage|6.8% (sweetspot)/6% (sourspot)|5.5%/4.8%.}}
|Sheik=*{{nerf|Forward aerial deals less damage (6.8% (sweetspot)/6% (sourspot) 5.5%/4.8%), hindering its KO potential.}}
*{{buff|Forward aerial's decreased damage allows it to combo for longer.}}
**{{buff|However, this also improves its combo potential at higher percents.}}
*{{nerf|Up aerial hits one less time, dealing less total damage as a result|8%|7%.}}
*{{nerf|Up aerial's loop hits hits now function properly, making it hit one less time, dealing less total damage as a result (8% 7%).}}
*{{nerf|Up aerial's last hit has less knockback growth|166|138.}}
*{{nerf|Up aerial's final hit has less knockback scaling (155 → 138), significantly hindering its KO potential.}}
*{{nerf|[[Needle Storm]] has 6 frames more ending lag.}}
*{{nerf|[[Needle Storm]] has more ending lag on the ground (FAF 41 → 47).}}
*{{nerf|[[Bouncing Fish]]'s knockback decreased|30 base/100 growth|26/90.}}
*{{nerf|[[Bouncing Fish]] deals less knockback (30 (base)/100 (scaling) → 26/90), hindering its KO potential.}}
|Shulk=*{{buff|Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3).}}
|Shulk=*{{buff|Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3).}}
*{{buff|All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).}}
*{{buff|All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).}}

Revision as of 06:41, August 25, 2022

  • Change Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo starters.
  • Change DACUS has been removed, making up smashes slightly less versatile.