User:Ender R. Musk/Template:SSBU Classic Mode: Difference between revisions

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<includeonly>{|class="wikitable" style="text-align:center"
<includeonly>{|class="wikitable" style="text-align:center"
{{#vardefine:notes|{{#if:{{{round1notes|}}}{{{round2notes|}}}{{{round3notes|}}}{{{round4notes|}}}{{{round5notes|}}}{{{round6notes|}}}{{{finalnotes|}}}|y}}}}
{{#vardefine:notes|{{#if:{{{round1notes|}}}{{{round2notes|}}}{{{round3notes|}}}{{{round4notes|}}}{{{round5notes|}}}{{{round6notes|}}}{{{finalnotes|}}}|y}}}}
!Round!!Opponent!!Stage!!Music{{#if:{{#var:notes|}}|y|!!Notes}}
!Round!!Opponent!!Stage!!Music{{#ifeq:{{#var:notes|}}|y|!!Notes}}
|-
|-
{{#ifeq:{{{bonusorder|}}}|1|
{{#ifeq:{{{bonusorder|}}}|1|
{{!}}colspan="{{#ifeq:{{{notes|}}}|true|5|4}}"{{!}}[[Bonus Stage]]
{{!}}colspan="{{#if:{{#var:notes|}}|5|4}}"{{!}}[[Bonus Stage]]
{{!}}-}}
{{!}}-}}
| 1||{{{round1opponent}}}||{{{round1stage}}}||''{{SSBUMusicLink|{{{round1songuv}}}|{{{round1song}}}}}''||{{{round1notes}}}
| 1||{{{round1opponent}}}||{{{round1stage}}}||''{{SSBUMusicLink|{{{round1songuv}}}|{{{round1song}}}}}''{{#if:{{#var:notes|}}|{{!}}{{!}}{{{round1notes|}}}}}
|-
|-
{{#ifeq:{{{bonusorder|}}}|2|
{{#ifeq:{{{bonusorder|}}}|2|
{{!}}colspan="{{#ifeq:{{{notes|}}}|true|5|4}}"{{!}}[[Bonus Stage]]
{{!}}colspan="{{#if:{{#var:notes|}}|5|4}}"{{!}}[[Bonus Stage]]
{{!}}-}}
{{!}}-}}
| 2||{{{round2opponent}}}||{{{round2stage}}}||''{{SSBUMusicLink|{{{round2songuv}}}|{{{round2song}}}}}''||{{{round2notes}}}
| 2||{{{round2opponent}}}||{{{round2stage}}}||''{{SSBUMusicLink|{{{round2songuv}}}|{{{round2song}}}}}''{{#if:{{#var:notes|}}|{{!}}{{!}}{{{round2notes|}}}}}
|-
|-
{{#ifeq:{{{bonusorder|}}}|3|
{{#ifeq:{{{bonusorder|}}}|3|
{{!}}colspan="{{#ifeq:{{{notes|}}}|true|5|4}}"{{!}}[[Bonus Stage]]
{{!}}colspan="{{#if:{{#var:notes|}}|5|4}}"{{!}}[[Bonus Stage]]
{{!}}-}}
{{!}}-}}
| 3||{{{round3opponent}}}||{{{round3stage}}}||''{{SSBUMusicLink|{{{round3songuv}}}|{{{round3song}}}}}''||{{{round3notes}}}
| 3||{{{round3opponent}}}||{{{round3stage}}}||''{{SSBUMusicLink|{{{round3songuv}}}|{{{round3song}}}}}''{{#if:{{#var:notes|}}|{{!}}{{!}}{{{round3notes|}}}}}
|-
|-
{{#ifeq:{{{bonusorder|}}}|4|
{{#ifeq:{{{bonusorder|}}}|4|
{{!}}colspan="{{#ifeq:{{{notes|}}}|true|5|4}}"{{!}}[[Bonus Stage]]
{{!}}colspan="{{#if:{{#var:notes|}}|5|4}}"{{!}}[[Bonus Stage]]
{{!}}-}}
{{!}}-}}
| 4||{{{round4opponent}}}||{{{round4stage}}}||''{{SSBUMusicLink|{{{round4songuv}}}|{{{round4song}}}}}''||{{{round4notes}}}
| 4||{{{round4opponent}}}||{{{round4stage}}}||''{{SSBUMusicLink|{{{round4songuv}}}|{{{round4song}}}}}''{{#if:{{#var:notes|}}|{{!}}{{!}}{{{round4notes|}}}}}
|-
|-
{{#ifeq:{{{bonusorder|}}}|5|
{{#ifeq:{{{bonusorder|}}}|5|
{{!}}colspan="{{#ifeq:{{{notes|}}}|true|5|4}}"{{!}}[[Bonus Stage]]
{{!}}colspan="{{#if:{{#var:notes|}}|5|4}}"{{!}}[[Bonus Stage]]
{{!}}-}}
{{!}}-}}
| 5||{{{round5opponent}}}||{{{round5stage}}}||''{{SSBUMusicLink|{{{round5songuv}}}|{{{round5song}}}}}''||{{{round5notes}}}
| 5||{{{round5opponent}}}||{{{round5stage}}}||''{{SSBUMusicLink|{{{round5songuv}}}|{{{round5song}}}}}''{{#if:{{#var:notes|}}|{{!}}{{!}}{{{round5notes|}}}}}
|-
|-
{{#ifeq:{{{bonusorder|}}}|6|
{{#ifeq:{{{bonusorder|}}}|6|
{{!}}colspan="{{#ifeq:{{{notes|}}}|true|5|4}}"{{!}}[[Bonus Stage]]
{{!}}colspan="{{#if:{{#var:notes|}}|5|4}}"{{!}}[[Bonus Stage]]
{{!}}-}}
{{!}}-}}
| 6||{{{round6opponent}}}||{{{round6stage}}}||''{{SSBUMusicLink|{{{round6songuv}}}|{{{round6song}}}}}''||{{{round6notes}}}
| 6||{{{round6opponent}}}||{{{round6stage}}}||''{{SSBUMusicLink|{{{round6songuv}}}|{{{round6song}}}}}''{{#if:{{#var:notes|}}|{{!}}{{!}}{{{round6notes|}}}}}
|-
|-
{{#ifeq:{{{bonusorder|}}}|7|
{{#ifeq:{{{bonusorder|7}}}|7|
{{!}}colspan="{{#ifeq:{{{notes|}}}|true|5|4}}"{{!}}[[Bonus Stage]]
{{!}}colspan="{{#if:{{#var:notes|}}|5|4}}"{{!}}[[Bonus Stage]]
{{!}}-}}
{{!}}-}}
| Final||{{{finalopponent}}}||{{{finalstage}}}||''{{SSBUMusicLink|{{{finalsonguv}}}|{{{finalsong}}}}}''||{{{finalnotes}}}
| Final||{{{finalopponent}}}||{{{finalstage}}}||''{{SSBUMusicLink|{{{finalsonguv}}}|{{{finalsong}}}}}''{{#if:{{#var:notes|}}|{{!}}{{!}}{{{finalnotes|}}}}}
{{#ifeq:{{{bonusorder|}}}|8|
{{#ifeq:{{{bonusorder|}}}|8|
{{!}}-
{{!}}-
{{!}}colspan="{{#ifeq:{{{notes|}}}|true|5|4}}"{{!}}[[Bonus Stage]]}}
{{!}}colspan="{{#if:{{#var:notes|}}|5|4}}"{{!}}[[Bonus Stage]]}}
|}</includeonly>
|}</includeonly>
<noinclude>{{Draft}}
<noinclude>{{Draft}}
Template for any ''Ultimate'' fighter's Classic Mode section.
Template for any ''Ultimate'' fighter's Classic Mode section.
==Code==
==Code==
This lists all the parameters. Not all of them are necessary (such as a round's "roundnotes"), but as many as possible should be filled in.
This lists all the parameters. "bonusorder" and "round#notes" parameters are optional.
<pre><nowiki>{{User:SamtheBKBoss/Template:SSBU Classic Mode
<pre><nowiki>{{User:Ender R. Musk/Template:SSBU Classic Mode
| bonusorder =
| bonusorder =
| round1opponent =
| round1opponent =
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<div style="float:left">
<div style="float:left">
''Input:''
''Input:''
<pre><nowiki>{{User:SamtheBKBoss/Template:SSBU Classic Mode
<pre><nowiki>{{User:Ender R. Musk/Template:SSBU Classic Mode
| bonusorder = 7
| bonusorder = 7
| round1opponent = {{CharHead|Duck Hunt|SSBU|hsize=20px|color=Red}}
| round1opponent = {{CharHead|Duck Hunt|SSBU|hsize=20px|color=Red}}
Line 129: Line 129:
<div style="float:left">
<div style="float:left">
''Output:''
''Output:''
{{User:SamtheBKBoss/Template:SSBU Classic Mode
{{User:Ender R. Musk/Template:SSBU Classic Mode
| bonusorder = 7
| bonusorder = 7
| round1opponent = {{CharHead|Duck Hunt|SSBU|hsize=20px|color=Red}}
| round1opponent = {{CharHead|Duck Hunt|SSBU|hsize=20px|color=Red}}
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== Parameters ==
== Parameters ==
* ''bonusorder'' = An integer determining where in the Classic Mode route the [[Bonus Stage]] takes place. The number denotes the numbered round that it is directly prior; for example, if bonusorder = 3, it will be directly before round 3. For {{SSBU|Ryu}} and {{SSBU|Mega Man}} it is 5, and for {{SSBU|Bayonetta}} it is 6; every other fighter in the game so far has it at 7, but the table allow for the bonus stage to be placed anywhere in the route, including after the final round with a value of 8.
* ''bonusorder'' = An integer determining where in the Classic Mode route the [[Bonus Stage]] takes place. Optional, defaults to 7. The number denotes the numbered round that it is directly prior; for example, if bonusorder = 3, it will be directly before round 3. For {{SSBU|Ryu}} and {{SSBU|Mega Man}} it is 5, and for {{SSBU|Bayonetta}} it is 6; every other fighter in the game so far has it at 7, but the table allow for the bonus stage to be placed anywhere in the route, including after the final round with a value of 8.
* ''round#opponent'' and ''finalopponent'' =  The specified round's opponent(s). This must use the [[Template:CharHead|CharHead]] template for each fighter at 20px.
* ''round#opponent'' and ''finalopponent'' =  The specified round's opponent(s). This must use the [[Template:CharHead|CharHead]] template for each fighter at 20px.
* ''round#stage'' and ''finalstage'' = The specified round's stage. This must be a link to the stage.
* ''round#stage'' and ''finalstage'' = The specified round's stage. This must be a link to the stage.
* ''round#songuv'' and ''finalsonguv'' = The universe that the specified round's BGM hails from.
* ''round#songuv'' and ''finalsonguv'' = The universe that the specified round's BGM hails from.
* ''round#song'' and ''finalsong'' = The title of the specified round's BGM.
* ''round#song'' and ''finalsong'' = The title of the specified round's BGM.
* ''round#notes'' and ''finalnotes'' = Additional info regarding the specified round, such as any CPU allies, or the circumstances of the round being a reference.
* ''round#notes'' and ''finalnotes'' = Additional info regarding the specified round, such as any CPU allies, or the circumstances of the round being a reference. Optional.
{{../nav}}
</noinclude>
</noinclude>

Latest revision as of 00:40, August 23, 2022


Proposed.png
This page is a draft.
Feel free to contribute to this page as you would a mainspace page.

Template for any Ultimate fighter's Classic Mode section.

Code[edit]

This lists all the parameters. "bonusorder" and "round#notes" parameters are optional.

{{User:Ender R. Musk/Template:SSBU Classic Mode
| bonusorder =
| round1opponent =
| round1stage =
| round1songuv =
| round1song =
| round1notes =
| round2opponent =
| round2stage =
| round2songuv =
| round2song =
| round2notes =
| round3opponent =
| round3stage =
| round3songuv =
| round3song =
| round3notes =
| round4opponent =
| round4stage =
| round4songuv =
| round4song =
| round4notes =
| round5opponent =
| round5stage =
| round5songuv =
| round5song =
| round5notes =
| round6opponent =
| round6stage =
| round6songuv =
| round6song =
| round6notes =
| finalopponent =
| finalstage =
| finalsonguv =
| finalsong =
| finalnotes =
}}

Example[edit]

Input:

{{User:Ender R. Musk/Template:SSBU Classic Mode
| bonusorder = 7
| round1opponent = {{CharHead|Duck Hunt|SSBU|hsize=20px|color=Red}}
| round1stage = [[Spiral Mountain]]
| round1songuv = Banjo-Kazooie
| round1song = Main Theme - Banjo-Kazooie
| round1notes = Duck Hunt's color scheme references Banjo & Kazooie themselves.
| round2opponent = {{CharHead|Rosalina & Luma|SSBU|hsize=20px}}
| round2stage = [[Tortimer Island]]
| round2songuv = Banjo-Kazooie
| round2song = Treasure Trove Cove
| round2notes = References Treasure Trove Cove.
| round3opponent = {{CharHead|Ice Climbers|SSBU|hsize=20px}}
| round3stage = [[Summit]]
| round3songuv = Banjo-Kazooie
| round3song = Freezeezy Peak
| round3notes = References Freezeezy Peak, with the Ice Climbers matching its polar climate.
| round4opponent = {{CharHead|Link|SSBU|hsize=20px|color=Green}} and {{CharHead|Zelda|SSBU|hsize=20px}}
| round4stage = [[Mushroomy Kingdom]]
| round4songuv = Banjo-Kazooie
| round4song = Gobi's Valley
| round4notes = References Gobi's Valley.
| round5opponent = {{CharHead|Fox|SSBU|hsize=20px|color=Purple}} and {{CharHead|Falco|SSBU|hsize=20px|color=Black}}
| round5stage = [[Luigi's Mansion]]
| round5songuv = Banjo-Kazooie
| round5song = Mad Monster Mansion
| round5notes = References Mad Monster Mansion.<br>Fox and Falco's color schemes are likely meant to resemble a wolf and a raven respectively.
| round6opponent = {{CharHead|Diddy Kong|SSBU|hsize=20px}} and {{CharHead|Donkey Kong|SSBU|hsize=20px}}
| round6stage = [[Jungle Japes]]
| round6songuv = Donkey Kong
| round6song = Donkey Kong Country Returns
| round6notes = References the ''Banjo-Kazooie'' and ''{{iw|mariowiki|Donkey Kong Country|series}}'' series' shared origins.
| finalopponent = {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}
| finalstage = {{SSBU|Final Destination}}
| finalsonguv = Super Smash Bros.
| finalsong = Master Hand / Crazy Hand
| finalnotes = Much like Banjo & Kazooie, Master Hand and Crazy Hand work together as a duo.
}}

Output:

Round Opponent Stage Music Notes
1 DuckHuntHeadRedSSBU.png Duck Hunt Spiral Mountain Main Theme - Banjo-Kazooie Duck Hunt's color scheme references Banjo & Kazooie themselves.
2 Rosalina&LumaHeadSSBU.png Rosalina & Luma Tortimer Island Treasure Trove Cove References Treasure Trove Cove.
3 IceClimbersHeadSSBU.png Ice Climbers Summit Freezeezy Peak References Freezeezy Peak, with the Ice Climbers matching its polar climate.
4 LinkHeadGreenSSBU.png Link and ZeldaHeadSSBU.png Zelda Mushroomy Kingdom Gobi's Valley References Gobi's Valley.
5 FoxHeadPurpleSSBU.png Fox and FalcoHeadBlackSSBU.png Falco Luigi's Mansion Mad Monster Mansion References Mad Monster Mansion.
Fox and Falco's color schemes are likely meant to resemble a wolf and a raven respectively.
6 DiddyKongHeadSSBU.png Diddy Kong and DonkeyKongHeadSSBU.png Donkey Kong Jungle Japes Donkey Kong Country Returns References the Banjo-Kazooie and Donkey Kong Country series' shared origins.
Bonus Stage
Final Master Hand and Crazy Hand Final Destination Master Hand / Crazy Hand Much like Banjo & Kazooie, Master Hand and Crazy Hand work together as a duo.

Parameters[edit]

  • bonusorder = An integer determining where in the Classic Mode route the Bonus Stage takes place. Optional, defaults to 7. The number denotes the numbered round that it is directly prior; for example, if bonusorder = 3, it will be directly before round 3. For Ryu and Mega Man it is 5, and for Bayonetta it is 6; every other fighter in the game so far has it at 7, but the table allow for the bonus stage to be placed anywhere in the route, including after the final round with a value of 8.
  • round#opponent and finalopponent = The specified round's opponent(s). This must use the CharHead template for each fighter at 20px.
  • round#stage and finalstage = The specified round's stage. This must be a link to the stage.
  • round#songuv and finalsonguv = The universe that the specified round's BGM hails from.
  • round#song and finalsong = The title of the specified round's BGM.
  • round#notes and finalnotes = Additional info regarding the specified round, such as any CPU allies, or the circumstances of the round being a reference. Optional.

Navigation[edit]