Bowser Jr. (SSBU)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Bowser Jr. back throw hurtbox visualization |- |File:BowserJrBThrowSS...) |
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==Overview== | ==Overview== | ||
==Throw | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 26: | Line 25: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{ | {{UltimateThrowTableRow | ||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |} | ||
Line 34: | Line 45: | ||
|1-24 | |1-24 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|24 | |||
|- | |||
!Throw release | |||
|24 | |24 | ||
|- | |- | ||
Line 46: | Line 60: | ||
{{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}} | {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=38|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=23|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=45}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}} | ||
{{MvSubNavBowserJr|g=SSBU}} | {{MvSubNavBowserJr|g=SSBU}} |
Latest revision as of 12:32, July 31, 2022
Bowser Jr. back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 11.0% | Forward | 50 | 70 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-24 |
---|---|
Turnaround | 24 |
Throw release | 24 |
Interruptible | 62 |
Animation length | 69 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|