Bowser Jr. (SSBU)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|[[Forward throw]] has much more knockback scaling (70 → 92), significantly improving its KO potential, to the point it can KO middleweights at around 150% at the edge.}} | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=25 | |angle=25 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=50 | |fkv=50 | ||
|r=5.6 | |r=5.6 | ||
|bn= | |bn=clownarmr1 | ||
|xpos=7.0 | |xpos=7.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
Line 41: | Line 47: | ||
|angle=45 | |angle=45 | ||
|bk=60 | |bk=60 | ||
|ks= | |ks=92 | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 12:31, July 31, 2022
Bowser Jr. forward throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Update History[edit]
- Forward throw has much more knockback scaling (70 → 92), significantly improving its KO potential, to the point it can KO middleweights at around 150% at the edge.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 7.0% | Forward | 60 | 92 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-16 |
---|---|
Hitbox | 14-15 |
Throw Release | 16 |
Interruptible | 35 |
Animation length | 53 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|