Midgar: Difference between revisions

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*Midgar is the only stage in ''SSB4'' that can [[crush]].
*Midgar is the only stage in ''SSB4'' that can [[crush]].
*Odin's attack does not appear to use a hitbox, but instead, like [[Psystrike]], it uses a searchbox and generates a hitbox inside any fighters detected by it. Like Psystrike, it is therefore possible for two of these hitboxes to overlap, resulting in fighters being hit by the attack twice on the same frame, for a total of 200% damage, and seemingly one-hit KOing them.
*Odin's attack does not appear to use a hitbox, but instead, like [[Psystrike]], it uses a searchbox and generates a hitbox inside any fighters detected by it. Like Psystrike, it is therefore possible for two of these hitboxes to overlap, resulting in fighters being hit by the attack twice on the same frame, for a total of 200% damage, and seemingly one-hit KOing them.
*In [[Stamina mode]], if Odin's attack does not KO, it will deal very little knockback. This is because Stamina mode treats opponents' post-hit percents to be 20%, and the move's knockback is programmed with a minimum final damage of 100% or higher in mind.
*In [[Training Mode]], if the game is paused while a summon is in effect, it will continue its effect indefinitely, continuing to affect other fighters (excluding Odin; instead, if paused upon slashing, the game stays slowed down until unpaused or the camera briefly zooms in on the fighter that he strikes (which doesn't happen if multiple fighters are hit) after they're KOed). Summons such as Ifrit and Bahamut ZERO allow for combos of up to 999 to be registered by the game. A similar exploit can be done on stages like {{SSB4|Mario Circuit}}.
*In [[Training Mode]], if the game is paused while a summon is in effect, it will continue its effect indefinitely, continuing to affect other fighters (excluding Odin; instead, if paused upon slashing, the game stays slowed down until unpaused or the camera briefly zooms in on the fighter that he strikes (which doesn't happen if multiple fighters are hit) after they're KOed). Summons such as Ifrit and Bahamut ZERO allow for combos of up to 999 to be registered by the game. A similar exploit can be done on stages like {{SSB4|Mario Circuit}}.
*If {{SSB4|Sonic}} is fighting on Midgar in the ''Wii U'' version, a graphical glitch will occur wherein his eyes appear to reflect the texture of the stage, turning them gray in color. This occurs even on the [[Ω form]] of the stage.
*If {{SSB4|Sonic}} is fighting on Midgar in the ''Wii U'' version, a graphical glitch will occur wherein his eyes appear to reflect the texture of the stage, turning them gray in color. This occurs even on the [[Ω form]] of the stage.