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Pac-Man (SSB4)/Forward smash: Difference between revisions

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==Overview==
==Overview==
Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and having an FAF of 53. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[shield#Shield breaking|broken]].


Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 52. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[shield#Shield breaking|broken]].
==Update history==
Pac-Man's forward smash has received only one change in version [[1.1.5]], where its knockback was slightly increased.
 
'''{{GameIcon|ssb4}} [[1.1.5]]'''
*{{buff|Forward smash knockback scaling (97 (clean)/100 (late) → 99/102).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
Line 75: Line 79:
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Charges between
|5-6
|-
|-
!Early hitboxes
!Clean hit
|18-20
|18-20
|-
|-
!Late hitboxes
!Late hit
|21-28
|21-28
|-
!Interruptible
|53
|-
|-
!Animation length
!Animation length
|52
|77
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=24}}
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=12|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=25}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}}
 
==Update history==
Pac-Man's forward smash has received only one change, having received greater knockback growth in version 1.1.5
*{{buff|Forward smash knockback growth: 97/100 → 99/102}}


{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Forward smashes (SSB4)]]
[[Category:Forward smashes (SSB4)]]

Latest revision as of 01:06, April 13, 2022

Hitbox visualization showing Pac-Man's forward smash.
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Overview[edit]

Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and having an FAF of 53. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been broken.

Update history[edit]

Pac-Man's forward smash has received only one change in version 1.1.5, where its knockback was slightly increased.

Super Smash Bros. 4 1.1.5

  • Buff Forward smash knockback scaling (97 (clean)/100 (late) → 99/102).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 16% 0 Sakurai angle 25 99 0 4.8 1000 0.0 5.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 15% 0 Sakurai angle 25 99 0 3.0 0 0.0 6.5 11.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 9% 0 Sakurai angle 25 102 0 4.0 1000 0.0 5.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Charges between 5-6
Clean hit 18-20
Late hit 21-28
Interruptible 53
Animation length 77
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible