Falco (SSB4)/Neutral attack/Hit 1: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:FalcoJab1.gif|thumb|270px|Hitbox visualization showing Falco's first jab.]] | [[File:FalcoJab1.gif|thumb|270px|Hitbox visualization showing Falco's first jab.]] | ||
==Overview== | |||
Falco performs a knifehand strike. It is his quickest grounded option, coming out at frame 2, and transitions into his jab 2, then the rapid jab. It can be a useful [[jab cancel]]ing tool, being able to be followed up by a tilt,down smash or grab. Unlike most other jabs, the angle prevents it from being able to lock opponents, as it launches almost completely upwards. The move also has short range, as typical of a jab. The attack also moves Falco forward by a small amount. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Latest revision as of 23:26, April 12, 2022
Overview[edit]
Falco performs a knifehand strike. It is his quickest grounded option, coming out at frame 2, and transitions into his jab 2, then the rapid jab. It can be a useful jab canceling tool, being able to be followed up by a tilt,down smash or grab. Unlike most other jabs, the angle prevents it from being able to lock opponents, as it launches almost completely upwards. The move also has short range, as typical of a jab. The attack also moves Falco forward by a small amount.
Hitboxes[edit]
Timing[edit]
Hitboxes | 2-4 |
---|---|
Earliest continuable frame | 8 |
Interruptible | 23 |
Animation length | 35 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|