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Falco (SSB4)/Neutral attack/Hit 1: Difference between revisions

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[[File:FalcoJab1.gif|thumb|270px|Hitbox visualization showing Falco's first jab.]]
[[File:FalcoJab1.gif|thumb|270px|Hitbox visualization showing Falco's first jab.]]
{{competitive expertise}}
 
{{technical data}}
==Overview==
Falco performs a knifehand strike. It is his quickest grounded option, coming out at frame 2, and transitions into his jab 2, then the rapid jab. It can be a useful [[jab cancel]]ing tool, being able to be followed up by a tilt,down smash or grab. Unlike most other jabs, the angle prevents it from being able to lock opponents, as it launches almost completely upwards. The move also has short range, as typical of a jab. The attack also moves Falco forward by a small amount.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow

Latest revision as of 23:26, April 12, 2022

Hitbox visualization showing Falco's first jab.

Overview[edit]

Falco performs a knifehand strike. It is his quickest grounded option, coming out at frame 2, and transitions into his jab 2, then the rapid jab. It can be a useful jab canceling tool, being able to be followed up by a tilt,down smash or grab. Unlike most other jabs, the angle prevents it from being able to lock opponents, as it launches almost completely upwards. The move also has short range, as typical of a jab. The attack also moves Falco forward by a small amount.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 AngleIcon68.png 35 30 0 2.5 15 -0.5 0.0 0.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 3% 0 AngleIcon77.png 35 30 0 3.2 16 1.5 0.0 0.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 3% 0 AngleIcon80.png 35 30 0 4.0 16 4.5 0.0 0.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Timing[edit]

Hitboxes 2-4
Earliest continuable frame 8
Interruptible 23
Animation length 35
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible