Template:UpdateList (SSBU)/5.0.0: Difference between revisions

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(The glitch was discovered while this was the current version. That doesn't mean it was created in that version. It probably existed before then)
 
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|Daisy=*{{buff|[[Daisy Parasol]]'s linking hits connect more reliably.}}
|Daisy=*{{buff|[[Daisy Parasol]]'s linking hits connect more reliably.}}
|Ice Climbers=*{{bugfix|The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.}}
|Ice Climbers=*{{bugfix|The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.}}
|Pokémon Trainer=*{{change|Discovered [[Unlimited Rebellion Gauge glitch]] where [[Pokémon Change]] causes [[Joker]]'s Rebellion Gauge to fill faster when Pokémon Trainer's Pokémon is at high damage.}}
|Villager=*{{buff|Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.}}
|Villager=*{{buff|Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.}}
|Rosalina & Luma=*{{bugfix|Luma is no longer uncontrollable after Rosalina is affected by {{SSBU|Hero}}'s Snooze.}}
|Rosalina & Luma=*{{bugfix|Luma is no longer uncontrollable after Rosalina is affected by {{SSBU|Hero}}'s Snooze.}}
|Mii Brawler=*{{nerf|[[Counter Throw]] can no longer grab opponents who are invincible/intangible (excluding {{SSBU|Banjo & Kazooie}}'s [[Wonderwing]]).}}
|Mii Brawler=*{{nerf|[[Counter Throw]] can no longer grab opponents who are invincible/intangible (excluding {{SSBU|Banjo & Kazooie}}'s [[Wonderwing]]).}}
|Joker=*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}}
|Joker=*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}}
*{{change|Discovered glitch that resulted [[Pokémon Change]] in team battle to drastically increase the [[Rebellion Gauge]] when {{SSBU|Pokémon Trainer}}'s Pokémon's damage at high percentage.}}
|Hero=*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}}
|Hero=*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}}
*{{nerf|The final hit of [[Kafrizz]] can now be reflected, blocked by passive shields and absorbed.}}
*{{nerf|The final hit of [[Kafrizz]] can now be reflected, blocked by passive shields and absorbed.}}
*{{buff|[[Magic Burst]]'s looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.}}
*{{buff|[[Magic Burst]]'s looping hits deal more hitstun (0 → +2), preventing opponents from escaping them by using moves with intangibility at the start.}}
*{{bugfix|Using [[Zoom]] while under the effect of a [[Super Mushroom]] no longer expire until the end of the move, preventing Hero from getting stuck in the animation.}}
*{{bugfix|Using [[Zoom]] while under the effect of a [[Super Mushroom]] no longer expire until the end of the move. This prevents cases where Hero would become stuck in the animation indefinitely.}}
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}}
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}}
**{{bugfix|Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).}}
**{{bugfix|Fixed an issue that resulted opponents to take damage near a stage hazard, such as lava.}}
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.}}
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}
|Universal=*{{change|Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing.}}
|Universal=*{{change|Using directional [[air dodge]]s and continuously holding the shield/grab button no longer automatically [[buffer]]s a [[roll]] or [[spot dodge]] on landing, making it slightly harder to reposition with a roll after recovering with a directional air dodge, but it also prevents the user from unintentionally [[Dodge staling|staling]] subsequent dodges.}}
|Items=*{{change|The [[Smash Ball]] travels more slowly, and is easier to hit overall.}}
|Items=*{{change|The [[Smash Ball]] travels more slowly, and is easier to hit overall.}}
|''{{{char}}} did not receive changes in this update.''
|#default=''{{{char}}} did not receive changes in this update.''
}}
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>

Latest revision as of 18:25, March 29, 2022

  • Change Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing, making it slightly harder to reposition with a roll after recovering with a directional air dodge, but it also prevents the user from unintentionally staling subsequent dodges.