Mega Man (SSBU)/Forward smash: Difference between revisions
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Raul Retana (talk | contribs) m (Added the quirky bit about the charge) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MegaManFSmashUnchargedSSBU.gif|thumb| | [[File:MegaManFSmashUnchargedSSBU.gif|thumb|350px|Hitbox visualization showing Mega Man's forward smash, uncharged.]] | ||
[[File:MegaManFSmashFullyChargedSSBU.gif|thumb| | [[File:MegaManFSmashFullyChargedSSBU.gif|thumb|350px|Hitbox visualization showing Mega Man's forward smash, fully charged.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
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|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
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|0.32x* | |0.32x* |
Revision as of 18:24, January 23, 2022
Overview
Hitboxes
Timing
Charges between | 9-10 |
---|---|
Minimum charge | 19-42 |
Maximum charge | 19-48 |
Interruptible | 55 |
Animation length | 84 |
Minimum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maximum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Trivia
- The 0.32x shieldstun multiplier does not work properly, as the game uses the projectile shieldstun multiplier instead (0.29x).