Mega Man (SSBU)/Neutral aerial: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Mega Buster| | {{HitboxTableTitle|Mega Buster|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 15: | Line 15: | ||
|sd=-0.5 | |sd=-0.5 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=150 | |ks=150 | ||
Line 34: | Line 35: | ||
|sd=-0.5 | |sd=-0.5 | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=150 | |ks=150 | ||
Line 48: | Line 50: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Early Lemon| | {{HitboxTableTitle|Early Lemon|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 70: | Line 72: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
{{HitboxTableTitle|Mid Lemon| | {{HitboxTableTitle|Mid Lemon|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 93: | Line 98: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
{{HitboxTableTitle|Late Lemon| | {{HitboxTableTitle|Late Lemon|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 116: | Line 124: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Mega Man can shoot up to three pellets. Interruptibility is 34, 46 or 58 depending on the amount of pellets fired. | Mega Man can shoot up to three pellets. Interruptibility is 34, 46 or 58 depending on the amount of pellets fired. |
Revision as of 18:18, January 23, 2022
Overview
Unlike other aerials, this move doesn't have traditional autocancel and landing lag. Upon landing, Mega Man will transition into his neutral attack or his forward tilt. Those moves will carry on with their own properties depending on when Mega Man lands.
Update History
- Neutral aerial deals less shield damage (1 → -0.5 (Mega Buster), 0 → -1 (shots)).
Hitboxes
Timing
Mega Man can shoot up to three pellets. Interruptibility is 34, 46 or 58 depending on the amount of pellets fired.
Pellets generated | 7, 19, 31 |
---|---|
Pellets (life) | 1-3, 4-7, 8-24 |
Hitbox | 7-9 |
Interruptible (ending animation) | 17 |
Animation length (ending animation) | 16 |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Interruptible |