Template:UpdateList/1.0.8/Ike: Difference between revisions
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Serpent King (talk | contribs) (New Page: '''Technical changelist 1.0.8''' {| class="wikitable sortable collapsible collapsed" style="text-align:center" ! Change!!Old value!!New value |- |Jab transition into second hit||frame 1...) |
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'''Technical changelist 1.0.8''' | '''Technical changelist 1.0.8''' | ||
{| class="wikitable sortable | {| class="wikitable sortable" style="text-align:center" | ||
! Change!!Old value!!New value | ! Change!!Old value!!New value | ||
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|Up tilt hitbox removal||frame 19||frame 22 | |Up tilt hitbox removal||frame 19||frame 22 | ||
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|Dash attack animation speed 1.25x for frames 0-17 | |Dash attack animation speed 1.25x for frames 0-17 || || | ||
|- | |- | ||
|Dash attack startup || 18 || 15 | |Dash attack startup || 18 || 15 | ||
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|[[Quick Draw]] and all custom variants startup reduced||19 frames||16 frames | |[[Quick Draw]] and all custom variants startup reduced||19 frames||16 frames | ||
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<noinclude>[[Category:Super Smash Bros. for 3DS Update Lists]][[Category:Super Smash Bros. for Wii U Update Lists]][[Category:Ike (SSB4)]]</noinclude> |
Latest revision as of 22:32, January 8, 2022
Technical changelist 1.0.8
Change | Old value | New value |
---|---|---|
Jab transition into second hit | frame 13 | frame 10 |
New hitbox replaces hitbox 1 of jab's second hit, which replaces hitbox 2 | ||
The new hitbox 1 angle | 65° | 80° |
The new hitbox weighted knockback | 40/50 | 25 |
The new hitbox knockback growth | 80/100 | 80 |
The new hitbox size | 3.5 | |
Jab 2 (hitbox 0) Y-offset | 8 | 7.5 |
Jab 3 hitbox startup | 7 | 6 |
Jab 3 hitbox duration | 3 | 4 |
Jab 3 hitbox size | 2.5 | 3.2 |
Forward tilt animation speed 1.25x for frames 0-14 | ||
Forward tilt start-up | 15 frames | 12 frames |
All 3 old hitboxes replaced with 1 new one | ||
New forward tilt hitbox damage | 14%/14%/12% | 12.5% |
New forward tilt hitbox bone change | 1000 | 1 |
Up tilt Y-offset | 12/10.5 | 13/12 |
Up tilt hitbox removal | frame 19 | frame 22 |
Dash attack animation speed 1.25x for frames 0-17 | ||
Dash attack startup | 18 | 15 |
Dash attack damage | 10%/7%/5% | 14%/11%/9% |
Dash attack angle (all but sourspot) | 55° | 52° |
Dash attack knockback growth (all but sourspot) | 70 | 78 |
Dash attack sweetspot size | 6 | 6.3 |
Dash attack sweetspot hitlag multiplier | 1 | 1.2 |
Neutral air landing lag | 16 frames | 13 frames |
Forward air startup | 16 frames | 14 frames |
Forward aerial hitbox y-positioning | 9.0/6.2/4.0 | 10.5/6.75/3.0 |
Forward air landing lag reduced | 19 frames | 18 frames |
Some 1.25x animation speed added to a couple unknown minor actions (non-attacks) for forward aerial | ||
Up air landing lag reduced | 18 frames | 15 frames |
Down air landing lag reduced | 26 frames | 23 frames |
Quick Draw and all custom variants startup reduced | 19 frames | 16 frames |