NTSC: Difference between revisions
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{{cleanup|Put info here that is relevant only to NTSC, and expand on this article even more. Check the version differences and add to this article.}} | {{cleanup|Put info here that is relevant only to NTSC, and expand on this article even more. Check the version differences and add to this article.}} | ||
[[Image:PAL-NTSC-SECAM.svg|thumb|400px]] | [[Image:PAL-NTSC-SECAM.svg|thumb|400px]] | ||
'''NTSC''' is the version of Super Smash Bros. Melee used in North America and Japan. It works with the NTSC format of programming, and it runs at 60 frames per second. The NTSC has many | '''NTSC''' is the version of Super Smash Bros. Melee used in North America and Japan, as well as several other countries. It works with the NTSC format of programming, and it runs at 60 frames per second. The NTSC has many differences in the game, for example: | ||
Ganon's down aerial attack | *Ganon's down aerial attack deals 22% damage while in the PAL version it deals 21%. | ||
Peach's | *Peach's dash attack is more powerful in the NTSC versions of the game | ||
The Home Run Contest Platform is larger. | *The Home Run Contest Platform is larger than in other versions. | ||
Revision as of 02:15, April 27, 2009
NTSC is the version of Super Smash Bros. Melee used in North America and Japan, as well as several other countries. It works with the NTSC format of programming, and it runs at 60 frames per second. The NTSC has many differences in the game, for example:
- Ganon's down aerial attack deals 22% damage while in the PAL version it deals 21%.
- Peach's dash attack is more powerful in the NTSC versions of the game
- The Home Run Contest Platform is larger than in other versions.
See Also