Kazuya (SSBU): Difference between revisions

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*Kazuya has universal [[armor]] against attacks with low knockback, known as '''[[Tough Body]]'''. It guards against up to 14 units.<ref>https://twitter.com/pikuoriparadise/status/1410370984595660808?s=20</ref>
*Kazuya has universal [[armor]] against attacks with low knockback, known as '''[[Tough Body]]'''. It guards against up to 14 units.<ref>https://twitter.com/pikuoriparadise/status/1410370984595660808?s=20</ref>
*Several of Kazuya's moves, including his special moves, smash attacks, and up throw, briefly turn him into [[Devil Kazuya]]. While the transformation itself is purely aesthetic, it indicates the attack being particularly strong. A majority of these moves also activate [[Special Zoom]] under certain conditions or feature [[heavy armor]].
*Several of Kazuya's moves, including his special moves, smash attacks, and up throw, briefly turn him into [[Devil Kazuya]]. While the transformation itself is purely aesthetic, it indicates the attack being particularly strong. A majority of these moves also activate [[Special Zoom]] under certain conditions or feature [[heavy armor]].
*When throwing an opponent in a 1v1 with any of his throws aside from his up throw, the camera briefly shifts to a unique angle similar to the ''Tekken'' equivalent. On two-dimensional stages (such as [[Flat Zone X]]) or in situations where the new angle would result in an obstruction of the fighters by level geometry (such as under a {{SSBU|Battlefield}} platform), the camera will zoom in but otherwise not shift angles.
*When throwing an opponent in a 1v1 with any of his throws aside from his up throw, the camera briefly shifts to a unique angle similar to the ''Tekken'' equivalent. On two-dimensional stages (such as [[Flat Zone X]]) or in situations where the new angle would result in an obstruction of the fighters by level geometry (such as under a {{SSBU|Battlefield}} platform), the camera will zoom in but otherwise not shift angles.
**In addition to the camera angle change, Kazuya's down throw also has a dramatic zoom-in sound effect.
*Kazuya utilizes unique visual effects from his series and, like {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}, utilizes unique hit sound effects derived from ''Tekken 6'' onward.
*Kazuya utilizes unique visual effects from his series and, like {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}, utilizes unique hit sound effects derived from ''Tekken 6'' onward.
*Also like {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}, Kazuya automatically turns to face the opponent in 1v1 matches.
*Also like {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}, Kazuya automatically turns to face the opponent in 1v1 matches.
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