Donkey Kong (SSBU)/Down special: Difference between revisions
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m (→Grounded) |
m (→Grounded: sorry for all the edits, but I keep having ideas how to make the loops easier to read) |
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Line 155: | Line 155: | ||
!First loop hitboxes | !First loop hitboxes | ||
|12-13, 23-24 | |12-13, 23-24 | ||
|- | |||
!Hitboxes within loops | |||
|5-6, 16-17 | |||
|- | |- | ||
!Interruptible (ending) | !Interruptible (ending) |
Revision as of 21:47, May 5, 2021
Overview
Hitboxes
Grounded
Aerial
Timing
Grounded
Interruptibility and animation length are as such : 7 for the startup + (loops, one is mandatory, others can be added) + ending (14 for interruptibility and 36 for animation length).
First loop hitboxes | 12-13, 23-24 |
---|---|
Hitboxes within loops | 5-6, 16-17 |
Interruptible (ending) | 7+(26)+14 |
Animation length (ending) | 7+(26)+36 |
Aerial
Hit 1 | 19-21 |
---|---|
Hit 2 | 28-30 |
Interruptible (ending) | 50 |
Animation length (ending) | 69 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|