Template:UpdateList (SSBU)/1.1.0: Difference between revisions

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(The parameters of Bowser's Flying Slam were stealthily updated with this patch, toning down the effect of percentage on the amount of control Bowser and the opponent have during the move's tug-o-war. (source: Meshima's vl param sheet: https://docs.google.com/spreadsheets/d/1rwDPL1jhE-KuEbbcBkkTb44z1smJp9rYme_xb4BIJTk/edit#gid=773723218&range=D42 ))
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|Daisy=*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
|Daisy=*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
*{{change|The animation for {{b|Toad|move}} has been adjusted.}}
*{{change|The animation for {{b|Toad|move}} has been adjusted.}}
|Bowser=*{{change|[[Flying Slam]]'s custom acceleration stats for both Bowser and the opponent were slightly altered, replacing the Smash 4 stats that were still in use.}}
**{{buff|Bowser's base acceleration per frame during the tug-o-war has increased (0.21 → 0.2235).}}
**{{buff|Bowser's reduction per % of the base acceleration during the tug-o-war has decreased (0.00075 → 0.0005).}}
**{{buff|Opponent's lowest guaranteed acceleration per frame during the tug-o-war has decreased (0.03 → 0.024).}}
**{{nerf|Opponent's base acceleration per frame during the tug-o-war has increased (0.19 → 0.22).}}
**{{nerf|Opponent's reduction per % of the base acceleration during the tug-o-war has decreased (0.00075 → 0.0007).}}
|Dr. Mario=*{{buff|The reflection damage multiplier for [[Super Sheet]] has been increased (1.5x → 1.6x).}}
|Dr. Mario=*{{buff|The reflection damage multiplier for [[Super Sheet]] has been increased (1.5x → 1.6x).}}
|Marth=*{{change|The animation for swinging with a battering item has been adjusted.}}
|Marth=*{{change|The animation for swinging with a battering item has been adjusted.}}

Revision as of 07:04, March 24, 2021

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change The AI for various characters has been adjusted.
  • Change The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.