Bowser Jr. (SSB4)/Down aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:BowserJrDAir.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down aerial.]] | [[File:BowserJrDAir.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down aerial.]] | ||
[[File:BowserJrDAirLanding.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down aerial's landing.]] | |||
==Overview== | |||
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high [[ending lag]] is compensated by the [[hitbox]] it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the Spin Drill from ''{{s|mariowiki|Super Mario Galaxy}}''. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
Line 118: | Line 120: | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
{|class="wikitable | {|class="wikitable | ||
!Looping | !Initial autocancel | ||
|1 | |||
|- | |||
!Looping hits | |||
|15-38 | |15-38 | ||
|- | |- | ||
Line 130: | Line 132: | ||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
| | |68 | ||
|- | |- | ||
! | !Interruptible | ||
|57 | |57 | ||
|- | |||
!Animation length | |||
|59 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=24|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=3}} | ||
|- | |- | ||
{{FrameStrip|t= | {{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=58}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 145: | Line 150: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|1 | |1 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 152: | Line 157: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=24}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavBowserJr|g=SSB4}} | {{MvSubNavBowserJr|g=SSB4}} | ||
[[Category:Bowser Jr. (SSB4)]] | [[Category:Bowser Jr. (SSB4)]] | ||
[[Category:Down aerials (SSB4)]] | [[Category:Down aerials (SSB4)]] |
Latest revision as of 11:47, January 17, 2021
Overview[edit]
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the Spin Drill from Super Mario Galaxy.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1 |
---|---|
Looping hits | 15-38 |
Final hit | 39 |
Ending autocancel | 68 |
Interruptible | 57 |
Animation length | 59 |
Landing lag[edit]
Hitbox | 1 |
---|---|
Animation length | 25 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|