Piranha Plant (SSBU)/Neutral attack/Infinite: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Update history) |
Roadrunnerto (talk | contribs) m (→Update history) |
||
Line 10: | Line 10: | ||
*{{buff|Neutral infinite deals more hitstun (3 frames → 4).}} | *{{buff|Neutral infinite deals more hitstun (3 frames → 4).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{ | *{{buff|[[Rapid jab]] and its finisher have [[transcendent priority]], preventing them from being canceled out by weak attacks.}} | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 07:09, October 15, 2020
Overview
Piranha Plant performs a fast flurry of bites, finishing with a stronger bite. It is capable of racking impressive amounts of damage, typically dealing up to ~20% if held and then finished just before the opponent gets out. It possesses no notable kill power, making it exclusively for dealing damage or to send offstage for an edgeguard. It also pushes back shields more than most rapid jabs. A very useful tool, coming from the frame 2 jab 1 and doing very high damage for how fast it is.
Update history
- Neutral infinite deals more hitstun (3 frames → 4).
- Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
Hitboxes
Timing
Rapid Jab | 6, 10, 14... |
---|---|
Finisher | 6-7 |
Interruptible | 41 |
Animation length | 49 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|