Ice Climbers (SSBM): Difference between revisions

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*Opponents have trouble [[grab|grabbing]] an Ice Climber because the other Climber can interrupt the thrower
*Opponents have trouble [[grab|grabbing]] an Ice Climber because the other Climber can interrupt the thrower
*Immune to low traction surfaces, such as ice
*Immune to low traction surfaces, such as ice
*Can perform the [[freeze glitch]] (not tournement legal).


===Cons===
===Cons===

Revision as of 19:10, March 26, 2007

Template:Character Ice Climbers (アイスクライマー, Aisu Kuraimā, simply Ice Climber in Japan) are characters in SSBM.

Pros & Cons

Pros

  • Advanced players can do massive damage
  • High-damage grab combos, including ones that can kill opponents from 0% damage
  • Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
  • A variety of edgeguarding options
  • Strong ground game
  • Very long wavedash
  • Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
  • Immune to low traction surfaces, such as ice
  • Can perform the freeze glitch (not tournement legal).

Cons

  • Slow dash; reliant on wavedashing for speed
  • Nana can be killed at low %s when ICs are seperated
  • Nana can be unresponsive at times
  • Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
  • Ice Climbers are awkward when forced to fight in the air
  • Easily disrupted by projectiles
  • Single Ice Climbers are floaty and vulnerable to air combos and juggling
  • Low ranged

Special Techniques

Desynching

Main Article: Desynching

Desynching is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.