Ice Climbers (SSBM): Difference between revisions

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==Classic==
{{character|
Trophy #***<br>
|name=Ice Climbers
===Desrciption===
|image=[[Image:Iceclimbers.jpg]]
"That's Popo in the blue and Nana in the pink.  These two stars of the game ''Ice Climber'' have scaled many an ice summit in their mountaineering careers.  Back in their glorydays, they chased eggplants, cucumbers, and other vegatables that inexplicable fell from frosty summits where a [[condor]] reigned supreme.  They're rarely seen apart."
|tier=<font color="#5F5F00">Middle</font>
|ranking=7
|appearsin=[[Super Smash Bros. Melee|SSBM]]
|debut=Ice Climber (1985)
|universe=[[Icicle Mountain]]
|availability=[[Default character|Default]]
}}
'''Ice Climbers''' (アイスクライマー, ''Aisu Kuraimā'', simply '''Ice Climber''' in Japan) are characters in SSBM.


''Game: [[Ice Climber (game)|Ice Climber]]'' (10/85)
==Pros & Cons==


==Smash Red==
===Pros===
Trophy #***<br>
*Advanced players can do massive damage
===Description===
*High-damage [[grab]] combos, including ones that can kill opponents from 0% [[damage]]
"This unique twosome fights together as a team.  your score will not be affected if the [[CPU]]-controlled charcter is[[KO]]'d, but a lone Ice Climber won't be able to use teamwork moves, which mini-glaciers out of their hammers, while Squall Hammer is at its strongest when Nana and Popo combine their strength."
*Because the Ice Climbers are actually two character models, players can "[[desynch]]" the Ice Climbers, thereby allowing them to perform attacks individually.
*A variety of [[edgeguarding]] options
*Strong ground game
*Very long [[wavedash]]
*Opponents have trouble [[grab|grabbing]] an Ice Climber because the other Climber can interrupt the thrower


''B: [[Ice Shot]]''<br>
===Cons===
''Smash B: [[Squall Hammer]]''
*Slow [[dash]]; reliant on [[wavedashing]] for speed
*Nana can be killed at low %s when ICs are seperated
*Nana can be unresponsive at times
*Popo loses many of his advantages when Nana dies, such as his ability to [[combo]] and kill as effectively
*Ice Climbers are awkward when forced to fight in the air
*Easily disrupted by [[projectile|projectiles]]
*Single Ice Climbers are [[floaty]] and vulnerable to air [[combo|combos]] and [[juggling]]
*Low ranged


==Smash Blue==
==Special Techniques==
Trophy #***<br>
===Description===
"The colors of the Ice climbers' parkas denote who's in the lead: Nana's in pink and orange, while Popo's in green or blue.  their hairstyles are also slightly different.  Belay allows them to cover great distances, but doesn't give foes the chance to target their landing.  Blizzard is best used in close quarters; in the fray, Nana and Popo sometimes freeze opponents.


''Up & B: [[Belay]]''<br>
===Desynching===
''Down & B: [[Blizzard]]''


[[Category:Trophies]]
:''Main Article: [[Desynching]]''
[[category:Character Trophies]]
 
[[Category:Ice Climber Trophies]]
'''Desynching''' is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.
 
[[Category:Characters]]
[[Category:Characters (SSBM)]]

Revision as of 12:02, February 23, 2007

Template:Character Ice Climbers (アイスクライマー, Aisu Kuraimā, simply Ice Climber in Japan) are characters in SSBM.

Pros & Cons

Pros

  • Advanced players can do massive damage
  • High-damage grab combos, including ones that can kill opponents from 0% damage
  • Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
  • A variety of edgeguarding options
  • Strong ground game
  • Very long wavedash
  • Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower

Cons

  • Slow dash; reliant on wavedashing for speed
  • Nana can be killed at low %s when ICs are seperated
  • Nana can be unresponsive at times
  • Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
  • Ice Climbers are awkward when forced to fight in the air
  • Easily disrupted by projectiles
  • Single Ice Climbers are floaty and vulnerable to air combos and juggling
  • Low ranged

Special Techniques

Desynching

Main Article: Desynching

Desynching is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.