Ice Climbers (SSBM): Difference between revisions

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===Cons===
===Cons===
*Slow-running; reliant on wave-dashing for speed
*Slow-running; reliant on wave-dashing for speed
*Nana can be killed at low %s when ICs are seperated (she will always use her up B to recover, even when Popo is not nearby)
*Nana can be killed at low %s when ICs are seperated
*Nana can be unresponsive at times
*Nana can be unresponsive at times
*Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
*Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively

Revision as of 20:04, October 1, 2006

Template:Character Ice Climbers are characters in SSBM.

Pros & Cons

Pros

  • Advanced players can do massive damage
  • High-damage grab combos, including ones that can put enemies from 0% to death
  • The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
  • A variety of edgeguarding options
  • Strong ground game
  • Very long wave-dash
  • Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
  • Decent recovery
  • Fast and strong aerials

Cons

  • Slow-running; reliant on wave-dashing for speed
  • Nana can be killed at low %s when ICs are seperated
  • Nana can be unresponsive at times
  • Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
  • Ice Climbers are primarily ground based fighter and are awkward when forced to fight in the air
  • Easily disrupted by projectiles
  • Single Ice Climbers are floaty and vulnerable to air combos and juggling
  • Low ranged