Template:UpdateList (SSBU)/5.0.0: Difference between revisions

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(Undid edit by Raul Retana: Damn it, I fucked up)
Tag: Undo
(Merit/demerit on changes to air dodges)
Line 18: Line 18:
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.}}
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents. It no longer puts opponents in combat with no stocks remaining.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}
|Universal=*{{change|Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing.}}
|Universal=*{{change|Using directional [[air dodge]]s and continuously holding the shield/grab button no longer automatically [[buffer]]s a [[roll]] or [[spot dodge]] on landing, making it slightly harder to reposition with a roll after recovering with a directional air dodge, but it also prevents the user from unintentionally [[Dodge staling|stale]] subsequent dodges.}}
|Items=*{{change|The [[Smash Ball]] travels more slowly, and is easier to hit overall.}}
|Items=*{{change|The [[Smash Ball]] travels more slowly, and is easier to hit overall.}}
|''{{{char}}} did not receive changes in this update.''
|''{{{char}}} did not receive changes in this update.''
}}
}}

Revision as of 01:13, July 22, 2020

  • Change Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spot dodge on landing, making it slightly harder to reposition with a roll after recovering with a directional air dodge, but it also prevents the user from unintentionally stale subsequent dodges.