Template:UpdateList (SSBU)/3.1.0: Difference between revisions

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m (Fixed punctuation)
(Just looked at the scripts. It's 3 frames, not 2)
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*{{buff|[[Raptor Boost]]'s uppercut has less startup lag (frame 6 → 5).}}
*{{buff|[[Raptor Boost]]'s uppercut has less startup lag (frame 6 → 5).}}
*{{buff|Raptor Boost's [[armor]] has a higher damage threshold (8% → 10%).}}
*{{buff|Raptor Boost's [[armor]] has a higher damage threshold (8% → 10%).}}
*{{buff|Raptor Boost deals more hitstun (+0 → +2).}}
*{{buff|Raptor Boost deals more hitstun (+0 → +3).}}
*{{buff|[[Falcon Kick]]'s clean hit has a longer hitbox duration, with the total duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)).}}
*{{buff|[[Falcon Kick]]'s clean hit has a longer hitbox duration, with the total duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)).}}
|Jigglypuff=*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}}
|Jigglypuff=*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}}

Revision as of 14:26, July 7, 2020

  • Nerf Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
  • Bug fix Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
  • Bug fix Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
  • Bug fix Fixed the electric hitstun glitch in Training Mode.
  • Nerf Held item attacks have been removed.